I'm merely reposting what someone else posted on Reddit, which was hidden within all the other comments, and I thought really deserved greater attention, by FD if no-one else:
http://www.reddit.com/r/EliteDanger...en_did_this_community_turn_into_rdayz/ctc1aq5
Come-on FD, you can do better than this. :-(
EDIT: FD have replied in this thread. I quote it here for convenience:
EDIT: I had missed an earlier announcement by FD, which will hopefully belatedly address some of GlyphGryph's issue(s):
https://community.elitedangerous.com/node/235
Although that still leaves the issue of how FD treated GlyphGryph. Some of it was clearly customer-relations mess-up, due to staff turn-over, which FD to should really look at preventing from happening again.
EDIT: One of GlyphGryph's friends posted this additional info:
EDIT: I thought this post was very helpful about how the BGS doesn't work properly:
https://forums.frontier.co.uk/showthread.php?t=168922&p=2585149&viewfull=1#post2585149
If you want to see the uncensored original, then look here:GlyphGryph said:For me, it's simple. I spent months working with a group of people, convincing them we could have an impact on our local chosen faction. I spent months being lied to by Frontier - told that everything was working fine, denying that there were problems - even as everything we accomplished was quickly ground into dust by unknown factors. Then Frontier started accusing me of lying for reporting bugs, bugs that I had spent dozens of hours tracking and detailing, and refusing to fix the result until a chorus of people came to my defense (and the cause remains unfixed tot his day).
Despite this, I persevered, one of the devs actually approached me and worked with me to help my group overcome the bugs and get some story stuff for our faction into the game and a CG for our home station, and it felt like we were making real progress.
And then powerplay happened. I reported numerous bugs during the beta period. Not a single one was fixed before the feature launched. The background sim broke completely - nothing worked anymore. In a week, we'd lost everything we'd spent the time since launch achieving, in ways we could do nothing about. My contact dev went silent, and I learned that he had been let go. Frontier was silent on the issue. I learned that the dev who had been working on the background sim bugs was also let go. And Powerplay, which we'd been looking forward to as a fallback plan, was... nothing. It was worthless. It was not fun, not the way playing with our own little faction had been.
And so my group splintered. People quit the game. I quit the game. We had spent months of our lives in love with this game and our potential, and we'd been disappointed over and over again with the fact that not only were things broken, but Frontier apparently had no intention to fix it, and finally we lost everything, with no recourse - we could do nothing as everything we'd built collapsed, and the only time we were actually able to halt it and reverse it... Frontier manually reset the servers back to the worst it had ever been, as if to deliver one final (censored) you.
So I am bitter. My whole experience with the game has been nothing but bugs and disappointment. There was one person in the company who actually seemed to care about players like my group, and he was let go without notice to us - our own little Reddit's Victoria issue, I guess, hah.
http://www.reddit.com/r/EliteDanger...en_did_this_community_turn_into_rdayz/ctc1aq5
Come-on FD, you can do better than this. :-(
EDIT: FD have replied in this thread. I quote it here for convenience:
Hello Commanders!
Just to let you guys know, we have *not* stopped work on the background simulation.
Clearly there are some issues that we're working through with the way that states interact with each other, and some where influence formulas don't return the results we expect (or think appropriate). I guess it's fair to say that this stuff can get pretty complex.
We're also still looking at more ways for minor faction interaction to join up with Power interactions and general iterations to improve the experience overall.
Player feedback and our long term commitment ensure that this work remains ongoing: we're going to be working on the background simulation until it hits all the notes we're aiming for. It isn't going to happen straight away, but the plan is to keep going.
I can't give you ETAs for this stuff right now, all I can say is: we haven't given up!
I hope this info helps a little.
EDIT: I had missed an earlier announcement by FD, which will hopefully belatedly address some of GlyphGryph's issue(s):
https://community.elitedangerous.com/node/235
For the CQC update we're looking at making a few changes to the background simulation. One commonly raised issue is that minor factions don't always enter conflict states such as war, civil war and elections. This occurs when the other minor faction is in a state that cannot be overridden, so we are changing the rule so that conflict states can immediately override other states so that conflicts can be entered and completed. We'll also reduce the recovery periods so states can repeat more quickly. Expansion in particular will receive a substantial reduction in the recovery period.
Although that still leaves the issue of how FD treated GlyphGryph. Some of it was clearly customer-relations mess-up, due to staff turn-over, which FD to should really look at preventing from happening again.
