I am not 'anti guilds' - I have been and still am a member of guild(s) in many other games, in almost all of these games being a member of a guild was almost, (not entirely), a necessity to do team pvp, 'end game content', (operations, raids), etc etc), you could PUG these things, but in my fairly large experience, the PUG road was less efficient, fun and successful that the guild route.
I am AGAINST guilds in Elite Dangerous, here's why :-
There is no 'endgame' content in Elite Dangerous and I hope it stays that way for many, many reasons. Someone earlier mentioned 'the creep' that guild support would bring, first comes the comms, (which I will return to later), then the tools, (calenders etc) and then the 'creep' begins. "Our guild wants a group of 5 players to do x, y and z", then 6, then 10, then 20. and before we know it we have 32 man wings. Then the clamour for 'end game content', wing raids, end game 'boss fights', the list is extensive. back to wings, an organised and big enough guild could, in effect, have several of these in several instances in the same location in the same system. Now, I'm well aware of the flakeyness of the matchmaking, grouping system AT THE MOMENT, but it bares thinking about as a possibility all the same, blockading of systems whether it be a 50% blockade due to instancing or a 75% or 100% blockade due to instancing is still a blockade and will cause problems for other players. Some of you in favour of guild can keep up the pretence if you like that, 'there are plenty of uninhabited systems we could own' etc etc, But we all know that the prestige of being the guild that effectively owns Sol, Barnards Star or any other of the iconic Elite systems is far too big a draw for a decent number of guild, groups and clans out there. By 'own' I mean several things, blockades, owning stations, controlling nav points, combat zones and more, any one, all or combination of either is not acceptable in my view.
COMMS
Onto the 'we only want comms and basic guild functionality' argument. I'm sorry, I don't buy this at all, - "I want to see who in my guild is 'online'" - you can already, have a TS server for example, have a couple of sub channels named, 'Lobby', 'Organise' and 'Online' - problem solved, and before someone harps in with, 'what if they don't want to chat/can't chat' you can have TS, never chat in it and just be in the appropriate channel, also, again using TS as an example, when using Overwolf, you can have in game overlays to see who is online in your channel and it also displays channel text chat - problem solved as far as I can see.
There are ways around some of the perceived 'problems' some are mentioning and there is little or no place for some of the other things, I do not believe for a second that 'owning 1 station' will suffice for long, all stations in the controlled system, expanding territory are almost inevitable follow ons, where does it stop, 5 systems, 10, 15? And as there are solutions to the 'we only want guild functionality' groups 'problems' I am struggling to believe that is the only goal, simply put, these 'functionalities' are the first tentative steps down a road to some of the other things I've outlined above, as there are solutions to these, how could it be anything else? Also, the 'to organise' argument is dissolved by the solutions above as well, even with all this 'organisational functionality' guilds in other games still use third party tools because they are often easier and more functional than the in game ones, I have known very few guilds in WoW, SWTOR Rift and many more that DO NOT use one or more of the voice comms tools.
I enjoy the difference in Elite Dangerous, I enjoy it being different to other MMO's and multiplayer games I play, I like having variety in my games library, I don't want it to look, feel and smell like the myriad of clone MMO and multiplayer games out there, sure, some will argue, 'that is the successful formula for a reason', you have a point but jesus, what does that mean, that it needs to be that formula for ever more and we are all destined to do the same things over and over for our entire gaming life? meatballs to that, embrace the change of pace, the lack of guilds, variety being the spice of gaming.
NO TO GUILDS IN ELITE DANGEROUS.
Edit :- I'd best not get into the poll validity debate, suffice to say if you don't think the result was at least slightly warped by a fairly guild centric medium like reddit then ignorance truly must be bliss.
I am AGAINST guilds in Elite Dangerous, here's why :-
There is no 'endgame' content in Elite Dangerous and I hope it stays that way for many, many reasons. Someone earlier mentioned 'the creep' that guild support would bring, first comes the comms, (which I will return to later), then the tools, (calenders etc) and then the 'creep' begins. "Our guild wants a group of 5 players to do x, y and z", then 6, then 10, then 20. and before we know it we have 32 man wings. Then the clamour for 'end game content', wing raids, end game 'boss fights', the list is extensive. back to wings, an organised and big enough guild could, in effect, have several of these in several instances in the same location in the same system. Now, I'm well aware of the flakeyness of the matchmaking, grouping system AT THE MOMENT, but it bares thinking about as a possibility all the same, blockading of systems whether it be a 50% blockade due to instancing or a 75% or 100% blockade due to instancing is still a blockade and will cause problems for other players. Some of you in favour of guild can keep up the pretence if you like that, 'there are plenty of uninhabited systems we could own' etc etc, But we all know that the prestige of being the guild that effectively owns Sol, Barnards Star or any other of the iconic Elite systems is far too big a draw for a decent number of guild, groups and clans out there. By 'own' I mean several things, blockades, owning stations, controlling nav points, combat zones and more, any one, all or combination of either is not acceptable in my view.
COMMS
Onto the 'we only want comms and basic guild functionality' argument. I'm sorry, I don't buy this at all, - "I want to see who in my guild is 'online'" - you can already, have a TS server for example, have a couple of sub channels named, 'Lobby', 'Organise' and 'Online' - problem solved, and before someone harps in with, 'what if they don't want to chat/can't chat' you can have TS, never chat in it and just be in the appropriate channel, also, again using TS as an example, when using Overwolf, you can have in game overlays to see who is online in your channel and it also displays channel text chat - problem solved as far as I can see.
There are ways around some of the perceived 'problems' some are mentioning and there is little or no place for some of the other things, I do not believe for a second that 'owning 1 station' will suffice for long, all stations in the controlled system, expanding territory are almost inevitable follow ons, where does it stop, 5 systems, 10, 15? And as there are solutions to the 'we only want guild functionality' groups 'problems' I am struggling to believe that is the only goal, simply put, these 'functionalities' are the first tentative steps down a road to some of the other things I've outlined above, as there are solutions to these, how could it be anything else? Also, the 'to organise' argument is dissolved by the solutions above as well, even with all this 'organisational functionality' guilds in other games still use third party tools because they are often easier and more functional than the in game ones, I have known very few guilds in WoW, SWTOR Rift and many more that DO NOT use one or more of the voice comms tools.
I enjoy the difference in Elite Dangerous, I enjoy it being different to other MMO's and multiplayer games I play, I like having variety in my games library, I don't want it to look, feel and smell like the myriad of clone MMO and multiplayer games out there, sure, some will argue, 'that is the successful formula for a reason', you have a point but jesus, what does that mean, that it needs to be that formula for ever more and we are all destined to do the same things over and over for our entire gaming life? meatballs to that, embrace the change of pace, the lack of guilds, variety being the spice of gaming.
NO TO GUILDS IN ELITE DANGEROUS.
Edit :- I'd best not get into the poll validity debate, suffice to say if you don't think the result was at least slightly warped by a fairly guild centric medium like reddit then ignorance truly must be bliss.
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