Genuinely Don't Understand the Point of Powerplay

Okay, so... I'm not a new player. I've been playing the game since the Alpha phase last year, and I've built up quite the sum of ships and credits since launch. I know how the game works, and I understand the mechanics of Powerplay. I just don't understand the point of it.

To me, Powerplay seems like nothing more than a superficial way of getting the player community to interact with one another. To encourage both camaraderie and PvP. But beyond that, there isn't enough readily available information or lore in the game for me to make an informed decision on "why" I'd pick one political faction over another. If anything, I'd pick Archon Delaine for NO other reason than to keep the chaos going and the prices of goods up to prevent the bigger political powers from attaining a monopoly on certain goods in the long game. I can't see a long term reason I'd support a major faction if it ultimately leads to a total dominion over the others.

In a similar vein, the rep gains and bonuses for choosing one are almost meaningless to me at this point in my Elite "career". I've already got all of the ships I want, and have a surplus to do whatever with that comes up in the future.

So in the end, it seems like the biggest draw to Powerplay as a whole is just to give the community a common drive to engage with each other, but... Why? Sure, engaging with other players is great fun in and of itself, but I need a deeper story or lore reason before I go and pick one.

Keep in mind, I'm "mostly" a solo player anyway. It's mainly because my internet isn't good enough to bother with PvP, but even if it was, I'm perfectly happy sitting in my little corner of the galaxy, and basically ignoring all of the political mudslinging going on. I'll defend my homeworld and all that, and I love bounty hunting and combat, but I enjoy the fact that I can sit on the outskirts of populated space and engage only on my terms.

Why should I care about any of these characters? Give me a lore reason.
 
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So in the end, it seems like the biggest draw to Powerplay as a whole is just to give the community a common drive to engage with each other, but... Why? Sure, engaging with other players is great fun in and of itself, but I need a deeper story or lore reason before I go and pick one.

.


I find myself with similar misgivings. And rpg wise, you are "pledging" to one of these powers, that is not just a serious commitment, its pretty much the ultimate commitment - but why on Earth (or indeed, off Earth) would you, particuarly given the existing lore of the ruggedly independent Commander?
 
Pretty much OP, that and Risk-type board gaming mechanics. I don't care about any of the powers, I only see factions as allies to get hold of permits, and as for the PP characters themselves? One-dimensional cliches who I wish I could assassinate as I try to blaze that mystical trail FD mentioned. Also, I see ED as a solo game, so I'm really not bothered about MP/MMO/PvP gaming at all. Apart from that, I enjoy playing what's already there! :)
 
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Frontier missed an incredible opportunity by not employing Drew Wagar to build what this game is sorely lacking ; an over-arching and branching storyline with various levels of emergent gameplay. Powerplay is effectively a RNG in its current state.
 
Why should I care about any of these characters? Give me a lore reason.

I myself do it for the money and for the modules to unlock plus the extra bounty payoffs or trade profit increase.

Lore wise: Pledge to Hudson to end slavery and kill the empire fleet! Pledge to the Alliance to finally end the war between empire and federation! Become a pirate today wit hArchon Delaine and let the galaxy experience fear and panic!
How about something neutral? Choose one of the other two independent characters, for science!


That's more or less a lore reason but still, I do it for the cash $$.
 
I agree with most of the comments so far. I feel no compulsion to take part in PP because the lore (such asit is) is totally disconnected from this rest of the game and I feel no particular interest in any of the characters. The mechanics seem a pointless grind. I was quite happy that FD said you don't have to take part but if they are going to cripple the CGs for the rest of us that is just patently unfair!
 
Why on Earth would I wanted to meddle in petty human affairs?

Working to provide some <random name> powermonger with even more power and extolling the worst aspects of humanity while the wonders of the universe are out there.

It's sci-fi, not not celebrity big brother.
 
