Blockades - AKA How to kill the game

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Deleted member 94277

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I don't know why people say that solo is killing ED. Most content that has been released since launch is clearly focused on the MP aspect of the game, there's almost no focus on solo. I'd be all up for forced open, but FD would need to actually police players and actually enforce their rules.
 
This is how we fight Blockades, you shouldn't be angry since after all that's how they roleplaying. Instead of running away from it, we should embrace after all that is what Elite Dangerous is all about. So my friend and I were there last night and we had a lot of fun with those guys. I give them pro for what they doing.

[video=youtube;6GY_S_eELEk]https://www.youtube.com/watch?v=6GY_S_eELEk[/video]
 
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How is this not merged yet o-o?

But, while I see the sentiment of concern. If anything, doing a blockade in Open and having players fleeing to Solo really brings the problem of Open/Solo into light. Which is something FD has no interest of addressing whatsoever.
 
"I'm bored. So I'm going to set fire to someone's things because the fire amuses me."

Sorry, but that kind of logic is bizarre. We don't cater to people who think that's quite a normal, civilised progression. We remove them from our experience using community, building laws and rules to stop them from continuing to inflict their brand of ill-conceived, amoral destruction on other people. If they are ordinarily pleasant people they wouldn't go about doing what they do without considering a thought for anyone on the other end of their antics. I *DO NOT CARE* that they are bored. Anyone doing this sort of thing just displays how disassociated from reality they are, mentally distancing themselves from repercussions and responsibilities of their own activities and expecting other people to cater to their whims. I am not here to babysit or pander to destructive trolls and bored children.


So, no. Let's not focus on giving them entertaining things to do. Let's just focus on breaking up their sort, scattering them into shadowplay and then give everybody that didn't resort to mindless, antisocial, destructive abuse more fun and entertaining things to do.

WHAT? A voice of reason on this black hole of human thought and emotion?? You shall be banned, and soon. But till then, rep.
 
So treat the cause. Provide more fun things to do than blockade, and the illness will be cured.

"Adding more things to do" and "get rid of the garbage" are not mutually exclusive. Treat the cause, sure. Add more things to do, sure. Accept "well they were only bored, those zany kids" as justification for being antisocial and 'amusing themselves' by setting the galaxy on fire, not so much. Not making it clear that the worst sorts of antisocial and abusive behaviors are absolutely unacceptable just makes them feel more entitled and reinforces their belief that if they act up like idiotic goons they get more cool toys to play with.
 
Truth of the matter is, I wager very few of these blockaders initially intended to be rude dudes. They play the game to have fun, just like the rest of us. But, when the game gets boring and they still have a stake in it, they will resort to stupid rude behavior, griefing, because they do not take the game as seriously as you or I, and just figure whatever is fun to them is a successful way to enjoy the game, even if that method us griefing.

I don't think attempting to setup and enforce a blockade is evidence of not taking the game seriously; quite the contrary really.

If CGs will not be profitable in Solo and there will be blocades in Open, players simply will not play CGs. It is quite simple. CGs are fun without griefers and they are also a good source of money for newbies. But for more seasoned players, they are lost time, if you remove the fun factor of helping the common good.

"Common good" is subjective, and plenty of player derive entertainment from opposing CGs that are contrary to their own personal goals.

WHAT? A voice of reason on this black hole of human thought and emotion??

I don't consider banishing people from the game for what they do in the game, unless they are breaking the rules of the game, to be remotely reasonable.

"Adding more things to do" and "get rid of the garbage" are not mutually exclusive. Treat the cause, sure. Add more things to do, sure. Accept "well they were only bored, those zany kids" as justification for being antisocial and 'amusing themselves' by setting the galaxy on fire, not so much. Not making it clear that the worst sorts of antisocial and abusive behaviors are absolutely unacceptable just makes them feel more entitled and reinforces their belief that if they act up like idiotic goons they get more cool toys to play with.

Nothing against the rules about being antisocial...and there shouldn't be. Not that most of these groups attempting blockades are "antisocial". Indeed, it takes a great deal of interaction and organization to even make a noticeable attempt at such things.

There are only two kinds of "trash" I encounter in Elite: Dangerous:

1. People who break the rules, by cheating or exploit bugs, to achieve their ends.
2. People who would implement rules that would limit behavior that does not involve cheating or exploiting.

If you don't like how someone is behaving in the game and you cannot ignore or evade them, either leave the area, or shoot their ships down.
 
I don't think attempting to setup and enforce a blockade is evidence of not taking the game seriously; quite the contrary really.
Well, if they were setting up blockades to accomplish something of worth, sure, I could see where you're coming from there that they're trying to enforce a kind of cool in-game roleplay.

But, from what I gather, what's actually happening is they're just camping likely places for player visitors and blowing them up purely for the schadenfreude. Why should this be in any way a surprise? That happens in every online game that gives players enough leeway to act up and not enough incentive not to.
 
