No. Just no. Shooting things is not the only facet of Elite and even then 'your' complaint is just that you can't pop someone like this is counter strike take away SCB's and we may as well just play space invaders. SCB's provide a way to have 'tanks' and that is a good thing. That slow moving python or anaconda should not be popped by a lone vulture, you
should have to work for your kill. You
should have to coordinate your attacks to break through the defences. Especially in the case of the Annie, it's often described as a flying fortress and nerfing SCB's would dilute that.
My concern is when nerfs are continually made for 'PVP balance'. I don't give a flying (you know what) about PVP and frankly, it's inclusion is destroying a great series of games because the vocal minority of their players are just concerned about the FOTM OP before they move on to the next thing. Devs need to spent some time on features, pick some from FFE and work them into this game, for example:
- Spy missions to photograph an installation
- 'Base' destruction missions
- Passenger missions where assassins would come after you
- Proper branching missions or sequences
- Multiple styles of assassination mission where you have to be at a certain place, at the correct time to pick up the marks trail.
- Chargeable Ship transport
- Module storage
- Have ships not spawn like a fountain when you jump into an area - make there be believable routines for the NPC's to follow.
- Actual space battles near stations
I'm sure I can think of more but you get my point.
PS Elite has always been a grind, but a grind with many, complex paths and there's nothing wrong with that.