The ONLY issues with combat right now are SCBs. Which cascades down into generalist ships out fighting ships meant purely for combat. The way the anaconda can pitch and yaw is fine. The design for the FDL is meant for it to be a dive bomb style fighter. It does that role just fine. Once you understand its strengths and weaknesses its a great ship for pvp. Arguably the best in a wing. The best solution to SCBs should be that you only get to fit one just like shield generators or any other vital module.
NO NO NO!
Its not an issue in that sense on its own.
Yes there is an issue with Shield Cell boosters but its only part of the huge problem.
Limiting 1 SCB to a large ship is at best giving it 200(ish) MJ every 5 seconds.
When that ship is being hit by 4 lots of ships, you may as well not because that the difference it will make.
This is why stacking happens with the larger ships.
Either make the cell charging abilities based on the shields its supporting or you will loose large ships from combat UNLESS they become armoured tanks in 1.4.
Even then, if they leave module damage on, people will just drop large ship shields, hit the boosters and then just meh.. You see where I am going.
I admit that shield cell tanking is making this game a bit dull but limiting to one, is again. Not a solution overall and would damage more than it would help.
If my half billion conda cannot tank alot of damage and keep fighting, I wont bring it.
If I wont, others wont and you will just have vultures and fdls fighting. Nothing bigger or more varied.
Majinvash