Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Jordan, you flippantly replied to my post to Derrida as follows:

DERRIDA "some players may not have the skills to play in open, but he does not claim that these skills are more than the skills required for solo, just that they are specific to open."

me: "It takes great patience to have a trade goal and accomplish it over a period of months."

you: "I don't need that skill, i have netflix"

me: "This is the best post yet to turn around on you and tell you that I don't need the skills of PvP; I have the modes."

I thought my reply was given in the same sort of flippancy your response to my reply to Derrida was given.
You're right, looking back I did take your response more personally and snide than you probably meant it to be. Re-reading the whole thing, in my second reply i did come off as a sarcastic jerk, so for that I'm sorry.
 
Bull and you know it .. again your placing the blame on the wrong people.. the blame falls on those who made Open a wasteland.

Who exactly made Open a wasteland? A couple of griefers? If your whole game is ruined just by that then I'm sorry but you have serious issues in the design of the game. Newsflash: there are people like that in every online game since ever and it doesn't seem to ruin those games (the decent ones anyway).

Truth is relative at this point anyway...
 
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Who exactly made Open a wasteland? A couple of griefers? If your whole game is ruined just by that then I'm sorry but you have serious issues in the design of the game. Newsflash: there are people like that in every online game since ever and it doesn't seem to ruin those games (the decent ones anyway).

Truth is relative at this point anyway...

They didn't ruin it for me.. and it is more than a couple if you were to read people's posts in this thread. People decided they didn't want to deal with the jerks so groups like Mobius was formed.. 10000 and growing... game isn't dead. far from it.
 
I think this is one of the reasons Open seems so empty most of the time. Lots of people have their own private groups and play with each other, separate from the Open world. This is why the addition of guilds won't really do anything to help this problem, as guilds will just end up playing in their own private group most of the time. Stop separating the playerbase! If you want to play with other players, you play in Open, period.
Why? I don't care if Open is a wasteland. That's your problem, not mine.
 
A couple of griefers? If your whole game is ruined just by that then I'm sorry but you have serious issues in the design of the game. Newsflash: there are people like that in every online game since ever and it doesn't seem to ruin those games (the decent ones anyway).

Griefers don't ruin my game. I have the absolute ability to ruin theirs though :) Griefer pew-pew RAEG is delightful.
 
Who exactly made Open a wasteland? A couple of griefers? If your whole game is ruined just by that then I'm sorry but you have serious issues in the design of the game. Newsflash: there are people like that in every online game since ever and it doesn't seem to ruin those games (the decent ones anyway).

Truth is relative at this point anyway...


what you don't seem to understand is your complaining about Open being a wasteland and people going to solo or private, yet you refuse to look at the issues in open that are causing this. Those that went to Private or Solo.. our games are not ruined, we are having fun. Those of you who complain then point fingers elsewhere cept for where they should be pointed.. we hope you have fun too, but your mess is your mess.
 
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Why? I don't care if Open is a wasteland. That's your problem, not mine.

Open isn't a wasteland at all, I have seen at least 50 people in tradeships just today.

Griefers don't ruin my game. I have the absolute ability to ruin theirs though :) Griefer pew-pew RAEG is delightful.

I have tried to point out in the past that solo players are the real griefers that enjoy ruining other people's games because they have some sort of axe to grind. Thak you for showing your true colours
 
Right, to your opinion:

There is no reason open should be prioritized, incentivized, or subsidized.

But what I was saying is that Solo as the game stands now IS prioritized and incentivized, because you make far more consistent money, and thus ship upgrades. Oh no, here we goes again, down this trail...I need to stop...it's fruitless!

*poof*

Not solo is NOT prioritized. If you're complaining that open is more difficult than solo because of human players then play solo. If you don't want to play solo because you want human interaction then you need to stop complaining.

This is like someone standing outside in the rain all day then complaining about getting wet, while having a folded up umbrella in their hand.

Open isn't a mess because of a few griefers, it's a mess because there are many downsides with few (if any) benefits when it comes to making money or grinding merits, which is sadly the extent of the current game, other than blowing random people up.

If you don't see human interaction as a benefit then play solo. I play mostly open (I switch to solo whenever I'm pointlessly interdicted, or when I'm flying a type 9). The only reason I'm in open is because I am quite gregarious and I like the odd space chat, or I like to find out what's going on in the universe. I haven't been pirated yet but I wouldn't mind that either.
 
One of the biggest problems in Open is that it is pretty much always the worst mode to make money in. Want to bounty hunt? The scaling in RES is almost non-existent as the number of players increases, and everyone is fighting to get the bounty credits for each limited spawn. But in solo? Every wanted NPC pirate is yours to kill. No need to worry about another player stealing your kill, ever. Want to trade? In Open, you may be pirated, meaning you lose some of that precious money. In Open, you may not be able to dock right away, you may have to wait a few minutes for someone to leave. In Solo, no need to worry. As I said before: if you are looking to make the most CR/hour, you would have to be an idiot and/or unknowledgeable to grind in Open, which leads me to the next problem.