Well, if they were setting up blockades to accomplish something of worth, sure, I could see where you're coming from there that they're trying to enforce a kind of cool in-game roleplay.

Many of them are doing, think they are doing, or are attempting to do, just this.

But, from what I gather, what's actually happening is they're just camping likely places for player visitors and blowing them up purely for the schadenfreude. Why should this be in any way a surprise? That happens in every online game that gives players enough leeway to act up and not enough incentive not to.

And plenty of these people intent on this are along for the ride.

Personally, I don't make a great distinction between the groups. I find it just as annoying to be interdicted and shot at by someone legitimately attempting to play a role I find obnoxious as I do when I'm interdicted and shot at by someone with no such pretense.

Either is a perfectly legitimate way to play, as long as they aren't cheating to do it or to avoid the consequences of doing it. It's up to me to find entertainment in these interactions, and I often do.
 
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Uuh...what exactly is so important in ONE system that you cannot ignore it and jump past the blockaded one? Its not like people HAVE to go through a specific system.
 
Uuh...what exactly is so important in ONE system that you cannot ignore it and jump past the blockaded one? Its not like people HAVE to go through a specific system.

Community goals. They blockade in the same system in an attempt to prevent people from partaking .
 
Players switching to solo won't kill ED. It may kill it for blockaders, et al., and perhaps entice them go elsewhere (CQC, or another game) but, if solo becomes the more predominant gaming mode, FD are more likely to change ED to reflect that rather than kill it off. Besides, solo is here to stay:

... For us Solo, Groups and Open are all valid and equal ways to play the game.
 
If someone switches to solo because of a blockade then they were heading there sooner or later. With how many dead systems to trade in there are, the fact that someone would get bent out of shape because of dying once to a blockade just tells me that they can't handle the hardships of open.

Seems to me that the problem is the existence of solo, not blockades :rolleyes:
 
You can't change the players. This is Open and it will always be like this.

It's not about the game or space or whatever, it's about the basic mechanic of being able to attack anyone, anywhere.
Put that in every game and watch the story repeating itself.

It baffles me that people expect common sense and respect in a game with such a mechanic.

Do you not know what world you live in?
 
I quite enjoy the player blockades. I have been protecting traders/bounty hunting in Eleu, with mixed success. It adds a nice bit of spice to the game.
 
Sigh...

Wow the hate is strong in this thread. While I cannot speak for all groups I can speak for my group [EIC].

First, let's clear since things up.
1. We are not a bunch of 12 yo's. Our average member age is actually 25-35 last I checked and we only except members under 18 on vary special circumstances.
2. Apparently this needs to be repeated, senseless murder is a legitimate act in ed. Fdev have said countless times that murdering other commanders is not griefing or against the rules or anything. The fact that people in this thread are saying anyone who does something like this should be banned shows a gross lack of understanding about this game.
3. We have never blockaded "4 teh lulz" every blockade we have run (the two big ones being liaedin and bd+03 2338) had major rp reasons and we made those as obvious as we could on the sub and during interaction with cmdrs in game. You don't like our rp that's fine. But your rp is no more or less legitimate then ours.
4. If you think fdev are in agreement with you and we're all gonna get shadowbans, well I hate to burst your bubble but you are woefully mistaken. You need only to look at bd+03 2338, when fdev rewarded our work blockading the system by delaying the deployment of the nevermore, top prove fdev does not deplore this behavior like many of you claim they do.

In closing...
I'm always warned to never approach the forums because of the levels of toxicity present on these boards. The blindness and self centeredness present in this thread is astounding ."My way is the only TRUE way to play and anyone who stands in my way is a griefer and an immature child." If you do not want hostile player interactions go to mobius or solo that's why they exist. The ad homs in this thread are so mind blowing ludicrous it's enough for me to write you all of as a list cause but I digress. Fly safe o7
 
I'll try again edited for sensitive souls.

Blockading is a legitimate thing. Space should not be 50's small time America writ large. Some of space should be dangerous.
 
Imagine that there was some kind of unique interdiction "field signature" for every interdictor (FSDI) module. This signature could be stored by a target in it's "interdiction buffer". When an interdiction attempt was made, the evader would automatically generate an antiphase field based on the current buffer contents, a bit like how noise-cancelling operates.

Each time an interdiction attempt was made using the same field signature, the buffer data would be further refined to more closely match the hunter.

The closer the match to the hunter, the more the odds shift toward the evader.

If ships had the ability to store multiple signatures in their buffer, serial interdictors would find it increasingly difficult to work in a given area, and would have to either find a new area to operate, or get their FSDI "retuned" at significant cost.

Perhaps military and police FSDIs could have scramblers to evade such anti-interdiction measures, and could be made available at a high price in high-tech systems (or from particular powers)?

(Just a few related suggestions that might not be practical/fun.)
 
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