Ranting for the first time.

You can just as well jump to another system, and hunt there for the few minutes. You have over dramatized the whole thing.
 
I have been playing 12 months - I dont trade, just combat. Not had a single issue with hitting friendlies. Observation, radar and careful shooting are your friends. To be honest I would be worried if I was in a combat unit with some of you. I think I would be more worried about what was behind me than the enemy in front!
 
Just learn some fire discipline.

I guess maybe its because I've been playing WWII combat flight sims online for 10 years, where depending what plane you are flying you often only get less than 10 seconds of ammo, you learn to only pull the trigger when certain. Spray and pray is a crap tactic, I have been playing since beta and have had 2 friendly fire incidents......

The only error is somewhere between your seat and the joystick.
 
The drop down tab for the last few destinations is something that would be nice when trading. But as far as shooting friendly ships.... that's all on you dude.
 
All of you stating that it's up to the shooter to be aware of their surroundings ... well:
Several times now i've been in a fire fight and completely illogically and unpredictably a security service ship has randomly altered its trajectory and steered through my weapon fire resulting in all the nearby security ships forgetting their active targets and opening up on me.
This is technically known as a DEFECT!
 
While I would accept that it's not exactly logical that everybody turns on you, the newly wanted kid on the block, I think the point is that it's intended that there are consequences for 'accidentally' shooting someone you shouldn't. The fine is tiny, the time before you can pay it off is short (7 minutes), so the consequence if you like is that you have to get out of there straight away. Just lost a 100k bounty because of that? That's the consequence, the punishment.

We're all too accustomed to farming, and resenting anything that seems to get in the way of it. As others have said, friendly fire is in the main avoidable, and if it's happening a lot, then the onus is on you to get better at avoiding it. If it happens only very occasionally, then it really should be no big deal.
 
NO!
The only viable option is the instant no-trial-death-penalty because...uh... reasons!?

Immersion is the reason you're looking for. It makes sense that you are given a bounty for shooting a wanted ship half a second before a scan finished. It's not like the last 10,000 guys asking the same exact line "What's in your hold?!" were WANTED or anything...
 
...
There is only one way to sum this up - this game simply isnt very good, its not programmed well (docking computers slamming me into station walls), its not logically put together (current bounty system, the whole insurance concept ..

See I kind of agree with you, maybe not so much with your conclusion, but with everything else you say it does kind of make it difficult to say to someone 'yeah, it's a good game'.

You can list the issues with:
the bounty system, Security ignores the 40k Pythin to kill the CMDR with a 400cr bounty;
the lack of any real depth to any of the professions;
wings barely working due to instancing issues;
the broken chat system;
the 1:1 scale Galaxy with a bloat-ware Galaxy Map;
poorly implemented features like fixed read-outs in your cockpit rather than a HUD.

You read that list out to me know I wouldn't buy the game, which would be my loss because I enjoy it...I do wonder why sometimes though.

It's all well and good bringing in new features but if they, and the basic game, aren't produced to spec what are new players going to think a month or two when they're not viewing the game through beer-goggles? Powerplay and CqC I can understand from a business PoV and I actually think they were sound decisions but now they need to get the basics, like bounties, they need to get those in order. Any new features now are, imo, papering over the cracks.

The rote-answers of 'WaI' or 'it's Elite Dangerous' don't really cut it. It's a KS PC game so until recently I suspect there has been a fair amount of Brand-Loyalty amongst players, but the Xbone is going to introduce a new beast that isn't interested in Elite '84 but is interested in a good game.

For me the way friendly-fire is handled is crude and overly simplistic and is indicative of the game in general.

I like the game, but to my eyes I see its faults and I'd like to see them fixed.
 
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For me the way friendly-fire is handled is crude and overly simplistic and is indicative of the game in general.

I like the game, but to my eyes I see its faults and I'd like to see them fixed.

It should be noted that friendly fire has been 'fixed', by that I mean adjusted to be more forgiving not once, but twice. So, what would your 'fix' be?

The devs have posted in the previous very long discussions on the subject that for them, FF must be a bounty, it cannot be just a fine. You are shooting at and hitting another ship, and causing damage over an acceptable limit. You can also reverse the issue, and see how you feel about another ship being able to get off a few free shots at you and not becoming wanted, so not allowing you to return fire and defend yourself.

It's simplistic, because like it or not, you are committing an assault against a clean ship. Yes, it was an accident, and yes, on a very few occasions it is pretty much unavoidable (I've had what I consider to be an unavoidable FF incident once, all the others could have been avoided if I'd used just a tiny bit of trigger discipline). I get that the NPC reaction is a bit overkill, and maybe they will tone that down, I don't know.

