Well, FD disagree with you then. They have said specifically that gracefully exiting the game is OK, not frowned upon, and won't get you banned.
And "combat logging" is...
I think you are taking FD too literally. The timer is there because the game can't just say "no, I won't quit", and alt+F4 never worked anyway.
But that aside, you completely missed the point of my post which is that the game mechanics suck.
The game mechanics "suck"ing are irrelevant to this discussion.
People know, or should know, that combat logging is cheating, and just because they
can do it doesn't mean they should.
The fact that you feel upset that another player might not want to lose 2 hours of game time so that you can have 5 minutes of fun pirating him shows just how difficult it is for FD to balance the game and keep everybody happy.
The
fact of the matter is that I have never even attempted to pirate anyone.
Indeed, out side of conflict zones, I have virtually never fired upon any CMDR who did not adopt a hostile disposition first. I don't mount wake, warrant, or cargo scanners. I've mounted an FSD interdictor a grand total of one time, and used it twice, on NPCs. I
have shot down several hundred CMDRs, but 75% of the time they started it, and 99% of the time they were asking for it. I do admit to a few mistakes here and there, but when and if I realize them, I make every effort to correct them.
Regardless, I'm still going to counter the assertion you have backed with your misplaced and completely incorrect assumption: Firstly,
no amount of time or effort invested justifies cheating. Secondly, time and effort goes into all sorts of activities, and in PvP scenarios, the combat logger can easily cheat opponents out of their legitimate rewards for their investment, even if that reward is simply a foe's attrition. Thirdly, intentional disconnections to avoid legitimate negative consequences can harm the game for others, even if you aren't directly interacting with them.
Not sure about that. It doesn't affect other players in Solo directly and I don't think that the effect on the background simulation is big enough to have any meaningful influence.
Someone pulls the plug to save their Anaconda from destruction, they just gave themselves a ~15 million credit cash injection which can be spent in ways that could subtlety shift trade routes, faction influence, or power play rankings. It's true that one person won't do much, but the total sum of exploiting going on is probably significant enough to be noticeable.
It's like littering. One person littering doesn't do a lot, but everyone littering will turn any place with decent population density into a cesspool. One cheater, in and of itself, is not meaningful, but fifty thousand of them...