The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
Thread Closed: Not open for further replies.
ok so turn it on its head then. Are you saying that you are certain that IF FD supported guilds I would never get spammed from CMDRs saying you are in XXXX guild territory, submit to our laws, leave our territory or face the consequences.?

if you are 100% certain that will never happen and there will be no "no go areas" then you are right to believe we are all worried about nothing. (I still have the right to disagree and believe you are mistaken however).... IF however you are making a judgement call that it is not in your mind a problem if this happens and that it wont happen enough to worry you so it is ok, then it is you sir who has the issue imo.

ED is sold as a game with no plans to support guilds, and the head honcho himself feels they do not fit in his game. The burden of proof is on you guys I am afraid and just saying we are all wrong and it wont happen in elite is not enough to convince me imo.

This is CMDR Soliluna's system, please turn and leave or feel the wrath of my armada.

Difference? It lacks the word guild. I can do this right now if I please, get people together under my banner (or ego, as others put it) and decide that certain regions of space are my own and are uninhabitable to any outside commander.

Are we playing Elite 'Dangerous' Or is it 'Mildly cautious with a hint of cowardice'?

Again, I repeat - I care not for guilds, however the thought of an asteroid base I can store my ship in and some improved in-game community features wouldn't go amiss. I don't think it's immersion breaking to include a better communication interface. The truth is if we want to do it we will be doing it on mumble/ts/wherever anyway. (Which I do, I enjoy listening to what others are doing in space while playing, peculiarly it adds to the immersion to listen to another geek sounding off at their recent victory).

All we have achieved by not having these communication features in game is forcing players without the inclination or wherewithal to consider internet forums, reddit and other such communities a chance at enjoying the social aspect of a game.

Being a lone wolf is fine, not joining in is fine - encouraged even (I do that too!). But when you want to band together for some fun, the game doesn't make it easy at all. You have to search outside of the game if you want to find a group.

It would be nice to send a 'broadcast' to all nearby systems asking for any commanders to join me in the fight against some pirates, or to cull a rebel uprising. i.e. it would be nice if the game had a chat channel. That I could opt into if I wanted.
 
Dear mods, there has a bunch of stuff appeared here in the past few pages by naysayers (who identify themselves as "silent majority") which is not even closely related to the topic.
Can we clean the filters please?

EDIT: Ninja'd by Yaffle
 
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I see identifying (don't much like that word) as a lone wolf as registering a protest against guilds!
Instead of outright protest, why not ideas to insure lone wolf maintains a valid, inclusive right to participate in future content. Instead of outright No why not back the position that Elite should be equally enjoyable for the play style a player chooses, and while not condemning any type of player, promote balance of any features implemented. Everyone should be able to play their own ways.
Or is it too much to ask?
 
They have never been detrimentAl in any game I have played in. They are helpful to their members. Often have similar playing goals.

Most games do not implement them like they do in Eve.

Perhaps. But all I hear is the negativity surrounding guilds and how they spoil games. "Not in our guild? Then pay if you want to live, or die!!" Or similar. I just can't see the point of them because of all the negativity. :)
 
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Being a lone wolf is fine, not joining in is fine - encouraged even (I do that too!). But when you want to band together for some fun, the game doesn't make it easy at all. You have to search outside of the game if you want to find a group.

It would be nice to send a 'broadcast' to all nearby systems asking for any commanders to join me in the fight against some pirates, or to cull a rebel uprising. i.e. it would be nice if the game had a chat channel. That I could opt into if I wanted.

Truth is, even in EVE, ALL the most successful groups come from external websites. EVE also has internal communications channels, everyone uses TeamSpeak. EVERYONE. (This is true of ALL MMOs). As for a local broadcast, that'd be hijacked right off by spammers.

Basically these types of things are asking Developers to put time and effort into systems that'd ultimately be ignored. People banding together through Reddit, Facebook, SomethingAwful or wherever rather than using the internal group mechanism. Internal Communications would be ignored in favour of TeamSpeak.
 
Again, I repeat - I care not for guilds, however the thought of an asteroid base I can store my ship in and some improved in-game community features wouldn't go amiss. I don't think it's immersion breaking to include a better communication interface. The truth is if we want to do it we will be doing it on mumble/ts/wherever anyway. (Which I do, I enjoy listening to what others are doing in space while playing, peculiarly it adds to the immersion to listen to another geek sounding off at their recent victory).

All we have achieved by not having these communication features in game is forcing players without the inclination or wherewithal to consider internet forums, reddit and other such communities a chance at enjoying the social aspect of a game.

