High res logging?

You're trying to conflate the two things. I tell you what, I'll bite. I support any damn thing that is a workaround for a poor implementation of game mechanics.

And that's fine. You sense aggression where there is none. You made a very unclear response with just "we really have jumped the shark.sheesh". Clearly it communicatoed annoyance or dissatisfaction, but at what, and by what supporting reasoning you did not say.

Your follow up here however does - which is why I asked.

And you probably did not read the whole thread or the whole OP - I don't personally care which position anyone supports, although I lean towards letting people do whatever they want with trade or high-res logging.

The only issue, the only topic I raised in the OP was there were vocal opponents of trade logging in various threads recently, but no high res logging opponents.

And in my mind, you have the perfect right to logically support both, condemn both, but is bizarre to rationalize support for one but not the other - since both are uses of a mechanic by players to get around time issues.
 
If you are opposed to trade logging, shouldnt you be opposed to high res logging as well?
i personally don't care a rat's festering lefty about trade logging. so what if someone completes their trade-route segment 45 seconds earlier? at least i don't have to worry about pranging into them on their way out of the mail slot.
 

Carro

Banned
I just don't understand why you would log in and out, talk about immersion breaking. If the only reason you play Elite is to increase your bank balance and that is the be all and end all then maybe but to me this means you don't really aren't understanding the game and will get bored of it.

In the case of RES, not because of bank balance. Got an A-rated Conda or Python and you end up shooting wanted Adders and Sidewinders rather than Pythons and Clippers? Now that is boring. And please don't give me the "go to a Combat Zone" guff.
 
Combat logging (which directly affects other Players that you were in combat with at the time) is a completely different issue to any other kind of logging surely?

What about people who combat log against NPCs? Those who maybe shouldn't have survived then go on to fight another day with the same amount of credits and/or ship.
 
I was really excited about planetary landings and being able to directly extract resources... but now I'm worried about being punished for logging...
 
Combat logging has been deemed bannable by FD, so ok - case closed, no rehashing here re: that

Trade logging has come up for debate on several threads so will also not rehash here - other than briefly remind readers that trade logging is when someone resets their station instance by logging in/out to skip the time needed to fly out of station and reach hyper point

But what about high-res logging? If you are opposed to trade logging, shouldnt you be opposed to high res logging as well?

  • in high-res farming, people reset the instance by logging in and out rather than fly out and back in - so as to save time as flying out takes longer


  • in trade logging, same thing - logging in and out to avoid the time of flying out of station

i suspect there are people who high-res farm all the time via high-res logging, but are vocal against trade logging. What's the difference?

Once again (as with Trade Logging) how do you expect this to be governed exactly?
You logged out in a RES, so you must be exploiting?

What if:
- I got disconnected
- I went to the toilet
- I went to take care of my injured child
- I went to get a snack
- I went to bed
- I got bored and wanted to play something else
- I saw a hostile ship and wanted to leave rather than get tangled in a fight (It's not combat logging if you aren't in combat ^^ ).

Etc etc ...
 

dayrth

Volunteer Moderator
Resource extraction sites are supposed to be for miners. The high intensity ones are supposed to provide more minerals to extract but also have a higher risk of piracy. If that risk was big powerful pirate ships appearing all the time though, it would make the site unusable. I know people want to bounty hunt and make lots of money, but it seems unfair to demand changes to a feature designed for others that would ruin it for them. Bounty hunting should be about hunting down your quarry not having them line up in front of you like a shooting gallery. Got to any system with an anarchy faction in it and you will find many pirates is sc for you to interdict.
 

Carro

Banned
Resource extraction sites are supposed to be for miners. The high intensity ones are supposed to provide more minerals to extract but also have a higher risk of piracy. If that risk was big powerful pirate ships appearing all the time though, it would make the site unusable. I know people want to bounty hunt and make lots of money, but it seems unfair to demand changes to a feature designed for others that would ruin it for them. Bounty hunting should be about hunting down your quarry not having them line up in front of you like a shooting gallery. Got to any system with an anarchy faction in it and you will find many pirates is sc for you to interdict.



Oh, not that old chestnut. Whilst we do have pirates in RES then make it work consistently. Otherwise, take it out.
 
Once again (as with Trade Logging) how do you expect this to be governed exactly?
You logged out in a RES, so you must be exploiting?

What if:
- I got disconnected
- I went to the toilet
- I went to take care of my injured child
- I went to get a snack
- I went to bed
- I got bored and wanted to play something else
- I saw a hostile ship and wanted to leave rather than get tangled in a fight (It's not combat logging if you aren't in combat ^^ ).

Etc etc ...

And once again you miss my point - the OP and every follow up I've made in this thread.

I don't care whether trade logging and high res logging is - or is not - enforced. I don't care if people decide to do one , both, or none.

What I asked because I cared enough to be puzzled by what seemed to be the dichotomy, perhaps even mild hypocrisy, was -

-IF you are for both forms of logging, fine
-IF you are against both forms of logging, fine
-IF you are for one, but not the other - THAT is what I believe is irrational.
 

Jex =TE=

Banned
Basically it sounds as though people are logging off/on to avoid the boring parts of ED - instead of whining at the players, shouldn't we be asking FD to spruce up their game?
 
What about people who combat log against NPCs? Those who maybe shouldn't have survived then go on to fight another day with the same amount of credits and/or ship.

Log out against an NPC?
Why?
All you need to do is full engines, spam boost, jump out.