EDIT: One of GlyphGryph's friends posted this additional info:
I was part of the group the OP talks about. We spent months working and recording what we did. I updated a spreadsheet every day to track what we did in a few systems and recorded the status of every faction in those systems. We did stuff like that to try and figure out how the BGS worked and to find the best ways to influence it. It was frustrating because things didn't seem to make sense, and we reported bugs, but it did feel like we were getting somewhere. The bug reports were being answered and our issues were being resolved. It was pretty good.
We did all that because the way you interact with the BGS is by PLAYING THE GAME. You fly your ship and do ANYTHING YOU WANT and it would further our goals. Trading, exploring, combat, smuggling, shooting down other faction ships, taking missions, all of it worked on some level to influence the BGS and it was fun.
Then Powerplay hit and erased everything we had worked for. It really did. We tried to keep going but whatever effects the powers had over a system were messing with what we were trying to do. We stopped getting answers from people at Frontier. You can understand why people were upset and stopped playing.
I'm not entitled, I don't think the game should be made just the way I want it just for me. We had a good thing going and a lot of people were playing and having a good time with a promising game, then it was broken. We'd just like it fixed, that's all.
EDIT: I thought this post was very helpful about how the BGS doesn't work properly:
EDIT: More good stuff from the same player:The issues with the BGS right now:
1. Exploits.
There are and still exist certain exploits how you can kickstart influence values. These aren't real exploits, more unbalanced features. We reported them since week 1 after 1.3, but they are still there.
2. Volatility.
1.3. and the mission overhaul brought a massive increase in volatility. It seems as if the diminishing returns for the system have been abolished. You are easily able to kick influence up 50% in a day if you know what you are doing.
3. Overall balance and immersion
The overall balance is in the gutter. E.g. it does nothing at all to work in a CZ. You can earn combat bonds the whole day, but someone doing a combat mission and flying to another system to destroy some ships will achieve more in 20 minutes than you will in 4 hours in the combat zones. In 1.1. the system was rather well balanced. Trading, exploration, bounty hunting, smuggling, combat bonds all added or removed influence. With 1.2. that was gone. With 1.3. this was not only gone, but put on it's head.
4. States and cooldown sharing
This has been addressed by Sandro already. And this one is really complicated. The others aren't, because they are just numbers to be adjusted.
And a reply to a criticism of the above post, which is hard for me to quote so just follow the link:The BGS was actually working pretty well just before 1.2 hit.
As someone who has done almost nothing else than playing it, you can believe me on that one.
1.2. Brought the addition of 2 long cooldown states, War and Election. The CW cooldown had been tuned down to 3 days, and all was working well in 1.1. Then 1.2. brought War and Election with 25 day cooldowns. These, together with the improved number of expanded systems and the cooldown mechanics lead to cooldown mania. Example: In Bielonti, the Anarchy faction expanded twice. To Lenore and Sikarici. They had a War in Lenore and went into 25 day conflict cooldown. Therefore no conflicts in Bielonti, Lenore and Sikarici were triggering, whether involving The Silver Gang or not. And you could never know why, because there is no information that The silver Gang is in Cooldown, the system is in cooldown or that the Silver Gang was actually in 3 systems, not two.
Th3 result was many ppl thought the BGS was bugged. We certainly thought so when we couldnt trigger a civil war in Tionisla, because we didnt know that Social Tionisla Labor was in 3 systems, not 2.
1.3. Then reduced the cooldown. Seeing whether a faction is in a cooldown is important. Seeing in which systems a faction is is important. Furthermore I'd really like charts to see the influence ovdr time, sith state markers. And ideally on the community page, not only in game.
We created a tool like that for ourselves, but entering data is tedious and trained monkey business. I am sure I spent at least 30 hours entering data manually, instead of playing the game.
The different missions are great. The only thing thats needed:
- rework of the cooldown mechanic (announced)
- balance balance balance
- more info, like influence over time reporting with a charting module
- some additional content, like triggering of events (small CGs) for station building, station shrinking, targeted expansion (and colonization), increase of production
- better economic model to have visible possibilities to manipulate what the station is producing and in which amounts (e.g. being able to manipulate a High Tech / Refinery to export Resonating Separators instead of importing)
- population changes
The announced changes sound very very well. I hope that the execution will live up to it.
https://forums.frontier.co.uk/showthread.php?t=168922&p=2585149&viewfull=1#post2585149
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