EVE makes players to feel special, as there's player market only - NPCs doesn't exist per se - and you can clearly have a huge impact on game if you clever enough.
You can have a big impact in EVE if you dedicate enough effort to it. But don't tell me the game goes out of its way to make you feel special: this is no elder scrolls, the universe doesn't revolve around YOU. And ED is doing the same, although to a lesser extent.
Recently I single-handedly flipped a 2k pop federation system in favor of a pirate faction, so obviously the game wants player to have an impact. Now how much impact the game wants a player to have is another question, but the issue isn't so much there.. the problem is what will change for me? Nothing.
A few goods will stop being illegal. What do I care? The police is too bad to scan players because of the way the the game always spawns them at the same location around stations, way too far to be a threat. Also, security might go down for players trading here.. who cares about security status? It doesn't influence police response, and anybody can easily run away from pirates anyway.
See, this is where one of the game's problems lie: not that it doesn't acknowledge your actions, it does to some extent, but the consequences for your actions have no impact on how you play the game. I constantly run around with a bounty worth several hundred thousands on my head in the system I operate in... and it doesn't matter. The police sometimes react, but I can either just kill them with ease or just escape, and at no point am I in real danger of losing my ship.
When people say they want the game to make them feel part of the universe they don't mean the game should treat them like they're the new Nerevarine and start some convoluted storyline centered around themselves. People just want consequences. They want their gameplay affected in profound ways by their own actions. I'm fairly certain that this is part of the vision for the game, only it is terribly executed.
So when the game makes you feel like nothing you do matters, then people stop doing things hoping to make a difference for themselves or the universe: they start doing it to get new stuff.
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