Railgun - Anyone Uses it?

Just wondering,

Who uses them, why and on which ship?

I tried them on a FDL, Python and Cobra and the lack of ammo made me throw them away quickly !

It's the meta of burst/alpha damage PvP, I use them all the time.

Have one on my Clipper, one on my Courier, two on my Cobra, three on my FDL <3
 
It's the meta of burst/alpha damage PvP, I use them all the time.

Have one on my Clipper, one on my Courier, two on my Cobra, three on my FDL <3

I really dislike it when games have a big difference between pvp and pve builds. I wish FDev would make some changes to the rail gun to make it a reasonable choice in both arenas. Perhaps give it much more reserve ammo, but dramatically increase its reload time? That way you can use it in many fights, but need to choose your shots carefully / can't spam the weapon in each individual fight.
 
I really dislike it when games have a big difference between pvp and pve builds. I wish FDev would make some changes to the rail gun to make it a reasonable choice in both arenas. Perhaps give it much more reserve ammo, but dramatically increase its reload time? That way you can use it in many fights, but need to choose your shots carefully / can't spam the weapon in each individual fight.

Well the heat buildup is the real killer with multiple rails, thats what limits the dmg output even when you are spamming sinks, really the ammo doesnt matter in a single fight, atm all the ammo limit does is force a player to head back to the station in most cases. (Ok the ammo limit may cause "some" tactical issues in PvP when your wing needs you and you have to go an reload, but thats it)
 
I really dislike it when games have a big difference between pvp and pve builds. I wish FDev would make some changes to the rail gun to make it a reasonable choice in both arenas. Perhaps give it much more reserve ammo, but dramatically increase its reload time? That way you can use it in many fights, but need to choose your shots carefully / can't spam the weapon in each individual fight.

The problem isn't with the weapon, it's with the enemies you face. Shooting down five or ten CMDRs before you have to reload is pretty impressive, and if NPCs were up to par, you wouldn't be worrying about killing them by the barge load, you'd be worried about survival.

That said, you can stretch rail guns out for quite a while, even now. Most ships have a number of hardpoints, and unless you are filling them all with heavily ammo limited weapons, you can conserve ammo until it's most needed or most efficient.

So yeah, I don't really think railguns need any changes.
 
Hey guys, a question to those who use railguns: do you manage to accurately aim using a joystick? Or do you rely on the old good mouse and keyboard combination? I have seen some impressive vids where the guy was tearing his opponent apart with railguns, but notice all the time the little orange mouse midget around the crosshair...

I tried hard on railguns but with my wobbling / deadzone x52 pro, I hardly nail any shots from a distance, even if my target does not move that much...
I'm thinking to drop the stick as soon as I want to nail a railgun, and switch to mouse...but it's pretty much a hassle, especially when using flight assist off...
 
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I use them on my Cobra - Small beams for taking down shields and medium rails (Imp Hammer) for taking out drives. I do not really want to kill the ship though I just want to disable to drives. A couple shots with them will kill the drives on a Type 6 and smaller. I find them to be extremely effective. They are good ship killers as well but only as a last resort.

JUST SURRENDER DAT BOOTY :eek:

Edit: X52 Pro here to answer your question. No problems with aiming - did you try the Mag Mod for your joystick
 
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Instant fire, no loading time, gimballed and highly accurate version, please.
Also, please implement a seeker version of the class 4 plasma accelerator.
;)

Now again try to say "gimballed" and "highly accurate" in one breath,
you will see that FD's coding forbids, to speak out both at a time.

:D
Instant fire no, but have the weapon, !!!as suggested a thousand times!!!, finally build up charge on the first button press,
and release on the second one, while maintaining charge and heating up.

Damn those analogue input thinking of FD...
We are digital!

----
The trick in aiming Rails while piloting on a hotas is to know the chargeup time,
and plan maneuvers ahead of time, so your target magically hovers into your shots;)
 
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Tried on awful joystick against small targets and not great. Probably better against bigger targets.

Saw a db scout cmdr take a clipper player to 50% hull before the clipper made swift exit. He was using 2 small 2 med rails.
 
I use two of them in the class 2 slots on my Python with 3 pulse lasers on the C3 slots. The lasers take care of everything smaller than a Python and I use the rails at point blank range to devastate the big ships. I wouldn't leave dock without them. Just don't try hitting a sidewinder at 3km with them.

The charge up delay isn't a problem. You anticipate your shot and if the target moves out of the way you just take your finger off the trigger.

It needs the delay and it needs to be a fixed weapon. If it was gimballed and fired instantly it'd be the only thing anybody ever used. As it is it takes a certain amount of skill to use effectively which is how it should be.

And it doesn't need any more ammo. I usually find I run out of ammo around the 2-3 million credits bounty mark which is when I'd be considering going back to dock to cash in anyway.
 
X52 Pro here to answer your question. No problems with aiming - did you try the Mag Mod for your joystick
Well, this would void the warranty, but I may try that after it expires.
Does it really improve things? More sensitive means lesser movements, right?
 
Railguns are effective for PvP only. Which is why I LOVE them. And they are hitscan, so small ships have to fear them :]

Additionally, you can say "I'm railin'." which has actually no real meaning besides killing enemies with railguns ... but it sounds cool.
 
Hey guys, a question to those who use railguns: do you manage to accurately aim using a joystick? Or do you rely on the old good mouse and keyboard combination?

I do not favor railguns, but a good joystick setup can be as accurate as a good mouse.

Railguns are effective for PvP only.

They are fine in PvE, provided you aren't wasting your shots and that they aren't your only weapon.
 
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The problem isn't with the weapon, it's with the enemies you face. Shooting down five or ten CMDRs before you have to reload is pretty impressive, and if NPCs were up to par, you wouldn't be worrying about killing them by the barge load, you'd be worried about survival.

That said, you can stretch rail guns out for quite a while, even now. Most ships have a number of hardpoints, and unless you are filling them all with heavily ammo limited weapons, you can conserve ammo until it's most needed or most efficient.

So yeah, I don't really think railguns need any changes.
Granted, but when compared to most other weapons, the rail gun ammo is quite lacking. Being conservative with your ammo certainly helps, but what this translates to if you're fighting a lot of ships in a given sortie is you using the weapon little-to-not-at-all in a lot of those fights. I'd much rather the rail gun play a role in most / all of my fights, but still have that role be a conservative, "make the shot count" sort of role. Lots more reserve ammo + a very long reload time is the only way do do this that comes to mind.
 
I tried out rail guns recently on my DB scout. The benefits are how powerful they are, however the downside is how limiting they are. You need a large power plant to handle more than one and the clip size is a big set back as mentioned by others.

Though, ive realized rail guns serve as good sniping hardpoints.
 
Well, this would void the warranty, but I may try that after it expires.
Does it really improve things? More sensitive means lesser movements, right?

You are 100% correct it will void the warranty.

Yes it does improve the sensitivity of the movement in the joystick. I put silicone grease and the magnets in mine and it made a world of difference, with mine I was finding that when I was trying to make small adjustments it would seem to stick and I would inevitably over snap the stick. The mixture of the new grease and the magnets helped now its smooth as glass.

I have over 1200 hours in ED and did not have any issues until I hit around 1k hours, to be honest I really would not call them issues as much as what I would consider wear and tare.
 
I use 2 rails on a Python, the large hardpoints are equipped with lasers. This way i don't care so much about ammo as you always have the large lasers dealing enough damage.
I generally use it to snipe power plants on the bigger ships. Sometimes i try to hit smaller vessels, too but that's something i still have to train for. You don't wanna waste your shots. I use x55 and think it's absolutely feasable to hit with some training. As somebody mentioned before, you have to get to internalize the charging time.
I think they're very powerful and are absolutely fine the way they are now.
And they seem to pierce the hole ship
https://forums.frontier.co.uk/showthread.php?t=170205&highlight=Mark+dev+armour
I forgot to mention that i use them in open mode. I guess i would rather use gimballed multi's for pve, instead.
It's been a while with my Vulture and these damned gimballed pulses but i still feel traumatized by the boredom which that outfit generated.
I have so much more fun trying to hit with rails and the feeling of accomplishment when killing an Eagle after it buzzed around you for a while :)
 
They're part of my favourite loadout on the Anaconda - 4 large fixed pulse lasers, 2 med rails on the med slots and two small rails on the small ones. I also use them on the two med slots on the Python.
 
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