whats that ramp thing?

Slow and just a graphic thingy.


Another thing also I remember if you were on the launch pad before some older ver of the game it just spun you around on the stations surface.

Now it takes you below then turns you around then raises you back up.
 
I like the blast ramp touch. There's more gain in immersion, the sound etc, than there is in lost time/impatience.

On landing I always enter the hangar so I don't see the long turnaround time if you launch while just sitting on the surface.

I rarely see the ramp lowering on launch either because I'm picking my destination after I hit "Launch". So by the time I pop back into the pilot's view, the ramp is just finishing and I have at most 2-3 secs to wait before detach.
 
It's the Noobscoop. Noobs launching the first few times and going full WOT at launch hit it - and wildly bounce off into the central area of the station to recover and exit safely.

Of course, sometimes there's an Anaconda parked behind them shouting "Pull!"

You're hilarious!
 
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then why is it on the WRONG SIDE to deflect a blast when you take off? :p
Also the thrusters are vertical for that movement, not horizontal. You don't engage thrusters horizontally until you gain altitude. I thought it was a time sink to load an instance, but not with groups where the instance exists already. It seems to be a guide to get you onto the pad, a glide slope indicator but we roll in and nose down like the DC does. I hate the thing, plus it needs oil.

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I like the blast ramp touch. There's more gain in immersion, the sound etc, than there is in lost time/impatience.

On landing I always enter the hangar so I don't see the long turnaround time if you launch while just sitting on the surface.

I rarely see the ramp lowering on launch either because I'm picking my destination after I hit "Launch". So by the time I pop back into the pilot's view, the ramp is just finishing and I have at most 2-3 secs to wait before detach.
So you're basically inefficient so it doesn't bother you. You can select your destination outside while getting out of mass lock with FA off.
 
Also the thrusters are vertical for that movement, not horizontal. You don't engage thrusters horizontally until you gain altitude. I thought it was a time sink to load an instance, but not with groups where the instance exists already. It seems to be a guide to get you onto the pad, a glide slope indicator but we roll in and nose down like the DC does. I hate the thing, plus it needs oil.

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So you're basically inefficient so it doesn't bother you. You can select your destination outside while getting out of mass lock with FA off.

Except that if it wasn't there he or she would probably pick a destination while waiting for mass lock. Since you have to wait for the ramp regardless you may as well do something.
 

Yaffle

Volunteer Moderator
So you're basically inefficient so it doesn't bother you. You can select your destination outside while getting out of mass lock with FA off.

I don't think it's inefficient at all; it's dead time and it's being used. The poster even says he still has to wait a couple of seconds for the animation to finish. I tend to do that too, as being in the map while speeding away from the station does leave one a bit blind to potential head-on collisions.
 
It's unused advertising space, that's what it is! Although would be better as "tip of the day" material. Paint things like "did you know, there's a target next system button? Shame it doesn't work!" on it
 
It's a time sink.

You know, like other MMOs *need* money sinks to keep the inflation stable or whatever crude theory there is.
My crude theory for Elite: it has time sinks.

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It's unused advertising space, that's what it is! Although would be better as "tip of the day" material. Paint things like "did you know, there's a target next system button? Shame it doesn't work!" on it

It's not a target next system button, it sets the next system in a plotted course as target.
If you don't have a course plotted it won't do anything.
 
Well, from an engineering point of view it's kind of pointless. Maybe in the future they make something more fitting.
Carriers have them to give the crew protection on the deck. Here it seams to haven no function.

[video=youtube;sbyebvc3LF4]https://www.youtube.com/watch?v=sbyebvc3LF4[/video]
 
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It's not a target next system button, it sets the next system in a plotted course as target.
If you don't have a course plotted it won't do anything.

It doesn't do anything for me when I do have a course plotted.... starting to think the Gremlins have a personal grudge... wingman target taking stopped working again as well
 
This has been discussed about a billion times.. It probably is just a time sink, who knows who cares... Anyway, if you want to compare it to real life ,forgot about carrier launches, if you actually watch the AI you will see vertical thrusters are always used first before the ship clears the pad.

In the real world, when parked for prolonged periods you have a blast shield behind the engines when parked, this is for engine run up purposes. In ED, when AI docks they face the terminal building, shield is behind the engines, when ready to undock the ship turns around and the blast shield lowers. Makes perfect sense to me.

Did the devs ever fix the medium pad bug?
 
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