Arissa Lavigny-Duval Power Play Cycle 9

Any other civil wars going on in ALD territory, besides San Davokje?

Could you give me the information on San Davokje?

If you check this spreadsheet, you'll see that I'm building a list of systems which can show the civil wars. If you can give me the information on San Davokje (a screenshot of the Faction panel from System View should suffice), then I can update it.

As for your question: yes, Kuparilda has a civil war between Kuparilda Empire Consulate and Labour of Kuparilda. Neither is the controlling faction, but it would be good to help out if you can. This is in the Gui Xian region of space.

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Happened the last 2 weeks, people are just not caching in because its already over the 100% mark, then cashing them in when they next log in.

I agree that vouchers earned in one week should not be valid the next. Vouchers and cargo should 'expire' at the cycle flip.
 
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Lusonda is done.

Onto Sopontet :)

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Happened the last 2 weeks, people are just not caching in because its already over the 100% mark, then cashing them in when they next log in.

The buff to undermining is a gamechanger I feel.

Frontier basically doubled the efficiency...
 
Aye, I expect twice as many systems of ours will be undermined. Hopefully we'll fortify the good ones enough to keep them out of the red.

Good thing, I will be done with my 10k this morning, so I can spend the rest of the week prepping good systems and fortifying.

I feel this week both are equally important.

Arguably prepping good systems more so.

Otherwise we set ourselves up for future failure.
 
Hi All
So we still need to fortify systems down to the line on the spreadsheet? If so that's what I'll concentrate on again this week, every little helps I guess

Cheers
G
 
Back-of-the-envelope calculation puts us 200 ish CC in the black at turnover, with all systems above the line fortified and usual amount of undermining. Double the 'normal' amount of cancelled systems puts us 100CC in the red, which means roughly half our preps will fail. Since preparation failure is new, we don't know what order they will fail in; lowest preparation first (seems logical) or highest cost first is also possible.

Successful undermining of negative profit systems (below the line) may impact on that also - priva is usually undermined, so we may want to fortify that one as a border system with the feds.
If we don't fortify roughly 2/3 our systems, I think we'll fail all preps and enter at least some turmoil. Overhead really is a killer, even with the new reduced rate. It really should be included in the 'profit' line on the systems in preparation/expansion view, as there's no profit at all if it's under 62. It's flat out misleading.

Joker in the pack; I have an income anomaly in cycle 7 I can't yet explain; one possible explanation is that prep costs will be subtracted from income for this cycle (rather than just surplus income from last cycle as listed). In which case, we're potentially very deep in the red indeed - but the new rules should stop that from contagion to all our systems. I think.
 
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Any other civil wars going on in ALD territory, besides San Davokje?

At the start of cycle 9, I examined all of the control systems that I could view the System Map of, and the following control systems have (had) a civil war state (note: this information could be out of date. I am currently in the Nagi system and the civil war is still raging):

Nagi (patronage empire minor faction (45.3% influence) vs. independent minor faction)

Cibola (empire minor faction civil war)

Carverda (independent minor faction civil war)

Drorsi (empire minor faction vs. empire minor faction)

Gui Xian (independent minor faction vs. independent minor faction)

HIP 10694 (empire minor faction vs. empire minor faction)

Phracani (independent minor faction civil war)

Priva (civil unrest)





I'd just like to point out that the bounty bonus that Arissa Lavigny-Duval provides does not affect combat bond vouchers. In conflict zones, I was getting 72,000 credits for each Anaconda that I destroyed last week, and I'm getting the same amount of credits this week even though I was rank 1 last week and I'm rank 2 this week (and Arissa Lavigny-Duval has a galactic standing of 2 this week, whereas she had a galactic standing outside of the top 3 last week).
 
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The latest calculations have been performed by our skilled indentured servants, and they estimate much of the potential income of Kwakimo will not be realised as its wealthier neighbour Binjia will take control instead - possibly making Kwakimo one of our worst loss-making systems, a stain on our glorious Senator's reputation. With moderate support, a profitable system could be prepared by attention drawn to their corrupt officials instead. Achapsugs has been suggested in various quarters as a system that would suit such attention, and be of value to her Grace.


The servants dare not comment on Peraeseii, as mere mention of the effort and millions of credits put in by innumerate CMDRS on such a system that would cost far more to maintain a presence there than could ever be returned by vassals sends their overseer into an apoplectic rage.
 
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Lusonda is done.

