Told you so.

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Actually, the publication date of that video was Sep 30th, 2014.

Ha, that'll teach me to go by the comment dates ;) Either way, it's as good a video of the scale of the planets close up as we've got, even though it's just a smooth textured terrain that doesn't work properly.
 
Its the size in-game they're going to make them, not they're real size. If they can replicate the real size in-game, well that's great, but they have to offset it with performance (thinking xbox).
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So it is in-game size I'm interested in. What do they consider planet size. For instance in Space Engineers they're introducing planets, these are thought to be anything over 120km diameter. In Empyrion they're around 8km diameter at present. NMS has also said planet size, although they don't mention what that is. When devs say something then not actually mention a size in-game, I start to wonder why not.
Now they have tested a little over 3000km in Space Engineers to match the smallest planet size, it works o.k. but then you have to think, are you going to step out of the space side i.e. loading screen into the planet side, then run that separately or are they going to be as Space Engineers are i.e. seamless, no false loading screens. Therefore reducing them to afford performance.
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Just wondering after the term planet size planets was used. What size do players think these are in-game now, my estimates are around half a km at a guess, that's because they can set any wall to stop us getting close. Which of course they have, then state the planets are huge, we wouldn't know for sure until we can fly around them or into the atmosphere and see for ourselves. I make 2-3km planets and put them into Space Engineers now. They look larger than the one in the trailer for Horizons, but its unclear and it interests me.
Also mining these planets and/or getting out and walking around (if there is gravity), just clarifying what terms mean to FD (planet size, planets) .

I think we can count on scale with planetary landings. The whole elite franchise, going back 30 years, is based around the shear wonder that a 400 billion star galaxy will generate. They tend to do things to scale which is why they procedurally generate everything for the galaxy. This by itself is a great deal of work and they have been working on it for a very long time. Where FD has a harder job to do, in my opinion, is seeding interesting things to do in a galaxy made to scale and now for Planets made to scale.

Rocky planets with no Atmosphere are just the first step in a much larger goal of making the galaxy incredibly big, interesting and to Scale.

I am looking forward to the journey


and yes....I used the word Scale a few to many times :)
 

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Wait, is this true? Then why ask for 50 euros, if we can't even land on the only interesting planets?

Planets with atmospheres is a colosal undertaking. Doing airless planets and moons is the first step. There is more to Horizon then just this one expansion as well as it is a "season" of expansion as they call it. An airless moon can be interesting as well you know :)
 
Can't wait for NMS and SC to arrive.
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Right now ED is in the impossible position of being a released (and in progress) game, but having to compete against the potential and hype of two unreleased games.
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Yeah if SC or NMS live up to their potential then they're going to blow ED out of the water.
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If SC is as good as Chris Roberts says it will be, then ED is in serious trouble. ​​
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If N​​MS can pull some game play out to match the undeniably pretty psychedelic visuals, ED will struggle.
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There's no way of knowing how good these games are going to be until release. They might fail hard and ED will look great by comparison.
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Until then ED is a reality competing with a dream, and the dreams will always look better.


Got to give an credit for you..... You only right about one thing... "IF". So far both in development and both still have to pull off what they have promised "IF" they can pull off......

ED is live and running .
 
I'm sure that planetary landings and driving a buggy around on them will not be the ONLY new feature for Horizons, I'm sure the devs will add a few more features.

I'll be getting it when it's released.
 
Star citizen a hurricane.

Nice joke make. Not as nice as the joke of them trying to sell modules for hundreds of dollars.

No mans sky on the other hand is a serious competition and I'm looking forward to playing that game for myself.

- - - Updated - - -

I'm sure that planetary landings and driving a buggy around on them will not be the ONLY new feature for Horizons, I'm sure the devs will add a few more features.

I'll be getting it when it's released.

We already know they adding a loot and craft systems.
 
Right... of course.
there will be more detail on planets than you think. and it will be airless planets , then atmosphere and then ones with life.
SC looks ''ok'' but elite is the best
 
I like how "planetary landings" consist of asteroids and no atmosphere planets. Reason, they dont have the resources to do it any other way. Cant make a new flight system for atmospheric flight. Cant do true procedural generation. And its not due to a lack of skill, but a lack of funding. Well, you fanboys wanted it so bad, here it is. Enjoy a half baked expansion whil bugs a year old still persist and the universe is bland and barren. ED had one chance to weather the two incoming hurricanes of SC and NMS, and that was to fit a niche and not tryin g to compete. I loved ED untill I ran out of things to do. Props to Braben and co for making a fun game. But now i must mourn the dangerous.