Being a lone wolf is fine, not joining in is fine - encouraged even (I do that too!). But when you want to band together for some fun, the game doesn't make it easy at all. You have to search outside of the game if you want to find a group.

It would be nice to send a 'broadcast' to all nearby systems asking for any commanders to join me in the fight against some pirates, or to cull a rebel uprising. i.e. it would be nice if the game had a chat channel. That I could opt into if I wanted.

I'm not opposed to this principle at all...... So long as you and your buds don't band together to go hunt Jedi....... We're endangered! :eek:

I'm not bothered about a base to store my ship in (I'm exploring anyway) but the idea's not a bad one
 
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Instead of outright protest, why not ideas to insure lone wolf maintains a valid, inclusive right to participate in future content. Instead of outright No why not back the position that Elite should be equally enjoyable for the play style a player chooses, and while not condemning any type of player, promote balance of any features implemented. Everyone should be able to play their own ways.
Or is it too much to ask?

YOUR way would impede my way. Yes yes, I should go back to Solo.
 
Perhaps. But all I hear is the negativity surround guilds and how they spoil games.how guilds spoil games. "Not in our guild? Then pay if you want to live, or die!!" Or similar. I just can't see the point of them because of all the negativity. :)
What, where are you 'hearing' this? Its called hearsay, and it doesn't hold up in court. 99% of my Guild experiences are nothing like some make it out, except the neckbeards, you do need to have a neckbeard to run a guild. Fact.

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YOUR way would impede my way. Yes yes, I should go back to Solo.
Don't want to play with others, then don't. No sympathy from me on this point mate.
 
Still no "no guilds, but limited player-owned structures" option in the poll. Why does this thread even exist, let alone get to 81 pages??

:D S
 
What, where are you 'hearing' this? Its called hearsay, and it doesn't hold up in court. 99% of my Guild experiences are nothing like some make it out, except the neckbeards, you do need to have a neckbeard to run a guild. Fact.

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Don't want to play with others, then don't. No sympathy from me on this point mate.

Ah you see, but I do want to play with others. And I do. I run the Aisling Duval Facebook page and the 13th Legion is a sub-group of that. What I don't want is things going further than they have. We have a nice balance here where people who want to organise can and do. And they do it intheme, ingame. Whether it's creating a Power Play Faction Group or adopting a minor faction and making it 'their' faction.

What I don't want is developer time being taken to create a whole bunch of tools that'll be ignored for the most part. What I don't want to see is organised crime ala CODE spreading.

I want to see resources being used to include MEANINGFUL content. See my earlier post.
 
Truth is, even in EVE, ALL the most successful groups come from external websites. EVE also has internal communications channels, everyone uses TeamSpeak. EVERYONE. (This is true of ALL MMOs). As for a local broadcast, that'd be hijacked right off by spammers.

Basically these types of things are asking Developers to put time and effort into systems that'd ultimately be ignored. People banding together through Reddit, Facebook, SomethingAwful or wherever rather than using the internal group mechanism. Internal Communications would be ignored in favour of TeamSpeak.

I use in game voice for any Valve game (several thousand hours across L4D, CS, Dota, TF2 etc) and the older console players were brought up on in-game voice rather than xbox or ps voice and were all completely fine.

In WoW the most successful groups came from within. I was never recruited from outside of the game, however WoW never had in game voice comms.

We all have different experiences with guilds and chat, I personally don't believe the systems would be ignored. I know that I would use chat to find someone to play with now and again and I can't be the only one considering this discussion we are having now.

I'm already in a group which is akin to a guild which is why guilds here don't really interest me, I have that part of a guild I want - the social gaming. Improved comms to me would improve group communication and allow groups to expand and provide a more useful tool for players to play together without leaving the game. (By comms I don't mean voice comms, just text chat and more enhanced social tools to interface with players - that I can turn on and off at my discretion).


I think the big problem with this discussion is people not liking the word guild. The majority of the things they seem to fear would already be happening, the limitations of peer 2 peer architecture pretty much prevent groups of players blockading systems and the fact that there are over 400 billion systems also... kinda makes it pointless. Not to mention there is no real incentive to do so other than to grief, and considering that person can quickly switch to private or solo to avoid you I can't see griefers really getting a lot from Elite.

I appreciate peoples concerns but find it difficult to empathise considering the size of the space we are playing in. Your 'development time' argument is the second that really made sense to me along with 'content created for guilds'. I too would prefer to be able to join in as a solo player with the majority of content that comes out - and when I cannot I would like their to be decent NPC allies in the place of people.
 
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