The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I am not 'anti guilds' - I have been and still am a member of guild(s) in many other games, in almost all of these games being a member of a guild was almost, (not entirely), a necessity to do team pvp, 'end game content', (operations, raids), etc etc), you could PUG these things, but in my fairly large experience, the PUG road was less efficient, fun and successful that the guild route.

I am AGAINST guilds in Elite Dangerous, here's why :-

There is no 'endgame' content in Elite Dangerous and I hope it stays that way for many, many reasons. Someone earlier mentioned 'the creep' that guild support would bring, first comes the comms, (which I will return to later), then the tools, (calenders etc) and then the 'creep' begins. "Our guild wants a group of 5 players to do x, y and z", then 6, then 10, then 20. and before we know it we have 32 man wings. Then the clamour for 'end game content', wing raids, end game 'boss fights', the list is extensive. back to wings, an organised and big enough guild could, in effect, have several of these in several instances in the same location in the same system. Now, I'm well aware of the flakeyness of the matchmaking, grouping system AT THE MOMENT, but it bares thinking about as a possibility all the same, blockading of systems whether it be a 50% blockade due to instancing or a 75% or 100% blockade due to instancing is still a blockade and will cause problems for other players. Some of you in favour of guild can keep up the pretence if you like that, 'there are plenty of uninhabited systems we could own' etc etc, But we all know that the prestige of being the guild that effectively owns Sol, Barnards Star or any other of the iconic Elite systems is far too big a draw for a decent number of guild, groups and clans out there. By 'own' I mean several things, blockades, owning stations, controlling nav points, combat zones and more, any one, all or combination of either is not acceptable in my view.

COMMS

Onto the 'we only want comms and basic guild functionality' argument. I'm sorry, I don't buy this at all, - "I want to see who in my guild is 'online'" - you can already, have a TS server for example, have a couple of sub channels named, 'Lobby', 'Organise' and 'Online' - problem solved, and before someone harps in with, 'what if they don't want to chat/can't chat' you can have TS, never chat in it and just be in the appropriate channel, also, again using TS as an example, when using Overwolf, you can have in game overlays to see who is online in your channel and it also displays channel text chat - problem solved as far as I can see.

There are ways around some of the perceived 'problems' some are mentioning and there is little or no place for some of the other things, I do not believe for a second that 'owning 1 station' will suffice for long, all stations in the controlled system, expanding territory are almost inevitable follow ons, where does it stop, 5 systems, 10, 15? And as there are solutions to the 'we only want guild functionality' groups 'problems' I am struggling to believe that is the only goal, simply put, these 'functionalities' are the first tentative steps down a road to some of the other things I've outlined above, as there are solutions to these, how could it be anything else? Also, the 'to organise' argument is dissolved by the solutions above as well, even with all this 'organisational functionality' guilds in other games still use third party tools because they are often easier and more functional than the in game ones, I have known very few guilds in WoW, SWTOR Rift and many more that DO NOT use one or more of the voice comms tools.

I enjoy the difference in Elite Dangerous, I enjoy it being different to other MMO's and multiplayer games I play, I like having variety in my games library, I don't want it to look, feel and smell like the myriad of clone MMO and multiplayer games out there, sure, some will argue, 'that is the successful formula for a reason', you have a point but jesus, what does that mean, that it needs to be that formula for ever more and we are all destined to do the same things over and over for our entire gaming life? meatballs to that, embrace the change of pace, the lack of guilds, variety being the spice of gaming.

NO TO GUILDS IN ELITE DANGEROUS.

Edit :- I'd best not get into the poll validity debate, suffice to say if you don't think the result was at least slightly warped by a fairly guild centric medium like reddit then ignorance truly must be bliss.
 
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ok so turn it on its head then. Are you saying that you are certain that IF FD supported guilds I would never get spammed from CMDRs saying you are in XXXX guild territory, submit to our laws, leave our territory or face the consequences.?