I don't see your point here. Surely these are the reasons you play open in the first place. What you seem to want is an open mode without human interaction.
 
Open isn't a wasteland at all, I have seen at least 50 people in tradeships just today.



I have tried to point out in the past that solo players are the real griefers that enjoy ruining other people's games because they have some sort of axe to grind. Thak you for showing your true colours
No argument from me there - I'm not saying anything about Open's current state. I just mean that if Open did become unpopulated then I wouldn't be too bothered, because it holds little value to me anyway.

Also IIRC Asp plays mostly in Open, so have fun with that. I don't see the problem with his post, anyway - isn't it the aggressor who has an axe to grind?
 
If you get rid of the ability to freely switch between modes, which is a selling point for many people, players will do one of two things:-

1. Stay in either Solo mode or Group mode. They will not be encouraged to play in Open.
2. Stop playing the game. You have just taken away a big selling point of the game to them.

If you get rid of the ability to freely switch between modes, open will become more of a wasteland!

The people who play in open are the players that like and want to play in open. Many people either don't like socialising with other players or they don't like PvP or they only like PvP'ing with friends, not strangers. Yes, people can be encouraged to play in open but you can't force it upon them by changing the mechanics of the game.

So what if someone plays in solo, buys an Anaconda and then tries to PvP in open? They will be rubbish, they will die often and they will learn. Big deal - that's their issue, not yours. They will either go back to solo or learn to fight back.

Elite: Dangerous is sold as being a game that can be played any way the player wishes to and that I feel is a strength in the game instead of conforming to the mechanics of all the hundreds of same old, same old games that are around today.
 
I have tried to point out in the past that solo players are the real griefers that enjoy ruining other people's games because they have some sort of axe to grind. Thak you for showing your true colours

Refusing to play with someone = griefing ?

I still don't get why Open players want to play with people that specifically stated that they didn't want to play with anyone.
 
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Truth hurts. Not like they will listen to me anyway, or probably even see my posts.

Truth my ass!. Yes FD may not put in invisable walls to stop players from acting jerks, and yes right now the police may be weak (hopefully that is being worked on as we speak)

but all that being said, just because there is not a guard watching the sand pit does NOT mean players taking a dump in it are not at fault!.

There are many players who manage to play just fine within the spirit of the game, there are actually only a minority of players who act like prats. Sadly as i have said before I only need 1 maggot in my lovelly bowl of rice to put me off the whole meal.

That being said, they are not spoiling my game, I see lots of players and have only positive or at worst neutral (ie we pass each other politely) experiences with them.
I feel sorry for the players who want to pirate and BH other players and feel they cant. imo this is a multiple faceted issue

1) They in truth probably bought a game which was not (according to DB) ever going to be primarily aimed at that - DB always said even in open the vast majority of interactions would be PvE regardless of modes
2) idiot psychopaths and players deliberately abusing holes in the mechanics pushed many out of open (blame them though not the players who left open)

and then yes

3) in all honesty some of the mechanics have not worked like we were told. When players decided to make hi sec space a killing ground we were told to expect a strong response to push them out, as well as significant consequences for the players causing the agro - and for what ever reason this has never come (though it is better now than it was at least)... So the devs take *some* responsibility but they are in 3rd place down the blame list imo.
 
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Hello all,

Just started playing ED about 2 weeks ago and am enjoying it. Started out my first couple of hours in Open, then switched to Solo mode.
I started out in Open to see what the game community was like, but I'm more of a solo player and therefore switched to Solo mode.
Even when playing MMORPGs like GW2, WoW, LOTRO, SWTOR, Eve, etc. I've always been more of a lone wolf PvE player. However, in these other games having my play style would usually restrict me to certain areas. Didn't really matter, as once in a while I would change my playstyle to experience something new.

Apart from ED being a space based shooter, the thing that attracted me the most to ED was the SOLO/GROUP/OPEN modes. Alot of developers (especially MMO developers) talk about catering to the different playstyles of their player base, but there always seems to be a trade-off, i.e. certain content is not accessible to certain playstyles (e.g. You can't get you Legendary weapon if you only ever do PvE content and never go into the Mists, in GW2, and BTW the Mists is PvP content.) As far as I can see (and I've only been playing for 2 weeks) it seems that Frontier not only talks the talk of catering to different playstyles but is walking the walk. Content does not seem to be restricted due to playstyle.

I come from a background of playing single player games and MMOs, so to me ED SOLO mode is just a single player game where the actions of other players can affect your game universe, which I find really interesting. The only problem with this mode to me is that like single player space based games, it can get lonely. But Frontier seems to have catered for that by allowing me to switch to OPEN mode without penalty.

TLDR: As a solo player, I appreciate what Frontier has done by allowing mode switches without restricting content.
 
Right.

Because people trying to keep to themselves and not interfere with anyone elses gaming is the very definition of griefing. :rolleyes:

I want solo players to keep to themselves and stop interfering with the background simulation in open.

They don't want to play with me and that's fine but i don't see why I should be forced to play with them.
 
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