As I said in my previous post, it's meant to inconvenience you, at least that is how I see the mechanic working. Otherwise, you just sit in a RES all day farming credits, not caring if you sometimes hit something you're not meant to, rake in the millions, become Elite, and in the process end up with a couple of hundred credits of fines, completely irrelevant considering the millions you can make in bounties. That to me sounds more simplistic than having to take some responsibility for where you are shooting.
 
Bounty if you hit a CMDR, cash fine if you hit an NPC.

Doesn't seem particularly difficult to me.

EDIT:

If bounties for hitting NPCs really matter then apply a 3-strikes and you're out ruling and a bounty for killing a clean npc.
 
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Immersion is the reason you're looking for.
True! And I have yet to find it in Elite: Emptiness.

It makes sense that you are given a bounty for shooting a wanted ship half a second before a scan finished. It's not like the last 10,000 guys asking the same exact line "What's in your hold?!" were WANTED or anything...
Theoretically, Wanted makes sense, yes.
Factually, no. Why? Because "WANTED" in Elite is a death penalty, which is stupid.

As others said, having to pay insurance costs/a fine would suffice.
But yeah, sure, let's murder someone over scratching someone elses shields.

Say immersion again...
 
Bounty if you hit a CMDR, cash fine if you hit an NPC.

Doesn't seem particularly difficult to me.

EDIT:

If bounties for hitting NPCs really matter then apply a 3-strikes and you're out ruling and a bounty for killing a clean npc.

Well if that suggestion makes the game deeper for you, post it in the Vox Populi thread, which the devs do read.

As I said, they have already made FF more forgiving, including against CMDRs (who were an instant bounty, regardless of damage before the last change). Not sure I really get your edit. You already get a bounty for destroying a clean NPC, so you want to be able to hit them three times now before you get the assault bounty?
 
Well if that suggestion makes the game deeper for you, post it in the Vox Populi thread, which the devs do read.

As I said, they have already made FF more forgiving, including against CMDRs (who were an instant bounty, regardless of damage before the last change). Not sure I really get your edit. You already get a bounty for destroying a clean NPC, so you want to be able to hit them three times now before you get the assault bounty?

So what did they fix? Not much. You scratch an npc or patrol, and they freak out on you, just like before. Instead their "fix" is to add a timer that limits your ability to clear your status (which makes sense in certain circumstances). But, how is that a fix?
 
World of Warcraft is ridiculously easy. Maybe you should play it if it's more your speed.
His point isn't about the difficulty of Elite: Ridiculous, it is about an (arguably) stupid game mechanism.
Since what you just said has nothing to do with the actual context of his post, you should refrain from commenting and making yourself look like a fool all together.

Or not...
 
Yeah hit a friendly target should just give you a warning the first time, and it then decay over time like 20-30 min, second time within that 20-30 min you get a fine like 500cr, same with the next times like til you raced like 2k or so, then you get the bounty on your head, but as long as you do have a fine for "accidentally" hit one you wont decay, cause you had the 2 warning, and you did 2 hit within 20-30 min, so if you get 1500 in fine, you then HAVE to get back to station and pay it, for it to go down to warning state again. But as said do you get fine for 2k you will get a bounty and it wont just go away just by paying some one.

Its just insane you get the whole system on your neck cause you strife some.

But also if you how ever do destroy a ship, you will get a bounty on your head, just bad luck if you are the one that do 1 shot and it then explodes :)
 
To recap, here are some of those annoying things:

1/ Getting a fine and having to leave not only the battle but the entire planetary system for fifteen minutes so we are no longer ‘wanted’

2/ Have the Navigation tab remember what we last selected for a route, be it Fastest or Economical.


3/ It’s a trading game which expects us to go from one place to another. Why then don’t we at least have a drop down menu so we can select where we want to go? Chances are it’s going to be one of the last five we selected!


I have to agree with you whole heartedly on these points.

The Economic Route option resetting each time is just so damn frustrating...

As for Friendly Fire infringements, Wanted Bounties should only be enforced for robbery or murder.
Misfires should be very expensive fines, payable on the spot (or at local station even)
 
Life can be hard. Learn fire control.

If you screw up, as pretty much everyone has, re-assess your technique.

Rinse, repeat.

Common sense rules all, other than Murphy, but most of his laws are still based on common sense.

Enjoy!

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