Onto Sopontet :)

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The buff to undermining is a gamechanger I feel.

Frontier basically doubled the efficiency...

Its not a game changer for us, we were already so undermined that doubling it wont change much.
After we don't go into turmoil again I'm sure they will double the fortification triggers.
That change will hurt us.
 
Could you give me the information on San Davokje?

If you check this spreadsheet, you'll see that I'm building a list of systems which can show the civil wars. If you can give me the information on San Davokje (a screenshot of the Faction panel from System View should suffice), then I can update it.

There's civil war in Wayutabal also. There you go:



As for your question: yes, Kuparilda has a civil war between Kuparilda Empire Consulate and Labour of Kuparilda. Neither is the controlling faction, but it would be good to help out if you can. This is in the Gui Xian region of space.

Thanks for the info.

I've only been playing for three weeks though and I realize I don't really have a firm grasp on politics yet :D

So, in order to avoid any confusion, should I fight for the Consulate?


At the start of cycle 9, I examined all of the control systems that I could view the System View of, and the following control systems have (had) a civil war state (note: this information could be out of date. I am currently in Nagi system and the civil war is still raging):

Nagi (patronage empire minor faction vs. independent minor faction)

Cibola (empire minor faction civil war)

Carverda (independent minor faction civil war)

Drorsi (empire minor faction vs. empire minor faction)

Gui Xian (independent minor faction vs. independent minor faction)

HIP 10694 (empire minor faction vs. empire minor faction)

Phracani (independent minor faction civil war)

Priva (civil unrest)

Thanks, that will be very useful =)

I'd just like to point out that the bounty bonus that Arissa Lavigny Duval provides does not affect combat vouchers. In conflict zones, I was getting 72,000 credits for each Anaconda that I destroyed last week, and I'm getting the same amount of credits this week even though I was rank 1 last week and I'm rank 2 this week (and Arissa Lavigny Duval has a galactic standing of 2 this week, whereas she had a galactic standing outside of the top 3 last week).

I might be wrong, but I think the bonus is only applied when you cash out your vouchers. Last night when I checked the Transactions panel I had a bond worth about five million cr, but when I opened the combat bond contact screen to claim the voucher, I got about seven million.

There's no change in the values displayed upon killing enemy ships indeed, but the payout is increased.
 
Joker in the pack; I have an income anomaly in cycle 7 I can't yet explain; one possible explanation is that prep costs will be subtracted from income for this cycle (rather than just surplus income from last cycle as listed). In which case, we're potentially very deep in the red indeed - but the new rules should stop that from contagion to all our systems. I think.

Honestly, I think it's possible that Expansion Costs are subtracted twice. Once in the Cycle you Prepare, and again in the Cycle you Expand. Frankly, I think that's silly, but I also think that's how the income anomaly happens. There's a chance it's only the upkeep in the Expansion cycle, I don't know the numbers.

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At the start of cycle 9, I examined all of the control systems that I could view the System Map of, and the following control systems have (had) a civil war state (note: this information could be out of date. I am currently in the Nagi system and the civil war is still raging):

Nagi (patronage empire minor faction vs. independent minor faction)

Cibola (empire minor faction civil war)

Carverda (independent minor faction civil war)

Drorsi (empire minor faction vs. empire minor faction)

Gui Xian (independent minor faction vs. independent minor faction)

HIP 10694 (empire minor faction vs. empire minor faction)

Phracani (independent minor faction civil war)

Priva (civil unrest)





I'd just like to point out that the bounty bonus that Arissa Lavigny Duval provides does not affect combat vouchers. In conflict zones, I was getting 72,000 credits for each Anaconda that I destroyed last week, and I'm getting the same amount of credits this week even though I was rank 1 last week and I'm rank 2 this week (and Arissa Lavigny Duval has a galactic standing of 2 this week, whereas she had a galactic standing outside of the top 3 last week).

How many of these civil wars are with Patronage or feudal factions? Nagi has been marked on the spreadsheet.

Did they remove the Combat Bond bonus? That's a bit sad. I know it used to be there.
 
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I've been back through the cycle 7 numbers (our last preparation, and the first cycle I have detailed numbers for) carefully. These are my conclusions; it is entirely possible I'm wrong, not least as I'm drawing on only two sets of concrete data, and there's definitely been some funny business with overhead before the latest formula.

So. I'm now increasingly sure we do pay preparation costs per system in this cycle; they're deducted from current income, while the list of what we're allowed to 'spend' is based on last cycle's surplus. On the plus side, I think we only pay overhead & upkeep for current control systems & expansions, not preparations, so it actually evens out mostly.

