Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Did you read the last sentence? No you did not.

Yes. I did. And to me, it is the same thing. Double income here or halve it there, it's the same thing. The only difference is your total income per hour. To me, it makes no difference.

Say it once. Why say it again? I guess we're all these in open.

[video=youtube;yX6FsTIq6ls]https://www.youtube.com/watch?v=yX6FsTIq6ls[/video]
 
Yes. I did. And to me, it is the same thing. Double income here or halve it there, it's the same thing. The only difference is your total income per hour. To me, it makes no difference.

Say it once. Why say it again? I guess we're all these in open.

https://www.youtube.com/watch?v=yX6FsTIq6ls
You fail to take into account human reaction to your incime being haved to penalize them, instead of a special reward for another mode. A large minority of the human populace is stupid and while they'd riot if their income was cut, they'd just throw a little tantrum if the income was better elsewhere before moving to ngreener pasture's.
 
That risk is both selective and situational. I have argued that the risk of other pilots is akin to the risk solo players take by not being capable of winging up. I will be attacked by wings of opponents in solo considerably more often, than I have been attacked by a Cmdr in open.


A agree which is why I asked after another comment of "less risk in solo" and so far all I have gotten besides your comment is a non-answer.

There is no difference between solo and open in risk.. only in the people you meet.. none vs anyone.

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Correct. Because escorts cost money. And by doubling income, you'll have some left over to pay for escorts.


Pray tell how do you "pay" escort wings?
 
You fail to take into account human reaction to your incime being haved to penalize them, instead of a special reward for another mode. A large minority of the human populace is stupid and while they'd riot if their income was cut, they'd just throw a little tantrum if the income was better elsewhere before moving to ngreener pasture's.

Heh. No, I did not. Because logically speaking, I covered both bases. Try again. Anyways, I spent the last four months being a professional pirate. My income was less than 500k/hr. At times, it was lower than 250k/hr. I'm a master of poverty in Elite.

But ya know what? My game has been RICH in fun. That's why we play, right? To have fun?
 
Heh. No, I did not. Because logically speaking, I covered both bases. Try again. Anyways, I spent the last four months being a professional pirate. My income was less than 500k/hr. At times, it was lower than 250k/hr. I'm a master of poverty in Elite.

But ya know what? My game has been RICH in fun. That's why we play, right? To have fun?


yes, but not everyone's version of fun is the same, so why try and force your version on others?
 
Heh. No, I did not. Because logically speaking, I covered both bases. Try again. Anyways, I spent the last four months being a professional pirate. My income was less than 500k/hr. At times, it was lower than 250k/hr. I'm a master of poverty in Elite.

But ya know what? My game has been RICH in fun. That's why we play, right? To have fun?

Bingo! To have fun indeed. With fun being the major draw, we can dispense with the 'pay 'em more to be my victim' argument.
 
Heh. No, I did not. Because logically speaking, I covered both bases. Try again. Anyways, I spent the last four months being a professional pirate. My income was less than 500k/hr. At times, it was lower than 250k/hr. I'm a master of poverty in Elite.

But ya know what? My game has been RICH in fun. That's why we play, right? To have fun?

Yes, and I only said I was aginst cutting Solo and not against a bonus of some kind as incentive for Open. I play as a smuggler, not the best proffesion to get rich, but I have alot of fun and am fine with the fact it will take a long time to get a Python.
 
Bingo! To have fun indeed. With fun being the major draw, we can dispense with the 'pay 'em more to be my victim' argument.

LOL

I'm not suggesting pay them to be MY victim. I'm suggesting pay them more for the added RISK that open brings because you never know what a human is going to do.

If there's an incentive to play in open... maybe they'll be enticed to try it, find they enjoy it, and learn the ways of mitigating that risk.

Thanks, but... try again. ;)
 
you wont be able to find me, whether in solo or open. I'm in the deep

... 400 billion star systems...
Lets not forget the massive expanse that our galaxy is and that we may disappear into... and do whatever pleases. Wasn't that the dream of this game anyways???
 
LOL

I'm not suggesting pay them to be MY victim. I'm suggesting pay them more for the added RISK that open brings because you never know what a human is going to do.

If there's an incentive to play in open... maybe they'll be enticed to try it, find they enjoy it, and learn the ways of mitigating that risk.

Thanks, but... try again. ;)

I completely understand your proposal. The question I would like to get to is: Why? What should drive FD to kick that hornets nest just to get players to use a certain matchmaking script? The premiss that open is something to be subsidized for it's own sake is the root of the issue. I can't see why one mode should have more value than another. If everyone is happy with the choices they have made why should FD care where anyone logged onto?
 
I've spent time in both arenas and it seems to me the whole problem is the game doesn't do much to make things interesting. You have lots of different players and lots of different play-styles and agendas and motivations. The game creates this huge universe and then does pretty much stuff-all to integrate two very different camps. The solution is this extreme separation, which isn't much about if you're PvE or PvP, but simply about stopping you seeing other people. That's just inane, and kind of lazy and I still struggle with how wholly unimaginative FD's approach to this problem has been. And this is one of the few areas of the game doesn't feel like it's up for negotiation regardless of how much the rest of ED is still being developed. Just feels like a wasted opportunity.

I have no doubt whatsoever that a shedload of people have already suggested this but I think the whole game should be PvP, but with some heavy conditions. Systems have 'safety' ratings. This could be based on frequency of traffic in and out, how wealthy it is, how politically stable it is, if the player is perceived as friend or foe etc. Safer systems see a very prompt and significant police intervention to interdictions if the victim is clean. If they're wanted in that system, they're fair game.

The further you stray off the beaten track, the more likely you are to find trouble. Anarchic systems are proper hives of scum and villainy where the police won't do much unless you pick a fight with the authorities.

Then scale the missions according to how dangerous the system is.
 
I have no doubt whatsoever that a shedload of people have already suggested this but I think the whole game should be PvP, but with some heavy conditions.

Be very careful what you wish for...

One condition that a lot of people who bought the game made when buying it was that there would be a single player. Solo mode, whether offline or online, is here to stay.

I play mostly open, sometimes solo if I'm flying a Type 9 or if I've been pointlessly interdicted and I want some peace. Give me an offline mode, with only me, and a few mod tools to make new ships, stations etc and great! You'll never see me in open again.
 
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