Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
usually by exaggerating any perceived griefing. Very tiresome now.

It only takes once, you can eat at a restaurant 100 times and enjoy the food but you get one really bad waiter with one poorly cooked meal and you'll likely tell your friends not to go there anymore.
 
Perhaps griefing could be dealt with by having a sarcastic ship AI, you are in your big bad ship attacking new players and its saying to you "Really? This is how you get your jollies, are you compensating for something" and your yelling shut up computer and leave in a sook.
 
There is no policy on griefing because its a relative term. Hackers and cheaters however are a different kettle of fish. There are processes to shadowban these. I'm pretty sure alot of the KoS kiddies have cheated (i.e. shield hacks etc.)

Easy solution: Get a posse together and hunt them down.

Exactly that. +1 CMDR Schmack.
This I think would be a hell of a lot of fun for all, except the lil psychos that we would immolate. We need some wings of Punishers I am thinking ...

You think players killing players for fun is griefing. Others disagree with you. That's why there is a solo mode, but I wouldn't recommend it. Better to learn how to fight or how to run and accept that sometimes, there's nothing you can do. This is Elite.

I couldn't say it better myself. +1 for you Capt. Jack. The danger generates massive amounts of adrenaline, and I am a junkie. I died a few times at the heartless hands of CMDRS and they were always edge of the chair events.

What is your definition of griefing?

The Code of Conduct that you linked to spells out pretty clearly what is not permitted. Unless otherwise posted in one of their policy pages, anything else would assume to be permitted.

- - - Updated - - -



Ah, but under the Code of Conduct and Terms of Use, which hunting is a violation of the rules. :)

Ah, but which witch is which? You are referring to name and shame, banned on our civilized forum. However there is a little thing called the Elite Dangerous subreddit where hunters could point out this weeks pain in the necks.

Griefing (AKA killing a player without warrant and just cause, especially those that aren't in combat optimized ships, and similar) is permitted. Cheating isn't. That's the nature of this game, like it or not, so just plan on it and compensate for it accordingly.

Cheater/hackers are a bane on our existence, time for FD to put the big boy pants on and punish them correctly. Big yellow stripe down their ship, which should be a Hauler with two teeny tiny pulse weapons, and they are stuck there for a month. Not a shadow ban per se, but humiliation amongst their peers. The lulz players want attention, lets give them some. Do it FD. Just for the giggles.

In the bible, the supreme ruler said people have a choice to be good of bad and the world is imperfect. In Elite the supreme Braben says the same about the gallaxy! ;) The Braben is in good company I say.
Never heard of that book. Sounds like archaic dogma to me. The game is a social experiment, sponsored by Cambridge University. The Braben has no equal and smiles at us over a constantly changing coffee cup filled with Tia Maria and Columbian.

May the Flying Spaghetti Monster dangle His noodley appendages in The Braben's direction.

We are off-topic, and griefing discussions have been done to death already already.

o7 CMDRS Fly Safe, there be monsters.
 
Last edited:
Everytime this thread starts to die.. someone creates a thread to merge with it.
Or someone creates a thread which ends up having discussion that hints at the open/groups/solo issue (what topic wouldn't? it's such a glaring flaw in the game that pervades every aspect).
 
Last edited:
A lot of the issues here could be solved by giving the players an option to turn off their hollow radar icon, making them indistinguishable from NPCs.
 
A lot of the issues here could be solved by giving the players an option to turn off their hollow radar icon, making them indistinguishable from NPCs.
It's funny - I've dealing with a bug since PowerPlay that causes this very thing to happen (I see all CMDRs as solid radar blips). In situations where I've been undermining, etc., and engaging with enemy powers - it hasn't stopped me. Only mildly annoying to have to scan through each target to find the humans.
 
Or someone creates a thread which ends up having discussion that hints at the open/groups/solo issue (what topic wouldn't? it's such a glaring flaw in the game that pervades every aspect).


Solo/Group/open isn't a flaw except for those who believe everyone should play like they do, which FD does not want.. "Play your way" not "Play LetoAtreides2's way"
 
Solo/Group/open isn't a flaw except for those who believe everyone should play like they do, which FD does not want.. "Play your way" not "Play LetoAtreides2's way"
I know this topic has been beaten to death, but since you mentioned otherwise, let me explain why I think it's a flaw. Of course, this stuff has been said before, but why not.

What am I in favor of? Incentivizing open. Mildly, but still substantially. I want traders to make the honest decisions "do I trade in Solo where it's safe, or do I trade in Open, where I could make more money?" This would be a gameplay decision, like any of the others you can make in this game. It's not disallowing players to "play how they want," just giving them another choice akin to "do I trade in this system, or in this other system?"

You see, this whole game suffers from a completely broken risk-vs.-reward philosophy. This is the most glaring example. Incentivizing Open would make Open-mode the full-ecosystem of traders/pirates/bounty-hunters that was so envisioned for the (multiplayer aspects of) this game.
 
I know this topic has been beaten to death, but since you mentioned otherwise, let me explain why I think it's a flaw. Of course, this stuff has been said before, but why not.

What am I in favor of? Incentivizing open. Mildly, but still substantially. I want traders to make the honest decisions "do I trade in Solo where it's safe, or do I trade in Open, where I could make more money?" This would be a gameplay decision, like any of the others you can make in this game. It's not disallowing players to "play how they want," just giving them another choice akin to "do I trade in this system, or in this other system?"

