Some people want to play a more adversarial game, where fights and skill and daring have real meaning and cannot be circumvented by jumping modes.
So once again I am seeing that the real problem is not any of the modes, it is players abusing them. If players are making a terror of themselves in Open, they should be made to stay in Open for some period of time. 'Live by the sword' and all of that. Put some real teeth into being a maniacal outlaw hunted by many.
I like
FuzzySpider's suggestion above:
"What I'd like to see is bounties collected in Open should only count down while playing in Open. So if, for example, you get a bounty of 400,000 on your head for 24 hours, you should have to put in 24 hours in Open space before that bounty turns into a payable fine."
* * * * * * *
And just info: I play/have played plenty of adversarial games. When ED was announced, I recalled with pleasure my slow, meditative trading & exploring space game. So for me, I am loving this version. It's relaxing, de-stressing, meditative, awe-inspiring (that's our
galaxy, modeled there!). I play solo because it is most like Elite but with super-graphics. I can go outside my apartment at night and see a star and think, "I could fly there!"
I am all for choice. I'm just not up for "a more-adversarial game" from ED. I hope CQC at least satisfies some of the shooter crowd, I really do. Or maybe "stickable bounties" need to happen. Something. But leave choice in it.
- - - Updated - - -
i am disappointed that i can't give you another +1 rep.
This happens to me all the time.