Gamescom 2015 - What will FD Unveil?

Your intuition

  • Colossal

    Votes: 82 12.8%
  • Major

    Votes: 96 15.0%
  • Fundamental

    Votes: 80 12.5%
  • Cheese souffle

    Votes: 382 59.7%

  • Total voters
    640
Status
Thread Closed: Not open for further replies.
I just hope it is something worth having.
I don't even mind paying if it is as good as the hype says it is.
Using words like "awesomeness" isn't enough now, it really does need to be something worth time investment, not some afterthought bolt on white elephant.
 
For the record - I also thought it was amusing - at the same time I was conflicted because it was attached to a quoted post of mine ;)

Apologies, I've removed your quote as it doesn't really directly follow on from our conversation and I wasn't claiming that you were whining (anymore than the rest of us)
 
I really really really want Frontier to walk up on stage, say "Hello, by popular demand our announcement is that we are going to to introduce Cheese Souffle as a tradable commodity." And then leave.

Then wait a few days for the chaos to reign and come out with the real announcement :p
 
I really really really want Frontier to walk up on stage, say "Hello, by popular demand our announcement is that we are going to to introduce Cheese Souffle as a tradable commodity." And then leave.

Then wait a few days for the chaos to reign and come out with the real announcement :p

If the announcement is cheese souffle I'll eat a cheese souffle in the shape of a sock
 
Last edited:
No really, don't bother. I've tried to argue this on IRC this morning with him as well.

The answer I get is that I don't have enough imagination.

That's right - calling for interesting and epic things like watching a station jumping is unimaginative.

Instead I need to lobotomise my brain and imagine that's what I saw.

You can't argue with that kind of "reasoning". :)

I agree with you that it's a pity that we dont actually see Jacque's Station jump. For the immersion factor alone that would really have brought it to life for me.
Consider how cool it could be, with the station announcing that the Hyperspace sequence has been initiated and will jump in 10 minutes, with no ships being allowed to enter or leave after say 5 minutes into the sequence, as then the sandwich grill entrance closes, then the gradual build up of engine sounds and announcer counts down, hearing station chatter over comms, lights dim and or switch to red or something, then a deep rumble as the jump initiates and again when it arrives...to where, you can see for yourself when the door opens again and out you go.

That would have made it all quite the experience :)
 
Last edited:
Small detail? Small? The ONLY thing that differentiates Jacques station from the other gazillion in the galaxy is that it moves. Yet the move happens by magic when the game is shut down. So it might as well be one of the other gazillion.

It moves from system to system. When actual action happens, you don't see it. Yes, it's a small problem in my opinion.
 
I agree with you that it's a pity that we dont actually see Jacque's Station jump. For the immersion factor alone that would really have brought it to life for me.
Consider how cool it could be, with the station announcing that the Hyperspace sequence has been initiated and will jump in 10 minutes, with no ships being allowed to enter or leave after say 5 minutes into the sequence, as then the sandwich grill entrance closes, then the gradual build up of engine sounds and announcer counts down, hearing station chatter over comms, lights dim and or switch to red or something, then a deep rumble as the jump initiates and again when it arrives...to where, you can see for yourself when the door opens again and out you go.

That would have made it all quite the experience :)

See, that's what I define "imagination" to be. You as the game developer coming up with something imaginative like that description - and then implementing it.

That would have "wow factor". That would add to the in-game experience. That would add a bit of life to the galaxy.

But instead, we're told that that is NOT using your imagination. Nope. REAL imagination is to just, er, imagine, in your head, er, that that's what's happening.

Er.

What's going on? Why is everything turning beige all of a sudden?
 
It moves from system to system. When actual action happens, you don't see it. Yes, it's a small problem in my opinion.

The bigger problem with Jaques, in my opinion, is that he's just bumbling around the bubble going nowhere special. There was a lot of excitement among explorers when FD hyped it, we thought there would be a roving station heading out into the beyond, somewhere that explorers could rendezvous, somewhere we could latch onto and explore from perhaps. It had the potential to actually create a cool little emergent community around itself. Instead we got something utterly pointless which FD chucked in (after much fanfare) and then seemingly forgot about. As far as making good use of dev time it was pretty shocking.

