The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
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The best way I could see to implement guilds and player stations would be to have it release with the thargoid invasion. Have players build front line stations and allow them to form large alliances to fight the alien invaders and supply said stations.

That would bring the community together rather than fencing off human space and sticking "keep out" signs all over the place.

Unless one guild uses the Thargoid invasion as a distraction to seize power from the guilds fighting at the front, or even backs the Thargoids. The conquering hero's return to find keep out signs everywhere.
 
and perfectly playble solo , even more fun maybe

I played EVE on and off for... six or seven years. About four of those years enthusiastically. AT NO POINT was the game fun in solo mode. Not in the way Elite is. The ONLY fun thing about EVE was my Alliance and my Corporation. I'm still in touch with some of those guys even since I quit back in 2013 as ED took my time.

So why am I NOT in favour of Elite having player-driven content in the way that EVE has?

  • It'd take up far far too much developer time in developing, balancing and monitoring player-driven content. CCP have done this basically by staying hands off as much as humanly possible when it comes to monitoring. Anything goes.
  • It'd turn Open in a guild-driven area which is unfriendly for the lone pilot. The example I gave above of CODE and Emperor's Grace challenging people in their ringed off arenas would become the mainstay.
  • People who have the free time would dominate the game in a way which in real terms is quite limited now.
  • It would take Developer time AWAY from delivering meaningful content. You say 'Go Play Solo' but the Solo Game would suffer from lack of development as priorities shifted to developing, balancing and monitoring player-driven content in a way CCP won't do, but Elite MUST do to keep the game PG. I know technically that's point one again, but I thought it was such an important one it was worth mentioning twice.

Now I'm FOR giving players tools to organise ingame. Wings was the big update and it needs further refinement, balancing and debugging (apparently). Player communciations are a completely valid point to take up.

I'm also the first to criticise the content of the game. The game NEEDS more and better missions. It needs lore missions that make sense. It needs more ships, modules and variety. It needs exploration content added desperately. It needs junk littered through space. It needs a greater sense of 'permanence' and a sense that actions have consequences.

It is far far from perfect. And Frontier Developments and anyone who plays the game can tell you it needs more content.

That said it IS fun. I'm taking a break now, after 18 months of ED being my number one 'goto' game. No way do I blame the game for that. Just after 18 months I need a break.

We all agree the game needs improvement. But developing it down the player-driven content is the WRONG way to go.

Give us more. But give us the right more. This is Han Solo/Star Trek/Space Trucking/Game of Thrones in Space.

We need to develop THAT content more, not keep adding on wings to the house that isn't furnished properly.

PS. Despite the lack of Guilds and Player Driven Content I'm still meeting great people and making new friends. Shout out to Drew Wagar, Kris White, Cosmos, Liqua, Kevin Massey and Everyone at the Aisling Duval Facebook Group.
 
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Only guild-owned stations, and it's an instakill :) only deployable by non-guild players of course :) seriously though - with all the clamour for pro-guild stuff, it would be really nice to see something for the lone wolf.

Maybe the oft quoted silent majority is predominantly made up of lone wolves. If only there was some way to organize them into a group so their voice could be heard......(drums fingers)......no can't think of anything.
 
Also we should implement an automatic police force in player systems that get more powerful to prevent people from killing each other for no reason or have an icon on that system that implies pirating is common in the system and to all those reading this the player stations will be saved online so solo players can still access them. Also, Frontier, I figure you could also allow us to terraform planets over a period of time which can be increased our lessened using more our less terraforming instruments, and while I'm on the subject do you think you will be implementing submarines in water planets just curious.
 
You miss the point entirely.

One commander in a spaceship meaning that is all the realestate any commander possess in Elite. Just the player flying their ship. Solo, open, whatever it remains the same. And there should never be the need to be part of any group, guild or whatever else.

This is what make "Elite", You can play in small groups or with a few friends if you so desire. But as it stands now "you dont never be the need to be part of any group, guild or whatever else" Thus there will never be a time that such a grouping of players is being proposed that can affect my game played my way to any persistent effect.

Those that are constantly pushing for guild type mechanics to be integrated into the game, with the best will in the world cannot say that having that mechanic in game wont inexorably alter the core game environment, and player base.

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Maybe the oft quoted silent majority is predominantly made up of lone wolves. If only there was some way to organize them into a group so their voice could be heard......(drums fingers)......no can't think of anything.


No maybe about it - we are the silent majority!


If only there was some way to organize them into a group so their voice could be heard...






<howls>...
 
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You miss the point entirely.

One commander in a spaceship meaning that is all the realestate any commander possess in Elite. Just the player flying their ship. Solo, open, whatever it remains the same. And there should never be the need to be part of any group, guild or whatever else.

Ok! I understand your point now. To you Elite should be (and currently is) you and your spaceship and nothing else. The thing is....this is not really an argument. This is YOUR preference on how YOU want to play the game. ED however still being a "young" game (and subject to improvements), other customers who also bought the same product, are allowed to ask the Devs to add things that you dont care about. If you want to drive a car without any options in it, that is YOUR choice. Other customers that want to drive the same car brand have the right to ask the "dealer" to add in a few options.

"there should never be a need to be part of any group..." give me a break!
 
indeed ...... guild members flying around killing anyone who is not a member of their clan if they do not leave "their" territory or not following orders properly is 100% a guild issue.

is it linked to PvP? of course it is but guilds allow aggressive players to step it up from not only irritating to organised and potentially game ruining imo.

And I know some players keep banging the same drum of it wont happen in elite, elite will be different, but the simple fact is it is ALREADY happening in elite, but without the absolute guild support it does help limit it somewhat imo by making it harder to organise.

it is kind of like the argument some people say that it is person who shoots someone not the gun..... but as we in the uk can show when compared to our US neighbours........ if you dont allow them to have the gun from the get go it makes it a lot harder to commit the gun crime in the 1st place.


I'm on your side.....truly I am....but please....please for the love of it all do not....I repeat NOT bring RL gun control into this.
 
The thing is - these people are not wanting a car. Elite already offers cars - containing groups of four or five people and having fun. The guildies want a party bus.
 
In eve one commander in a spaceship can't do anything for long, needs to group with others or corp up for protection from other pc's and to do anything. Not the same.

Which is why I play ED and not Eve.

The the idea of guild based games is fine if that's what you want to play but I don't.
i am not particularly anti-guilds as such but I don't want them ruining Elite.
I have a friend who loves gaming and, a couple of years ago, tried very hard to get me involved in WoW. I did try it for a short while but lost interest. It became rapidly apparent that while I could doodle about a bit at it but I was never going to get myself one of those big beasties to ride or fat shiny armour because i could never take down the big bosses and fight my way through the biggest dungeons to earn the best loot alone or even with a friend or two in tow. To progress at all I would need to sign up to a clan. My friend did try to get me to join his clan. He even regaled me with tales of what it was like and showed me vids of WoW in action.
It had the opposite effect on me though
I was not interested in a game that required the joining of a clan in order to progress because; I don't want my almighty clan leader issuing orders for me to follow, I do not want to have to be online at a prescribed time in order to fulfil clan obligations and maintain my status, I don't want to fulfil a role to suite my clan, I don't want to wait until my clan mates are online so we can group up for a mission, I don't want any part of the political phooey that goes with large organisations of humans. I don't want to be barred from areas by another clan and I don't want to be restricted by any clan in any part of the game.....

i could go on until you blow my Asp out from under me but I think you get how I feel.
i don't mind at all that people enjoy clan based games. I'd just prefer that a game that was sold to me as being free of clan based things wasn't altered beyond recognition by the insertion of a clan system to suite people that also bought the game knowing that the game was not a clan oriented game.
if you like clan based games there are lots of them to enjoy. Elite isn't one of them.

if, as has been touted, ED would need to develop a clan system to bring in enough income to survive (I don't think that is true BTW) then it should be totally separate. As I suggested a long while back - Solo - Open - Guilds
that way non of us that enjoy Open as it is have to stop playing
 
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The thing is - these people are not wanting a car. Elite already offers cars - containing groups of four or five people and having fun. The guildies want a party bus.

No they want to bulldoze the bus-station and replace it with a members only youth club, playing that new fangled pop music.
 
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