As one of the more vocal critics of making the game harder and purely from my own correspondence with SJA, I'm pretty confident that those involved have heard and are aware that there is a massive demand for a range of ship difficulties and that there should be better methods for players to 'stack the deck' in terms of what random difficulty they -usually- encounter through system security, NPC wingmen and other options.
I don't think the most demanding of super difficulty all the time will be satisfied, but I also think that there are going to be a few occasions when the least skilled or confident in combat will get pulled out of their comfort zone and exposed to the fact that there are dangerous things out there in space. It will never be a perfect balance that entirely satisfies everyone, but for the moment I am sure that they want to try and have something that works well for -most- people, and that includes a lot of lower skilled pilots that need to be able to find content suitable for their tier.
That's great and I think that people who wants to go find and fight an impossible battle should be able to go find it, at say a hi intensity combat zone. But I don't want that to come looking for me while I'm doing non combat game play. I think with the latest tweaks is mostly good. I've had to change the way I play a bit to compensate. I think some tweaks will be well received by most, myself included. Remember the rash of psycho interdictor npc wings not long ago? Yeah if they had the teeth she's talking about, yeah that's no fun and it would have been the end of my journey.