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Yep, a little bit of a historical background (like childhood experiences / traumatic events in the life) on the characters would be nice as to why they think the way they do regarding policies. Would make it easier for players to identify with them.
I've seen 2 articles in Galnet, one regarding the Federation and one the Empire giving a brief background how they game into existence.
I hope they can do the same with the other Powers and maybe evolve the histories of same by relating historical incidents to further identify the positives and negatives of the Powers and possible character flaws in some of the Leaders.
Like, what would happen if Hudson lost a territory to each Power in a PP cycle. Would he spit the dummy and increase the bounty reward on all enemies for a limited time because threatened? Would he openly encourage Piracy in Enemy controlled systems? Would he even make a deal with Pirate faction offering them some candy in exchange for help?

I sided with Hudson simply because he seemed the most transparent as he takes no crap basically, has Military resources and isn't afraid to use them...and I'm much too old for Aisling. :(
None of the other characters had enough going on with them for me to care tbh (Winters is just so passively boring) so I hope they flesh them out a bit over time.
It's pretty much all about the bounty bonus at rank 2 at the minute since I'm outfitting an Asp.
 
I think it has to be said here that you don't have to pledge. All your reasons are valid for you, so don't pledge. Its a valid choice. I thinks its interesting to watch, the plot and the history is happening now, things are happening now that will be remembered. For example lavigny-duval players are in the process of beating back delaine as we speak because he represents a non political power that they believe has no place in a political world. These actions are reported in the news and will be remembered as part of the games history. Whether you engage in the grind or not is up to you. Personally I don't at this point. I think powerplay needs to incorporate the current mission system into its structure, so that players can contribute to their powers power, by making money and playing as they would normally. But that another issue. Personally I think plot wise it has given me far more to follow and made the galaxy a more interesting place. There's still some way to go though.
 
Had FD made a better integration of PP (instead of making it something apart & optional...), properly linking it to the , nobody would be confused as OP.
To me PP missed the chance to add depth to the ...
 
For example lavigny-duval players are in the process of beating back delaine as we speak because he represents a non political power that they believe has no place in a political world.

But see... I'd actually argue against this. I bought Elite because I wanted to go out into the infinite beyonds of space and forge my OWN destiny. I don't think space *is* a political world. The whole appeal was to go out into that new, lawless frontier. I long for the good old days of unexplored country. I WANT to be a cowboy. Why in the world would I want to bring the very thing I'm in space trying to get away from with me?

You'd think space would be big enough for everyone. Why are we even bothering to fight over a resource that has suddenly become infinite?
 
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I would have liked to get the 200% exploration payment bonus, but since its a rank 5 bonus, and the decay is so fast, there is no point. Nothing else attracts me from PP.
 
I myself do it for the money and for the modules to unlock plus the extra bounty payoffs or trade profit increase.

Lore wise: Pledge to Hudson to end slavery and kill the empire fleet! Pledge to the Alliance to finally end the war between empire and federation! Become a pirate today wit hArchon Delaine and let the galaxy experience fear and panic!
How about something neutral? Choose one of the other two independent characters, for science!


That's more or less a lore reason but still, I do it for the cash $$.

There is no interaction nor feedback. Wether you are pledged or not it doesn't mind a thing to any of the powers: the worst it can happen is that if you defect they haunt you for a couple of days. No wellcome, no encouragement for what you're doing for the power you're pledged with and, I repeat, no interaction at all. Powers are not alive, they're cold and distant almost dead puppets. I pledged with Lavigny Duval for three week and nothing different from before happened: i grinded merits but I got bored berfore getting to rank 2, I tried to fortyfy or undermine but but she didn't care a bit about it.
I could pledge with Hudson but slavery will NEVER end or with Alliance but the war between Federation and empire will never end or with Archon without the galaxy fall in panic not a little bit more. PP is just a thin brilliant veil lying over nothing.
 
Hi All,

It does interact with the Background Simulator! Try holding a pocket empire of a few systems under a minor faction together when the power exploiting is allied to a different major faction. Only been a couple of weeks (ok plus the initial preparation), all around us is civil war as independents try to overthrow the Federation - we have managed to keep it together except in our initial system. I keep quoting -52% in other threads, the actual loss is based on fortification verses undermining in the controlling system.

Back at launch, Michael was proud of the Background Simulator, few took up the challenge, which I think disappointed FD. Now we have PP where player's actions affect a 30LY diameter over the course of a week or 2, rather than 10s of players affecting a single system over the course of a month ... or 2. Players asked for a more dynamic universe, be careful what you ask for as we now have it!

