Actually, the publication date of that video was Sep 30th, 2014.
Ha, that'll teach me to go by the comment dates
Actually, the publication date of that video was Sep 30th, 2014.
Its the size in-game they're going to make them, not they're real size. If they can replicate the real size in-game, well that's great, but they have to offset it with performance (thinking xbox).
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So it is in-game size I'm interested in. What do they consider planet size. For instance in Space Engineers they're introducing planets, these are thought to be anything over 120km diameter. In Empyrion they're around 8km diameter at present. NMS has also said planet size, although they don't mention what that is. When devs say something then not actually mention a size in-game, I start to wonder why not.
Now they have tested a little over 3000km in Space Engineers to match the smallest planet size, it works o.k. but then you have to think, are you going to step out of the space side i.e. loading screen into the planet side, then run that separately or are they going to be as Space Engineers are i.e. seamless, no false loading screens. Therefore reducing them to afford performance.
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Just wondering after the term planet size planets was used. What size do players think these are in-game now, my estimates are around half a km at a guess, that's because they can set any wall to stop us getting close. Which of course they have, then state the planets are huge, we wouldn't know for sure until we can fly around them or into the atmosphere and see for ourselves. I make 2-3km planets and put them into Space Engineers now. They look larger than the one in the trailer for Horizons, but its unclear and it interests me.
Also mining these planets and/or getting out and walking around (if there is gravity), just clarifying what terms mean to FD (planet size, planets) .
I like how "planetary landings" consist of asteroids and no atmosphere planets.
Wait, is this true? Then why ask for 50 euros, if we can't even land on the only interesting planets?
Wait, is this true? Then why ask for 50 euros, if we can't even land on the only interesting planets?
Can't wait for NMS and SC to arrive.
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Right now ED is in the impossible position of being a released (and in progress) game, but having to compete against the potential and hype of two unreleased games.
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Yeah if SC or NMS live up to their potential then they're going to blow ED out of the water.
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If SC is as good as Chris Roberts says it will be, then ED is in serious trouble.
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If NMS can pull some game play out to match the undeniably pretty psychedelic visuals, ED will struggle.
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There's no way of knowing how good these games are going to be until release. They might fail hard and ED will look great by comparison.
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Until then ED is a reality competing with a dream, and the dreams will always look better.
Wait, is this true? Then why ask for 50 euros, if we can't even land on the only interesting planets?
I'm sure that planetary landings and driving a buggy around on them will not be the ONLY new feature for Horizons, I'm sure the devs will add a few more features.
I'll be getting it when it's released.
Anyone remember when we were kids we just used to play games and enjoy them? We'd have our mates over, play games for a couple of hours rather than 8 hour marathon sessions. If we didn't like a game, we'd play something else.
When did people become so militant?
Okay.
How's everything else going? Family well?
I like how "planetary landings" consist of asteroids and no atmosphere planets. Reason, they dont have the resources to do it any other way. Cant make a new flight system for atmospheric flight. Cant do true procedural generation. And its not due to a lack of skill, but a lack of funding. Well, you fanboys wanted it so bad, here it is. Enjoy a half baked expansion whil bugs a year old still persist and the universe is bland and barren. ED had one chance to weather the two incoming hurricanes of SC and NMS, and that was to fit a niche and not tryin g to compete. I loved ED untill I ran out of things to do. Props to Braben and co for making a fun game. But now i must mourn the dangerous.
Well certainly I believe the planet posted in the recent video, although dated from Sept 2014 is around 25km diameter ap, scale wise, when looking at it from a landing point of view (point of clipping in the vid). I looked for other videos more current, I saw only one, but it seems a warning comes up and you can't approach them now. Not sure, but there you go.
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I do honestly believe it will be the same as we have now, when planetary landings arrive. My belief is that there will be loading screens to get down to the surface, similar to other games. If this was a single universe model, you could fly from one planet to another easily, many games have it. Plus of course fly directly to the surface, no cut scenes or loading screens (jump drives etc).
The planets we see in-game 'now', are either very small i.e. 25-30km if not less, or are hollow forms (still of that size 25-30km) you could simply fly through if you could get down to the smooth surface and there were no restrictions, i.e. fly straight through and out the other end.
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Now I know that's not a popular view, but until proved otherwise by FD, which will be when Horizon comes, because having seen the trailer, the first planet looks to be a glorified asteroid minus everything other than rocks, which is not hard to replicate in-game and also probably around 20-30km diameter. A full size planet on the other hand !
I think, not 100% sure, there is great kidology going on at FD.
Anyway that's what I believe is the case, either small planets or non at all at the moment in-game, well certainly not solid ones. Plus loading screens, try as some might, to say otherwise.
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Just my view, but we'll see.![]()
Well certainly I believe the planet posted in the recent video, although dated from Sept 2014 is around 25km diameter ap, scale wise, when looking at it from a landing point of view (point of clipping in the vid). I looked for other videos more current, I saw only one, but it seems a warning comes up and you can't approach them now. Not sure, but there you go.
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I do honestly believe it will be the same as we have now, when planetary landings arrive. My belief is that there will be loading screens to get down to the surface, similar to other games. If this was a single universe model, you could fly from one planet to another easily, many games have it. Plus of course fly directly to the surface, no cut scenes or loading screens (jump drives etc).
The planets we see in-game 'now', are either very small i.e. 25-30km if not less, or are hollow forms (still of that size 25-30km) you could simply fly through if you could get down to the smooth surface and there were no restrictions, i.e. fly straight through and out the other end.
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Now I know that's not a popular view, but until proved otherwise by FD, which will be when Horizon comes, because having seen the trailer, the first planet looks to be a glorified asteroid minus everything other than rocks, which is not hard to replicate in-game and also probably around 20-30km diameter. A full size planet on the other hand !
I think, not 100% sure, there is great kidology going on at FD.
Anyway that's what I believe is the case, either small planets or non at all at the moment in-game, well certainly not solid ones. Plus loading screens, try as some might, to say otherwise.
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Just my view, but we'll see.![]()
WTH have you seen a fanboy on these forums? Also have you tried the game play for SC?