When people asked what was going on with it MB glibly replied that Jaques will do something 'when he's good and ready'. Maybe Jaques, or the general mechanic, will be used for something interesting in the future but it was a horrible let down for many people. Not unlike the way they shelved SJA's AI update (without a word to the community), seems FD don't think we ought to be excited about the things we are excited about.
 
The bigger problem with Jaques, in my opinion, is that he's just bumbling around the bubble going nowhere special. There was a lot of excitement among explorers when FD hyped it, we thought there would be a roving station heading out into the beyond, somewhere that explorers could rendezvous, somewhere we could latch onto and explore from perhaps. It had the potential to actually create a cool little emergent community around itself. Instead we got something utterly pointless which FD chucked in (after much fanfare) and then seemingly forgot about. As far as making good use of dev time it was pretty shocking.

When people asked what was going on with it MB glibly replied that Jaques will do something 'when he's good and ready'. Maybe Jaques, or the general mechanic, will be used for something interesting in the future but it was a horrible let down for many people. Not unlike the way they shelved SJA's AI update (without a word to the community), seems FD don't think we ought to be excited about the things we are excited about.

Jacques was an early sort of precursor to Powerplay IMHO. Nice idea, but poorly implemented and a worrying use of (valuable) development time/effort that clearly could have been more effective spent elsewhere...
 
Jacques was an early sort of precursor to Powerplay IMHO. Nice idea, but poorly implemented and a worrying use of (valuable) development time/effort that clearly could have been more effective spent elsewhere...

But that's the thing, unlike PP all it would take to make Jaques kinda cool would be to set a more interesting destination... ie somewhere outside the bubble. That is no more effort than setting a destination in civilised space. Right now he's just another random, pointless station.
 
But that's the thing, unlike PP all it would take to make Jaques kinda cool would be to set a more interesting destination... ie somewhere outside the bubble. That is no more effort than setting a destination in civilised space. Right now he's just another random, pointless station.

...and all PP would take to make it work better is for it to be simpler, with automated decisions (ie: remove the entire meta bouard-game), and some more engaging/logical tasks instead of the same grind mini-games that have been available to us since last year ;)
 
But instead, we're told that that is NOT using your imagination. Nope. REAL imagination is to just, er, imagine, in your head, er, that that's what's happening.
You know what? I get that. Some of these made-up books they call "novels" expect me to use my imagination. What's all that about, then? Surely they can just make a movie? But that's no solution, either. Some of these fictional movies will have Daniel Day-Lewis in them. We're apparently expected to pretend that he is not Daniel Day-Lewis, but Shouty American Moustache Man. I know who Daniel Day-Lewis is - he doesn't sound anything like that normally!. It's laughable, really. I paid my ticket - I don't expect to have to employ my imagination to do your job, Hollywood! And don't even get me started on the theatre.
 
...and all PP would take to make it work better is for it to be simpler, with automated decisions (ie: remove the entire meta bouard-game), and some more engaging/logical tasks instead of the same grind mini-games that have been available to us since last year ;)

It's funny that when people say that they feel the game lacks depth or variety very often they are told to use their imagination, when imagination seems to be the vital ingredient lacking in FD's development.
 
You know what? I get that. Some of these made-up books they call "novels" expect me to use my imagination. What's all that about, then? Surely they can just make a movie? But that's no solution, either. Some of these fictional movies will have Daniel Day-Lewis in them. We're apparently expected to pretend that he is not Daniel Day-Lewis, but Shouty American Moustache Man. I know who Daniel Day-Lewis is - he doesn't sound anything like that normally!. It's laughable, really. I paid my ticket - I don't expect to have to employ my imagination to do your job, Hollywood! And don't even get me started on the theatre.

Suspension of disbelief is not the same thing as creative intelligence.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom