No one makes you farm AI pirates.
......... So I have an empty res.
I fly out and in again to reset. Suddenly there is a totally different set of ships from before. Loads of pythons. Yay.
Now. Is this realistic?
Nah, I'll log out all the same chaps. I think there are a few to many people who are forgetting this is a game. Played for fun. If your idea of fun is waiting for more ships to spawn ( sorry - fly in) then good for you.
I'm off to work. That's my real life.![]()
Was hoping to not make this thread about combat logging - that's been rehashed and deemed bannable. So case closed.
And was hoping to not argue whether trade logging or high-res logging by itself is good or bad. Because from my pov - whether I agree or not that trade / high-res logging is good, bad, an exploit - is less important than simple consistency which is why i asked the question in OP. (both are good, both are bad is consistent belief. but mixing one is good, one is bad is odd logic)
If you think trade logging is fine, ok good. If you think high-res logging is fine, same thing.
But if you think one is good, but other is an "exploit" - that seems inconsistent because both achieve the exact same thing via the exact same means. As there has been no one in this thread of that point of view, seems like case here is closed too. As in, the people who are willing to be vocal in other threads as against trade logging but probably ok with high res logging don't want to speak out when it is obviously pointed out that their position seems inconsistent in that regard.
I agree with this, and in the spirit of the OP, it's no different than logging of any sort, even combat logging, other than the fact that it irks the customer base which is why it's frowned upon. It's still using the logging aspect to alter intended gameplay to gain an advantage.Well, if you don't log in and out you'll get literally nothing for hours, so you might as well not bother. At the end of the day they either make things spawn or we make them spawn, its a game not a job. I shouldn't have to force myself to play it for a entire day just so that I might see something of value .
I don't have a problem with trade logging as such. I'd not do it though, there is precious little activity while trading as is, getting my Anaconda through the slot is about as exciting as it gets...
If anybody finds the game so boring that they use logging to speed up the transition from dock to hyperspace then you really have to wonder why they are even playing. Logging to reset a RES is slightly different, in that it's absurd that a RES 'resets' at all and the entire problem comes from the fact that the way spawns are handled is bad.
Combat logging has been deemed bannable by FD, so ok - case closed, no rehashing here re: that
Trade logging has come up for debate on several threads so will also not rehash here - other than briefly remind readers that trade logging is when someone resets their station instance by logging in/out to skip the time needed to fly out of station and reach hyper point
But what about high-res logging? If you are opposed to trade logging, shouldnt you be opposed to high res logging as well?
- in high-res farming, people reset the instance by logging in and out rather than fly out and back in - so as to save time as flying out takes longer
- in trade logging, same thing - logging in and out to avoid the time of flying out of station
i suspect there are people who high-res farm all the time via high-res logging, but are vocal against trade logging. What's the difference?
The practice doesn't harm other players, so I don't really mind if people do it, but I cant see the point. The time you wast doing this is surly not worth the profit you eventually make when you find a good instance.
I roll play in game and 'res logging' would totally destroy that. Here is a copy of A comment I made on a thread bemoaning the quietness of RESs:
I often drop in to a RES or a Nav for a spot of bounty hunting. Sometimes there is prey, sometimes not. When there isn't I don't start logging off and on or just hang around to see if anything turns up. Back in to SC and start interdicting. Plenty of wanted ships cruising about.
Pretty weak reasoning there. I want to farm/battle pirates, where should i go then? Sitting on my butt waiting for a pirate to appear at random times if any isn't my idea of fun. Making it persistent for continuity is all good, only if it is given that something is happening at a steady rate. I don't mind waiting for 5 minutes if pirates would come out of super cruise bringing their friends with them fighting me and calling for reinforcement etc. But waiting for a vessel to appear for 15 minutes and seeing only 4-5 baddies in 30 minutes is just boring.No one makes you farm AI pirates.
Combat logging has been deemed bannable by FD, so ok - case closed, no rehashing here re: that
Trade logging has come up for debate on several threads so will also not rehash here - other than briefly remind readers that trade logging is when someone resets their station instance by logging in/out to skip the time needed to fly out of station and reach hyper point
But what about high-res logging? If you are opposed to trade logging, shouldnt you be opposed to high res logging as well?
- in high-res farming, people reset the instance by logging in and out rather than fly out and back in - so as to save time as flying out takes longer
- in trade logging, same thing - logging in and out to avoid the time of flying out of station
i suspect there are people who high-res farm all the time via high-res logging, but are vocal against trade logging. What's the difference?
if FD decide to ban players for resetting a RES instance, they can begin with me.
of course, they could always pick the other route and re-jig the game so RES instances aren't 90% crap. just a thought.
We really have jumped the shark. Sheesh.
- - - Updated - - -
And me. In fact they can have my name, email address, account name and the number of times in a day I have to reset the instance to get a decent spawn.
Bug report here - https://forums.frontier.co.uk/showthread.php?t=162479
Completely unclear what your response means other than you support high res logging.
Do you support high res logging and trade logging? Or do you support only high-res logging and somehow find trade logging to be an exploit?
The OP of the thread wasn't high res logging = good or bad, or trade logging = good or bad, but simply how can you support one but not the other, if that is a person's position.
The word "logging" is getting banded about a bit too much now. There is no "logging" if you are not in danger or in a position to lose anything, that is just simply exiting your game. Logging is purely (and should only be applied to) the act of physically terminating the game process, bypassing the normal means, to purposefully prevent damage or loss of a ship at the hands of an NPC or Player.
You're trying to conflate the two things. I tell you what, I'll bite. I support any damn thing that is a workaround for a poor implementation of game mechanics.