As ED don't want us to.![]()
Has anyone else noticed that the station doesn't mind you leaving limpets in the cargo hold? You don't have to empty those out at all, and they'll still be in your hold next time you switch to that ship. That reticence to let people leave commodities in their docked ships is only based on the devs' what-if scenario that assumes the background trading simulation actually works and buy/sell prices actually fluctuate. That's not the case, there's no advantage to stockpiling goods except cold storage of your money. It's just an inconvenience at this point.
Especially since market prices haven't changed a bit since december.
This is not quite right.
Imagine if you stored a T9 full of narcotics in december. I believe the buying price was around 90 cr? Now their worth is much higher, around 10k cr, right?
Who really cares? Say a player did fill a T9 and hadn't logged in since December? They'd have a ship full of narcotics and make a one off profit. Happy day for them, but doesn't really change anything for anyone else. Prices are so static these days, such an extreme example can't happen any more.This is not quite right.
Imagine if you stored a T9 full of narcotics in december. I believe the buying price was around 90 cr? Now their worth is much higher, around 10k cr, right?
Not saying can't hit 10k but I usually see narcotics at buy high 8k (8700-8900) and sell high 9k (9600-9800)
If I ever found a route that let me unload narcotics at 10k+, I would first do my happy dance, then load up and change out one of my current staples -Gold- to narcotics.
This is not quite right.
Imagine if you stored a T9 full of narcotics in december. I believe the buying price was around 90 cr? Now their worth is much higher, around 10k cr, right?
Not saying can't hit 10k but I usually see narcotics at buy high 8k (8700-8900) and sell high 9k (9600-9800)
If I ever found a route that let me unload narcotics at 10k+, I would first do my happy dance, then load up and change out one of my current staples -Gold- to narcotics.
That is an interesting observation. Seeing how Narcotics has the identical galactic average as gold (9742?) yet Gold can frequently be sold for 10,300 per ton that's even more proof GA is just a plain text field.
Also proof that demand for illegal goods being way too low... the real killer of smuggling bulk.
Of course nobody would have done that intentionally, but I can see why FD wouldn't want anybody to profit from such a change.And who would have done that? FD did not announce this change. Narcotics just jumped up.
besides, sale price 10k, 512 tons = 5 million credits.
Big whoop.
Of course nobody would have done that intentionally, but I can see why FD wouldn't want anybody to profit from such a change.
And 5 million might not be that much for you or me but still it ain't bad a return for an investment of 45000 cr.
Plus the 73 million credit T-9 sitting unused for 6 months.
No one has been able to explain how transferring my cargo could be used as an exploit. Why did they say it could if they don't know how.
Bad game design, people trying to make up excuses for it.
Of course nobody would have done that intentionally, but I can see why FD wouldn't want anybody to profit from such a change.
And 5 million might not be that much for you or me but still it ain't bad a return for an investment of 45000 cr.
you buy 20 type 9's and fill them up, then go to another station and sell all the cargo at a high price, ad infinitum.
Why?
I
Very little concern is given to players with type 9s and anacondas. I don't recall ever seeing a bulletin board mission that required a vessel larger than a cobra to complete, much less a type 9 or even a type 6.
i actually do see missions with 48-55 T cargo, if you are allied and have the rank. you will have problems to fit this in a cobra ;-) (but you can perfectly ply all missions with an asp),
because potential exploits are asked, and rare goods have been namend. rare good max is dependend on ship. swapping cargo would allow you to collect a t9 of are goods collecting them with smaller ships. withoutswapping cargo: you could store some adders/cobras with rare goods ... and push a faction for flipping. (same goes for blackboxes, military plans etc. concerning missions.)
edit/ps: i don#t think those "rare" exploits are a reason that swapping cargo or storing your ship with cargo shouldn't be implemented.
Elite: Dangerously IllogicalIt's a silly rule (IMHO). But there are a lot of things in ED that are totally pointless.....take Powerplay for instance. LOL
Nothing to blaze, you're only meant to waste as much time as possible *points at SC acceleration/deceleration*.Not being able to store a ship with cargo aboard flies in the face of the 'blaze your own trail' / sandbox idea.
Why shouldn't I be able to swap my mining Python, still full of metals after a session of mining, to head out in my Vulture for some bounty hunting?
Better annoy players by blocking a potential feature than allowing it to be used for exploiting, even if no one knows how the hell that would need to be done in the first place to be worth it.Plus the 73 million credit T-9 sitting unused for 6 months.
No one has been able to explain how transferring my cargo could be used as an exploit. Why did they say it could if they don't know how.
Bad game design, people trying to make up excuses for it.
Rares, the bane of the cargo storing issue.i actually do see missions with 48-55 T cargo, if you are allied and have the rank. you will have problems to fit this in a cobra ;-) (but you can perfectly ply all missions with an asp),
because potential exploits are asked, and rare goods have been namend. rare good max is dependend on ship. swapping cargo would allow you to collect a t9 of are goods collecting them with smaller ships. withoutswapping cargo: you could store some adders/cobras with rare goods ... and push a faction for flipping. (same goes for blackboxes, military plans etc. concerning missions.)
edit/ps: i don#t think those "rare" exploits are a reason that swapping cargo or storing your ship with cargo shouldn't be implemented.
i actually do see missions with 48-55 T cargo, if you are allied and have the rank. you will have problems to fit this in a cobra ;-) (but you can perfectly ply all missions with an asp),
because potential exploits are asked, and rare goods have been namend. rare good max is dependend on ship. swapping cargo would allow you to collect a t9 of are goods collecting them with smaller ships. withoutswapping cargo: you could store some adders/cobras with rare goods ... and push a faction for flipping. (same goes for blackboxes, military plans etc. concerning missions.)
edit/ps: i don#t think those "rare" exploits are a reason that swapping cargo or storing your ship with cargo shouldn't be implemented.