It already happens w/o in game guilds. There are also specific tools (private/solo) that allow you to avoid players forever if you so wish, the solution to avoiding the potential consequences of open play are available and I don't really see players killing other players for whatever reason a bad thing (personal opinion of course).

I believe your grievances come from the lack of proper punishment for murdering/pirating other players and not with players organizing with in game tools...
 
Not ignoring the issue. You cannot fix a pvp issue by denying the access to guild tools. …

a) I agree with you that the PvP issues should be fixed. They should be fixed before anything related to guilds get introduced into this game. Guild functionality will make the PvP issues worse. I think a lot of those PvP fixes would face very strong opposition from the PvP group and from some of the guild group of the community.

b) Introducing guild functionality comes with a not directly combat oriented "PvP" problem and that is inherently guild based. Guilds create a "us versus them" environment if the guilds compete at any possible level of the game.
You and your friends might not be that way and you might just happily play together not affecting anybody else who doesn't want to be affected by you.
Other player groups aren't that way. They want to compete, they want to sabotage others, they want to win (whatever they think win is). As long as it is possible to influence the gameplay for others they will do it. If they can't kill the "enemy" CMDRs they will try to sabotage what ever that guild does. Simply because they are an other guild - "the enemy". This is not a problem of the game mechanic, it's a problem of the concept "guild".
Without guild functionality in the game it becomes impossible to know if a CMDR is part of an other guild or player group. With guild functionality it becomes easy - if the guild membership is viewable to others. (At this point we should probably discuss what we consider part of the essential guild tools available, most games I played had a Guild/clan tag displayed with the name of the player char.). In-game guilds create a way to separate "us" from "them". It encourages "tribalism". That "tribalism" is the core of any guild system in a game.

c) In this thread one of the reasons for guilds and guild owned station was PvP. At least some of those who want guilds want them especially for PvP, for fighting against other guilds. There is no way to separate guilds for PvP as PvP is one of the reasons guilds are wanted.

d) Maybe you don't want guilds but just a better friends list? No problem with that (with some restrictions).
 
ok so turn it on its head then. Are you saying that you are certain that IF FD supported guilds I would never get spammed from CMDRs saying you are in XXXX guild territory, submit to our laws, leave our territory or face the consequences.?
.

Fah, that already happens. CODE and Emperor's Grace both do that already and have done since before Power Play gave people any ingame reason for doing it.
 
There's a fantastic 1950's sci-fi short about exactly that, a lottery is held and the winner is in charge for a year it's not regarded as a good thing to win (utterly unable to remember the author).

"The Songs of Distant Earth" by Arthur C. Clarke.
 
Fah, that already happens. CODE and Emperor's Grace both do that already and have done since before Power Play gave people any ingame reason for doing it.

Indeed, this will always happen in this sort of game as people can organize themselves outside of the game, whether guilds are supported or not.
 
Fah, that already happens. CODE and Emperor's Grace both do that already and have done since before Power Play gave people any ingame reason for doing it.

indeed. and I personally i really wish they didnt..... but imo if guilds make it easier to do it then it will happen a lot lot more.

whilst DB said it would be possible to do this, he did intimate he would not be actively support it. anyways, i have to dash so sorry if not communicating so well. fly safe all cmdrs :)
 
The term blazing my own trail being used in this thread is hilarious. In no way are you doing so. Tell me what exactly your doing to "blaze your own trail"

I'm an itinerant bounty hunter in a mid range fighter using fixed lasers to improve my aim, although I have the cash for a much bigger ship. I've been hunting pirate anaconda's in a half million credit ship just for fun (and the challenge), but now I fancy a change.

very little of what you do has any impact in this game.

I don't care, I'm a pilot in a huge galaxy (just zoom out in the galaxy map for a reality check) I need cash for ammo and repairs and not very much else. I'll never overthrow a government and don't want to, my current goal is find a station selling imperial clippers with a view to buying one if I like the look of the stats and the internals, unless I get sidetracked on the way (this has been going on for a while).

And in itself tells you more about the game then anything. The only goal of this game seems to be make money and buy ships other then that there is nothing you can do that actually does anything.

Speak for yourself, I reset the game because I found it too easy I had hundreds of millions. I'm playing my way back up (and I'm much better second time around) in a grind free fun way, I never do anything I don't want to do and I've no assets or allegiances that tie me to one area. I'm trying to play ironman mode but I haven't died yet.

Blazing your own trail denotes an actual impact made by you that you yourself create. Whether that be by yourself or with a group.

No your missing the point blazing my own trail means doing my own thing, which is what I'm doing. I understand the size of the galaxy and it's population in relation to me, I'm just a speck. I didn't buy the game to topple the empire single-handed, I like flying spaceships where I like in a big old sandbox and I've got that.
 
This thread blew up the last couple of days on reddit. It is 83% in favor of player guilds, and SOME player-owned stations. Not every station. Or even most stations. Just SOME player-owned stations.

https://www.reddit.com/r/EliteDange...please_read_your_game_is_in_turmoil/?sort=new

This is something that would add depth to ED for SOME people. If someone didn't want to take part, then just don't go to a player-owned station. You can still pass through the system like normal.

I want to emphasize that most people commenting in this reddit thread absolutely LOVE the beautiful, immersive game FD has created. This would provide more things to fight over. Friendly traders may need to bring in supplies. Hopefully we can find a function for explorers.

With the 32 man limit per instance, we may need to keep wings to max 16 for battles? Hmm.

I think with the reddit thread getting 83% up-votes, maybe FD could do a poll of players to see how the feel about it? I'm thinking email would be best, as some people have taken breaks but will check on the game with each update. Or a forum poll and just send an email out to all players to visit the poll?

Haha. Please guys. Don't say go play EVE. Don't flame this thread. Just take in the information and hopefully we can get a poll to say yay or nay officially.

Really go play EVE. Sorry. Elite is one Commander in a space ship.
 
EVE IS the guild filled Elite. You completely missed the point.

and perfectly playble solo , even more fun maybe

but yeah some long term goals would be nice , 400bil systems , comon give the guild guys also some fun , i mean space is really big enough for both.
just make it outside the current station "sphere".

believe me , even after 10 years gaming not even 10% of the galaxy haz stations

as of writing already 55% of the ppl want it...
 
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The best way I could see to implement guilds and player stations would be to have it release with the thargoid invasion. Have players build front line stations and allow them to form large alliances to fight the alien invaders and supply said stations.

That would bring the community together rather than fencing off human space and sticking "keep out" signs all over the place.
 
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The best way I could see to implement guilds and player stations would be to have it release with the thargoid invasion. Have players build front line stations and allow them to form large alliances to fight the alien invaders and supply said stations.

That would bring the community together rather than fencing off human space and sticking "keep out" signs all over the place.

SAO in Elite-world? :) I like it!
 
One commander in a spaceship is solo mode. But isn't Eve also one commander in a spaceship?

You miss the point entirely.

One commander in a spaceship meaning that is all the realestate any commander possess in Elite. Just the player flying their ship. Solo, open, whatever it remains the same. And there should never be the need to be part of any group, guild or whatever else.
 
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and perfectly playble solo , even more fun maybe

but yeah some long term goals would be nice , 400bil systems , comon give the guild guys also some fun , i mean space is really big enough for both.
just make it outside the current station "sphere".

believe me , even after 10 years gaming not even 10% of the galaxy haz stations

as of writing already 55% of the ppl want it...

If a mod feels the need to post this :

There have been many zero day accounts today, most of which have had no activity but, guess what, vote on this poll.

ETA - another 10 accounts as I typed the above

There's something fishy about the poll.

Guilds would want the starter systems, the best trading systems and both Earth and Achenar (simultaneously), they wouldn't be happy out in the void.
 
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