You see, this whole game suffers from a completely broken risk-vs.-reward philosophy. This is the most glaring example. Incentivizing Open would make Open-mode the full-ecosystem of traders/pirates/bounty-hunters that was so envisioned for the (multiplayer aspects of) this game.


And as it has been pointed out multiple times before, traders do not like being others prey.. They are not your content. Even the pirate King Jordan made the comment that even if pirates followed his example, to many hitting traders would still cause them to leave open.

You are right though.. the risk/reward is way off.. because there is no real penalty for those who want to misbehave.. so they continue to and others don't want to put up with them. So they go to group or solo. So if there is any flaw in Solo/Group/Open it is in the behavior of players.
 
I know this topic has been beaten to death, but since you mentioned otherwise, let me explain why I think it's a flaw. Of course, this stuff has been said before, but why not.

What am I in favor of? Incentivizing open. Mildly, but still substantially. I want traders to make the honest decisions "do I trade in Solo where it's safe, or do I trade in Open, where I could make more money?" This would be a gameplay decision, like any of the others you can make in this game. It's not disallowing players to "play how they want," just giving them another choice akin to "do I trade in this system, or in this other system?"

You see, this whole game suffers from a completely broken risk-vs.-reward philosophy. This is the most glaring example. Incentivizing Open would make Open-mode the full-ecosystem of traders/pirates/bounty-hunters that was so envisioned for the (multiplayer aspects of) this game.


Traders already make game play decisions: Do I play in open with social contact, or do I go about my chosen task in <other mode>. Choice. It also REWARDS the trader based upon what he most prioritised for him playing time. Nothing broken there, moving on.

Risk-vs-reward has been debunked and discussed so much I'm appalled that people still don't understand. The rewards for open are there. They are the same as the reasons and the difficulties of playing in open. OTHER PEOPLE. You don't play in open for any other reason EXCEPT TO PLAY WITH OTHER PEOPLE. The material rewards are the same across all modes as this is the only way to equalise the modes because player activity is never guaranteed.


Incentivizing open would not get people who want to play open to play open more. It would briefly satisfy people that already play in open and soon they'd be back to ask for more changes. Nothing else. It does nothing to cure the issues with open for those people who are marginally on the fence about the mode, it just artificially inserts imbalance among the modes from the system side. As has been said before many, many, many times.
 
Last edited by a moderator:
Congratulations! I don't think I've seen more incorrect assumptions and misunderstandings in one post since Mouse declared he was captain of the USS Titanic and sank himself in the bathtub. You win a gold star and the dead horse trophy of the week. So envisioned? I never envisioned any 'ecosystem' that requires murder-psycho, posturing, alpha male berks in space ships. There's no need to support that kind of antisocial behavior except to make it more difficult - society spoke on that thousands of years ago.
Have you ever even played in Open? It's not even like that at all. I found it quite fun - though it would be better if this full "ecosystem" were there (even as a trader).
 
Last edited:
Just curious - how do people envision "incentivising" open play? Because I'm thinking about different trade prices, bounties, missions, PowerPlay...

I can't image another way to do this except a second BGS. Can you?
 
Just curious - how do people envision "incentivising" open play? Because I'm thinking about different trade prices, bounties, missions, PowerPlay...

I can't image another way to do this except a second BGS. Can you?
I can. Flat percentage gains on anything you "earn" in the game - e.g. trade profits (not the prices themselves), reputation with minor factions, merits, bounty vouchers, mission payouts, etc.

It would affect how the player is rewarded - not how the background sim is run.
 
Last edited:
You are right though.. the risk/reward is way off.. because there is no real penalty for those who want to misbehave.

Open-PVP advocates want "incentives" or "rewards" for playing in the "anything goes" mode, but this must cut both ways; there'd have to be higher and harder penalties towards needless and frequent PKing for tearjoy. Also for cheating/hacking the client.
 
Open-PVP advocates want "incentives" or "rewards" for playing in the "anything goes" mode, but this must cut both ways; there'd have to be higher and harder penalties towards needless and frequent PKing for tearjoy. Also for cheating/hacking the client.
I wouldn't be opposed to this.
 
Congratulations! I don't think I've seen more incorrect assumptions and misunderstandings in one post since Mouse declared he was captain of the USS Titanic and sank himself in the bathtub.


Hey now.. you told me it was Bacon flavored Rum, not Antarian Ale... that stuff is almost 100 proof.. I am not responsible for actions done while under the effects... and how much to destroy that video?
 
Hey now.. you told me it was Bacon flavored Rum, not Antarian Ale... that stuff is almost 100 proof.. I am not responsible for actions done while under the effects... and how much to destroy that video?

The drunks of sol have no intention of deleting any training videos.
 

Robert Maynard

Volunteer Moderator
I can. Flat percentage gains on anything you "earn" in the game - e.g. trade profits (not the prices themselves), reputation with minor factions, merits, bounty vouchers, mission payouts, etc.

It would affect how the player is rewarded - not how the background sim is run.

Surely the "reward" for playing in Open is playing among others?

If players were awarded across the board for playing in Open then most of the bonus would be misdirected, in my opinion, as the vast majority of Open is exactly the same as Solo, i.e. devoid of other players.

An alternative approach would be for players who are attacked by other players to lose less on destruction of their ship - less loss is a bonus that is only paid after an adverse encounter, not all the time.

Also, Open players already receive a bonus - being able to form a Wing, safety in numbers, receive trade dividends, share bounties, etc. - Solo players can't do that.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom