So put on Point Defense Turrets if you don't want to be limpited...or spin your ship, limpits can't connect to a spinning ship...or self destruct if you don't want them to get cargo that bad. It literally has no effect other than maybe getting the pirate more cargo, or maybe letting the trader live instead of the current if they don't comply, blow them up and all their cargo. Or the best way LEARN HOW TO ESCAPE. It is very simple, I've written step by step guides to escape 100% of interdictions.
Your example is ludicrous really...yes repeated loss of 100% cargo would cripple traders...which would currently be even more costly as the pirate would blow your ship up and all cargo if you don't comply. Repeated loss in any profession is crippling and means you are obviously doing something wrong.
You obviously read nor understand any of my reply, so any further reply to you is worthless.
To the rest of the forum, this poster obviously has no real experience trading in Open with a freighter. There is no 100% interdiction getaway strategy against known route blockades by wings of FDLs. You get away some of the time, there is no get away 100% of the time. Any so called expert "trader" claiming so is immediately discredited by:
a) very, very few things in any game much less life, is 100%. Period. To believe so makes you not only an extremist, but a zero credibility one as well. You can say many times, most the time, but anytime you stick to 100% it just makes you look foolish and unwilling to even concede to unlikely probability
b) go run any of the popular routes in Open that frequently has player trade blockades - say 34 Pegasi. go do it in a Python trade ship since at least that stands more a fighting chance than a type 9 or 7. You will get away plenty of times. You will also die plenty of times. With bad luck, you will get interdicted by not only a wing of FDLs, but also have the RNG gods throw 1 or 2 NPC interdictions at you on the way to Webb Port.
With good luck, you'll just get the player wing and sometimes they will be uncoordinated, they won't have a front team to jump you at hyper in point, and a chase team to interdict you immediately after first one fails - usually positioned mid route to Webb Port. Do it at least 10x - even that is a tiny sample compared to the number of runs a trader does, but try it. Then come back and tell us all how the respondent's 100% fool proof escape plan worked.
Apparently I've hit some nerve in this respondent, who feels the need to spew inaccuracies and plain fabrication at what seemed a simple point - whether it is extra strong cargo limpets or whatever, additional strong increases to cargo losses for player traders in Open WILL lead to even more of the relatively few traders that still risk Open to go to solo.
Not sure how Mr. Fabricator can not even concede to that.