- - - Updated - - -

What about logging out for station take offs, if you are lazy and can't be bothered flying out of mass lock.
Relog and boom, 10K out from station.
 

Carro

Banned
-IF you are for both forms of logging, fine
-IF you are against both forms of logging, fine
-IF you are for one, but not the other - THAT is what I believe is irrational.

Nope. Your premise is false. Conflation.

It's like saying "I can't understand people who don't like marmite but who do like jam. If you are for one, but not the other - THAT is what I believe is irrational."

And really what you are trying to do is force a non-existent argument.

Close the thread, it's a waste of time.
 
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Nope. Your premise is false. Conflation.

It's like saying "I can't understand people who don't like marmite but who do like jam. If you are for one, but not the other - THAT is what I believe is irrational."

And really what you are trying to do is force a non-existent argument.

Close the thread, it's a waste of time.

You say that word as if you know what it means, but clearly do not. You analogy is a false substitution. The more correct analogy to paraphrase your own would be:

"You say you like jam, but you don't like people that like jam"

There is no conflation, one goes with the other.
-Trade logging is using the game mechanic of logging out to save you the time of manually flying out of the station, saving you time
-Hi-res loggig is using the game mechanic of logging out to save you the time of manually flying out of the hi-res instance, saving you time

What part of the above are you confused or disagree with? Saying conflation doesn't make it so. If you don't believe the above is what trade logging and/or high-res logging is, explain so in actual substantive form.

In the analogy I paraphrased - logging out is jam. People who high-res log out are using that jam and liking it.
But then those same people who say trade loggers who eat that same jam (logging out to save time), they dislike or disapprove.
That is irrational.

Not being able to understand this extremely simple comparison without misunderstood, non-substantive retorts like conflation where none exists, is a waste of time.
In short - YOU - are a waste of time.
Close your contribution to the thread if you feel it has no value. Clearly it does to some.
 
And once again you miss my point - the OP and every follow up I've made in this thread.

I don't care whether trade logging and high res logging is - or is not - enforced. I don't care if people decide to do one , both, or none.

What I asked because I cared enough to be puzzled by what seemed to be the dichotomy, perhaps even mild hypocrisy, was -

-IF you are for both forms of logging, fine
-IF you are against both forms of logging, fine
-IF you are for one, but not the other - THAT is what I believe is irrational.

And once again, you have missed MY point.
The one being that it is pointless arguing about something which cannot be rectified in any meaningful way by an arbiter (in this case, FD).
Sure, you could wage a little one-man campaign and try to influence people into claiming that people who do X are smelly, evil gubbins who should be shunned by society. But even if you got the whole of your small, local community to agree with you (eg, people on these forums), if there's no way of executing any meaningful jurisdiction in the greater community (eg, the actual game), then the whole point is really a bit moot.
There's no value in discussing it.

So I'm not sure why I am even posting here anymore, come to think of it...
Ok...
Hopefully at least that drives the point home... maybe...
 

dayrth

Volunteer Moderator
And once again, you have missed MY point.
The one being that it is pointless arguing about something which cannot be rectified in any meaningful way by an arbiter (in this case, FD).
Sure, you could wage a little one-man campaign and try to influence people into claiming that people who do X are smelly, evil gubbins who should be shunned by society. But even if you got the whole of your small, local community to agree with you (eg, people on these forums), if there's no way of executing any meaningful jurisdiction in the greater community (eg, the actual game), then the whole point is really a bit moot.
There's no value in discussing it.

So I'm not sure why I am even posting here anymore, come to think of it...
Ok...
Hopefully at least that drives the point home... maybe...

I don't think I can agree with this. Just because you can't change something, doesn't mean you don't have an opinion on it. I can't see the problem with asking others what there opinion on it is, either.

P.S. I'm not convinced that no action could be taken anyway. If FD decided it was unacceptable.
 
I think what I was trying to get across on this particular point is that there are too many variables involved in this sort of thing.
It would be a maintenance nightmare for FD, not to mention the number of players that would get annoyed if they were penalised for just leaving the game when they want to.
Which (imo) should be the basic tenant of any game, really. A game shouldn't force you to stay in the game. Examples of where this goes wrong are in games like Dota and CS where the "punishment" for choosing not to play any more (even fro legitimate reasons) are ridiculously harsh and over the top.
(Again, just my opinion)

Once you start employing these sorts of things, this is where the game starts to encroach dangerously on the real lives of players and which is why we start to see these things in the news about neglect and the like. It's a slippery road, really. And all because of someone out there in cyberspace who didn't like people having a sense of free will... :D
 
Agree. And which is why I had hoped to limit the discussion via my OP stating - "Combat logging has been deemed bannable by FD, so ok - case closed, no rehashing here re: that"

And just discuss the rationale or support (or lack thereof) for trade / high-res logging

Being as devil's advocate as I can, my position thus far is:
a) trade logging - don't do it, but support any player that wants to, but thinks driving my slow freighter (only type that benefits from trade logging to reasonable degree) is actually fun so trade logging defeats that. And if you don't find slow freighters fun, why even be driving one to do trade logging with?

b) high-res logging - don't do it but readily concede I have zero incentive, with game balance current rewarding trade so much, player's whose primary source of income is combat income would find their income potential lowered even more if they waited out the random ships spawning rather than reset the instance to see if they get a "good" one. Hence, don't do it, but support it.

My point is though, why should FD ban people or effect any other kind of punishment for people who log for any other reason other than PvP combat logging (as it makes no difference to anyone else but the individual doing the logging)?
 
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