I just don't understand why you would log in and out, talk about immersion breaking.
Well, do you want to sit and stare at asteroids for 60 minutes or do you want to shoot ships and earn 15 million credits in 60 minutres?
I know what I want to do.
I just don't understand why you would log in and out, talk about immersion breaking.
You're trying to conflate the two things. I tell you what, I'll bite. I support any damn thing that is a workaround for a poor implementation of game mechanics.
i personally don't care a rat's festering lefty about trade logging. so what if someone completes their trade-route segment 45 seconds earlier? at least i don't have to worry about pranging into them on their way out of the mail slot.If you are opposed to trade logging, shouldnt you be opposed to high res logging as well?
I just don't understand why you would log in and out, talk about immersion breaking. If the only reason you play Elite is to increase your bank balance and that is the be all and end all then maybe but to me this means you don't really aren't understanding the game and will get bored of it.
Combat logging (which directly affects other Players that you were in combat with at the time) is a completely different issue to any other kind of logging surely?
Combat logging has been deemed bannable by FD, so ok - case closed, no rehashing here re: that
Trade logging has come up for debate on several threads so will also not rehash here - other than briefly remind readers that trade logging is when someone resets their station instance by logging in/out to skip the time needed to fly out of station and reach hyper point
But what about high-res logging? If you are opposed to trade logging, shouldnt you be opposed to high res logging as well?
- in high-res farming, people reset the instance by logging in and out rather than fly out and back in - so as to save time as flying out takes longer
- in trade logging, same thing - logging in and out to avoid the time of flying out of station
i suspect there are people who high-res farm all the time via high-res logging, but are vocal against trade logging. What's the difference?
Resource extraction sites are supposed to be for miners. The high intensity ones are supposed to provide more minerals to extract but also have a higher risk of piracy. If that risk was big powerful pirate ships appearing all the time though, it would make the site unusable. I know people want to bounty hunt and make lots of money, but it seems unfair to demand changes to a feature designed for others that would ruin it for them. Bounty hunting should be about hunting down your quarry not having them line up in front of you like a shooting gallery. Got to any system with an anarchy faction in it and you will find many pirates is sc for you to interdict.
Once again (as with Trade Logging) how do you expect this to be governed exactly?
You logged out in a RES, so you must be exploiting?
What if:
- I got disconnected
- I went to the toilet
- I went to take care of my injured child
- I went to get a snack
- I went to bed
- I got bored and wanted to play something else
- I saw a hostile ship and wanted to leave rather than get tangled in a fight (It's not combat logging if you aren't in combat ^^ ).
Etc etc ...
What about people who combat log against NPCs? Those who maybe shouldn't have survived then go on to fight another day with the same amount of credits and/or ship.
-IF you are for both forms of logging, fine
-IF you are against both forms of logging, fine
-IF you are for one, but not the other - THAT is what I believe is irrational.
Nope. Your premise is false. Conflation.
It's like saying "I can't understand people who don't like marmite but who do like jam. If you are for one, but not the other - THAT is what I believe is irrational."
And really what you are trying to do is force a non-existent argument.
Close the thread, it's a waste of time.
And once again you miss my point - the OP and every follow up I've made in this thread.
I don't care whether trade logging and high res logging is - or is not - enforced. I don't care if people decide to do one , both, or none.
What I asked because I cared enough to be puzzled by what seemed to be the dichotomy, perhaps even mild hypocrisy, was -
-IF you are for both forms of logging, fine
-IF you are against both forms of logging, fine
-IF you are for one, but not the other - THAT is what I believe is irrational.
And once again, you have missed MY point.
The one being that it is pointless arguing about something which cannot be rectified in any meaningful way by an arbiter (in this case, FD).
Sure, you could wage a little one-man campaign and try to influence people into claiming that people who do X are smelly, evil gubbins who should be shunned by society. But even if you got the whole of your small, local community to agree with you (eg, people on these forums), if there's no way of executing any meaningful jurisdiction in the greater community (eg, the actual game), then the whole point is really a bit moot.
There's no value in discussing it.
So I'm not sure why I am even posting here anymore, come to think of it...
Ok...
Hopefully at least that drives the point home... maybe...
Agree. And which is why I had hoped to limit the discussion via my OP stating - "Combat logging has been deemed bannable by FD, so ok - case closed, no rehashing here re: that"
And just discuss the rationale or support (or lack thereof) for trade / high-res logging
Being as devil's advocate as I can, my position thus far is:
a) trade logging - don't do it, but support any player that wants to, but thinks driving my slow freighter (only type that benefits from trade logging to reasonable degree) is actually fun so trade logging defeats that. And if you don't find slow freighters fun, why even be driving one to do trade logging with?
b) high-res logging - don't do it but readily concede I have zero incentive, with game balance current rewarding trade so much, player's whose primary source of income is combat income would find their income potential lowered even more if they waited out the random ships spawning rather than reset the instance to see if they get a "good" one. Hence, don't do it, but support it.