HAHA sorry for the caps but laughing loudly. Okay I'm flying a ASP! I have the best for the rest of the slots but the fuel scoop (A1) Sucked lol. I was just wondering what to actually shoot for cause running around everywhere trying find one was driving me nuts. I want out of Civ space. I feel dirty here and need to get back out! I have 7.2 million right now but when I get back I will be able to buy the best one but I need the best that I can afford right now. Thanks for the replies and stupid on me for not letting everyone know what I was in.
Hmm definitely you can do improvements on that!
See, the letter tell us about the qualities of the module and the number about its size. A number 1 is the smallest possible. A letter A is the highest and best performance module. So this one, "is small but performs wonders"
The Asp has 7 internal compartments -
1 size 6
1 size 5
3 size 3
2 size 2
You can put a number 3 in a size 5 compartment but not in a size 2. It won't fit.
So, sure, you can fit a number one in any of those, but, wouldn't that be wasting space and potential performance?
You want big, and high performance module!! Provided you got the credits, the highest possible scoop in the Asp is a 6A.
With that being said, turns out that the 6A costs millions and millions and the performance is not all that much better than a 6B which is much cheaper.
From then on, you can use any combination that suits you better. Remember, B are high performance but also heaviest, D are the lightest ones, C are better than D in performance but also heavier, and not as good performance as B, etc.
I have an Asp, and because I dont mind spending 3 mins scooping, I have a 3A. 6A is 42 secs refueling,but also 28MM cr. 6B is only 5 secs slower but at 7MM saves you 21MM in comparison.
5A is 55sec but 9MM credits. So forth and so on.
Scoops have no mass so no effect on the jump range.
You can play with the options in ED Shipyard
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