I can't see any obvious relationship between income and preparation cost. Since we can't see what exploited systems will bring in until they're exploited by a control system as far as I can tell (which may be related to preparation cost), I'm out of ideas on that one. Will just take the numbers as given, for now.

We do get income from systems that enter turmoil this cycle, but not next cycle.

So lifetime of a new control system;
cycle 1 - final surplus sets how much we can prepare in cycle 2

cycle 2 - (preparation) - based upon previous cycle surplus, we have a list of allowed preps by cost. If successful (?), we pay the preparation cost out of cycle 2 income. If paying this cost would take us into deficit, that prep fails. Possibly order is highest ranked preparation goes through first, until our entire valid list is paid for, or we'd go into to deficit to pay it.

cycle 3 - (expansion) - Those that were successfully prepped can be expanded. Successful expansions require normal upkeep & overhead, but we don't get any income from them. If upkeep+overhead would put us in deficit, expansion fails. Which fails first, expansion or preps? Noboody knows!

cycle 4 - (income) - we pay overhead for every control system. We get income from each. We pay 0 upkeep if fortified, normal upkeep if unfortified or cancelled, undermined upkeep if undermined. If we can't pay all upkeep from income-overhead, it puts systems into turmoil; we still count the upkeep for balance next cycle (i.e. we'll stay on negative balance), but it counts up systems, highest upkeep first, enough to 'pay' the deficit, those systems enter turmoil next turn. Undermined most likely to be first.

cycle 5 - (turmoil) - Systems in turmoil cost no upkeep, nor give us any income; we still pay overhead, though possibly only if we can afford it. If still in deficit at end of cycle, systems are lost; otherwise they return to 'normal' next cycle.

cycle 6 - bailout!

Simples.

frinky sdfas.jpg
 
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I'm now increasingly sure we do pay preparation costs per system in this cycle; they're deducted from current income, while the list of what we're allowed to 'spend' is based on last cycle's surplus. On the plus side, I think we only pay overhead & upkeep for current control systems & expansions, not preparations, so it actually evens out mostly.

Thanks for crunching the numbers. That is close to how I thought it factored from reading the menu. I wouldn't have thought expansion systems were added to overhead and upkeep costs. I know we do when the cycle flips and they are successful, that's when they'd fail if we enter Turmoil and losing those new systems could bail us out. For instance, that mechanic in place earlier would have saved us from the massive Turmoil which led to the bail out, I think. We had 8 active expansions, while in Turmoil, and couldn't stop any of them from proceeding. So the next cycle, even with nearly everything fortified, we had so much upkeep and overhead that there was no way to 'cover the costs' so every system but Kamadhenu went into Turmoil. Granted, the massive Overhead explosion was also the cause of that.

The new formulas should make number crunching more manageable. What I am worried about is whether the new undermining numbers will totally take our legs our from under us.
 
There is 1 system near Nagi (Tuku) that has a potential profit of 64 while the neighbourhood is pretty poor.
I think its the only profit maker in the vicinity.

edit.
dist. from hq: 62,8
econ.: extraction
pop.: 2240
station: Libeskind Depot (outpost) 257,24 LS
gov: patronage
 
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So lifetime of a new control system;
cycle 1 - final surplus sets how much we can prepare in cycle 2

cycle 2 - (preparation) - based upon previous cycle surplus, we have a list of allowed preps by cost. If successful (?), we pay the preparation cost out of cycle 2 income. If paying this cost would take us into deficit, that prep fails. Possibly order is highest ranked preparation goes through first, until our entire valid list is paid for, or we'd go into to deficit to pay it.

cycle 3 - (expansion) - Those that were successfully prepped can be expanded. Successful expansions require normal upkeep & overhead, but we don't get any income from them. If upkeep+overhead would put us in deficit, expansion fails. Which fails first, expansion or preps? Noboody knows!

cycle 4 - (income) - we pay overhead for every control system. We get income from each. We pay 0 upkeep if fortified, normal upkeep if unfortified or cancelled, undermined upkeep if undermined. If we can't pay all upkeep from income-overhead, it puts systems into turmoil; we still count the upkeep for balance next cycle (i.e. we'll stay on negative balance), but it counts up systems, highest upkeep first, enough to 'pay' the deficit, those systems enter turmoil next turn. Undermined most likely to be first.

cycle 5 - (turmoil) - Systems in turmoil cost no upkeep, nor give us any income; we still pay overhead, though possibly only if we can afford it. If still in deficit at end of cycle, systems are lost; otherwise they return to 'normal' next cycle.

cycle 6 - bailout!

Simples

lol, Thx for summarizing it for us. Then lets just have a more simple strategy:


1. We have systems to be prep, quite a lot because last surplus is high. Thus, we will get less fortification effort from everybody than last cycle. everybody busy to participate in 'civil war' of system nomination in the 1st few days of cycle

2. We will get undermining effort from our enemy double than last cycle

Conclusion:
1. Lets start fortify what we can fortify, dont bother with prep anymore.

2. We can go back to nominate the prep after we fortify the strategic system. Prep is easier, shorter. If we fight with disorganized merit grinders, we cant win anyway. If we waging civil war with groups with agenda in preparation, we will exhausted before fortification. Parties will spent useless effort nominating their favored system. better do that later, if they think they win in the 1st place, who knows they might just join the fortification earlier.

3. Since we dont have luxury to do fortification like the last cycle, lets do it textbook... top to bottom. after we do all above the profit line, we can go back to prep. if we win we get a good system, if we lose we get rid of bad system. If we can do that, nothing is like a true lose this cycle.
 
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Its not a game changer for us, we were already so undermined that doubling it wont change much.
After we don't go into turmoil again I'm sure they will double the fortification triggers.
That change will hurt us.

Pretty sure they are more frustrated about groups like ALD and Aisling completing all fortification. Until they start failing to fully fortify I'd imagine triggers will continue to rise. Raising undermining triggers certainly doesn't help you, but dropping overheads certainly did. As I mentioned to you before, it wasn't practical to drive you into turmoil before. Now that's even more true.

Anyone who is interested, I've been maintaining threads on Op: Davy Jones over on Reddit. I'm quite abysmal with the FD forums, though I'm trying to get better.

Here's the current thread:
https://www.reddit.com/r/EliteLavigny/comments/3f8ncq/opdavy_jones_cycle_9/
 
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I'd just like to point out that the bounty bonus that Arissa Lavigny Duval provides does not affect combat vouchers. In conflict zones, I was getting 72,000 credits for each Anaconda that I destroyed last week, and I'm getting the same amount of credits this week even though I was rank 1 last week and I'm rank 2 this week (and Arissa Lavigny Duval has a galactic standing of 2 this week, whereas she had a galactic standing outside of the top 3 last week).

i am happy to report u are mistaken dear sir
the credits shown in the combat zone are not yet affected by the combat bonus
however when u turn them in it wil be applied :D
 
Did they remove the Combat Bond bonus? That's a bit sad. I know it used to be there.

Nope, I've just confirmed the bonus is being paid normally. I believe people are confused because the increased value doesn't show up when you kill a target (and I'm not sure it should or used to).

Both the kill notification and the voucher will show only the standard values, but the combat office *will* apply the bonus when you claim your bonds.


The payout is exactly 40% higher than the voucher value.
 
i am happy to report u are mistaken dear sir
the credits shown in the combat zone are not yet affected by the combat bonus
however when u turn them in it wil be applied :D

The bonus is never shown in the pop up. You only ever see it at the station when collecting, even with bounties.
 
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From the Aisling Duval cycle 9 doc:

https://docs.google.com/document/d/...2Rw69MqjJ6hhoLPcg/edit#heading=h.v1piofllyjok
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4.1. Guardian Angels (30 Jul 3301, 23:00 UTC, Cmdr Harry Rush)
He Xingo. This system is Arissa controlled and right in the middle of our territory: we can tolerate this no longer. Guardian Angels are ordered to undermine this system and prevent fortification of the system by Arissa supporters by blockade. Any fortifying ships entering the system are to be stopped and stipped of their cargo. Fleering ships are to be allowed to leave providing they don’t return.

As always orders are to do clear comms to the target during these operations making our intention clear. Our goal is to prevent fortification, not rack up kills.

Other Aisling aligned groups are welcome to join us IF they can operate according to the above rules.

The above applies to He Xingo only. Standard rules of engagement apply elsewhere.
---

So much for Imperial non-agression. Ironically, we don't particularly want He Xingo and frankly I personally would have been happy to let it go if they'd asked nicely. But unilaterally taking one of our systems? Screw that, and screw them.

Note, this is at the same time as they're expanding Kalvante into our territory.
 
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