PP is not for me I prefer being part of a handful of rebels fighting the power, but it has shook the universe up. At the moment I am measuring the affects, next stage is strike back and I may need to join a power to do this. I do not like the way a power can totally devastate the exploited systems without affecting its merit income. This would be the only change I would make right now, in terms of PP/ interaction. May change my way if I cannot work out hoe to be a terrorist.

Simon

Had FD made a better integration of PP (instead of making it something apart & optional...), properly linking it to the , nobody would be confused as OP.
To me PP missed the chance to add depth to the ...
 
Maybe because I play as a smuggler but I have no empathy with any of these powers.

Perhaps they need more backstory? They do seem a bit generic, a pirate guy, an explorer guy, an android. The empire powers? some like slaves some don't. Federation? one is in league with Thargoids, one isn't.

Maybe if there was a smuggler type with benefits that make sense I could maybe have a reason to get into it. Not sure how much sense it would make though.

As it stands I'm pledged to someone to get their shiny toy after 4 weeks, after that I probably won't bother.
 
It is a bizarre thing to add to ED (IMHO), they could have added a "Paint Drying Animation" feature and for me at least it would have had a similar level of appeal.
Perhaps FD think everyone is incredibly "tribal" and PP is in some way their analogy of "Premier League FooBall"[sic] where we are all supposed to go mad dog crazy if our team wins/loses.

NOPE!
 
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Okay, so... I'm not a new player. I've been playing the game since the Alpha phase last year, and I've built up quite the sum of ships and credits since launch. I know how the game works, and I understand the mechanics of Powerplay. I just don't understand the point of it.

To me, Powerplay seems like nothing more than a superficial way of getting the player community to interact with one another. To encourage both camaraderie and PvP. But beyond that, there isn't enough readily available information or lore in the game for me to make an informed decision on "why" I'd pick one political faction over another. If anything, I'd pick Archon Delaine for NO other reason than to keep the chaos going and the prices of goods up to prevent the bigger political powers from attaining a monopoly on certain goods in the long game. I can't see a long term reason I'd support a major faction if it ultimately leads to a total dominion over the others.

In a similar vein, the rep gains and bonuses for choosing one are almost meaningless to me at this point in my Elite "career". I've already got all of the ships I want, and have a surplus to do whatever with that comes up in the future.

So in the end, it seems like the biggest draw to Powerplay as a whole is just to give the community a common drive to engage with each other, but... Why? Sure, engaging with other players is great fun in and of itself, but I need a deeper story or lore reason before I go and pick one.

Keep in mind, I'm "mostly" a solo player anyway. It's mainly because my internet isn't good enough to bother with PvP, but even if it was, I'm perfectly happy sitting in my little corner of the galaxy, and basically ignoring all of the political mudslinging going on. I'll defend my homeworld and all that, and I love bounty hunting and combat, but I enjoy the fact that I can sit on the outskirts of populated space and engage only on my terms.

Why should I care about any of these characters? Give me a lore reason.

Most unfortunately, I am unable to provide a background/lore reason, or gameplay reason, for playing Power Play. :(
 
Powerplay has always seemed to me to be half finished. It's not a bad concept but it is grindy and lacks real involvement. Some people don't take to the political interplay thing at all, but it's an honest attempt by FD to make a game mechanism that combines end-game type content for players with a lot of credits who feel they have achieved most of the personal goals they set themselves. It's also an attempt to create a framework to encourage group-based play without focusing the game on that element while using the background political lore of the game.

The two problems I've had with it so far are that it has used a very limited set of missions that are divorced from regular gameplay, and it feels too much like a fabrication. As much as it was a nice idea to expand the lore a bit and give it "personality" the Power leaders always seemed too much like cartoon characters about whom I cared not a jot. This could all be about to change significantly, however.

It's always seemed odd to me that there are only the 10 very evenly balanced Powers when in reality you would expect dozens of Powers of all sizes in between the minor and major factions. Zac's recent announcements about player groups being directly involved as minor factions and Powers are very encouraging, and this could be the point at which Powerplay starts to become really interesting. I'm surprised there hasn't been much more discussion about this on the forums. It's potentially a game changer.
 
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