Wish there was down votes :) Life treating you well?
 
Yeah he fracking told us alright. Damn, what are all of us suppose to do now!? Oh no!!! Oh our game!?
If OP hadn't come here and told us the truth i dont know what i would have done! Thank you so much OP! Finally i can move on...
 
Well certainly I believe the planet posted in the recent video, although dated from Sept 2014 is around 25km diameter ap, scale wise, when looking at it from a landing point of view (point of clipping in the vid). I looked for other videos more current, I saw only one, but it seems a warning comes up and you can't approach them now. Not sure, but there you go.
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I do honestly believe it will be the same as we have now, when planetary landings arrive. My belief is that there will be loading screens to get down to the surface, similar to other games. If this was a single universe model, you could fly from one planet to another easily, many games have it. Plus of course fly directly to the surface, no cut scenes or loading screens (jump drives etc).
The planets we see in-game 'now', are either very small i.e. 25-30km if not less, or are hollow forms (still of that size 25-30km) you could simply fly through if you could get down to the smooth surface and there were no restrictions, i.e. fly straight through and out the other end.
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Now I know that's not a popular view, but until proved otherwise by FD, which will be when Horizon comes, because having seen the trailer, the first planet looks to be a glorified asteroid minus everything other than rocks, which is not hard to replicate in-game and also probably around 20-30km diameter. A full size planet on the other hand !
I think, not 100% sure, there is great kidology going on at FD.
Anyway that's what I believe is the case, either small planets or non at all at the moment in-game, well certainly not solid ones. Plus loading screens, try as some might, to say otherwise.
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Just my view, but we'll see. :D
 
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Well certainly I believe the planet posted in the recent video, although dated from Sept 2014 is around 25km diameter ap, scale wise, when looking at it from a landing point of view (point of clipping in the vid). I looked for other videos more current, I saw only one, but it seems a warning comes up and you can't approach them now. Not sure, but there you go.
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I do honestly believe it will be the same as we have now, when planetary landings arrive. My belief is that there will be loading screens to get down to the surface, similar to other games. If this was a single universe model, you could fly from one planet to another easily, many games have it. Plus of course fly directly to the surface, no cut scenes or loading screens (jump drives etc).
The planets we see in-game 'now', are either very small i.e. 25-30km if not less, or are hollow forms (still of that size 25-30km) you could simply fly through if you could get down to the smooth surface and there were no restrictions, i.e. fly straight through and out the other end.
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Now I know that's not a popular view, but until proved otherwise by FD, which will be when Horizon comes, because having seen the trailer, the first planet looks to be a glorified asteroid minus everything other than rocks, which is not hard to replicate in-game and also probably around 20-30km diameter. A full size planet on the other hand !
I think, not 100% sure, there is great kidology going on at FD.
Anyway that's what I believe is the case, either small planets or non at all at the moment in-game, well certainly not solid ones. Plus loading screens, try as some might, to say otherwise.
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Just my view, but we'll see. :D

You actually think the planets in E: D are only 20-30 km diameter huh? I think you might be underestimating just a wee bit there laddie.......
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For what it's worth, I reckon the body in the Horizons trailer is more like a small moon than a planet.
 
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They said many times that everything is, and will be 1:1, and that you fly seamlessly from space to surface. If things don't look big enough to you atm, you need to take several things into account:

- FOV plays a big role in how we perceive scale, maybe try adjust it?;
- we're not used to seeing planets from space. Them being in space, without anything close to them for size reference, doesn't help - plus, we spend most of our time quite far away from them.. if you thing 1 LS is close, think again (or go to a RES in a ring of a Jupiter sized gas giant, look towards the planet through he asteroids the ring is made and tell me if it still looks small;
- you seem to be basing part of your predictions for Horizons based on a pre-rendered video, the absolute worst way to judge scale.

Now, I work in the game dev industry as a 3d modeler, as such understanding intricacies of computer generated 3d space, and how our perception works when perceiving scale kind of comes with the territory. From what I've seen so far of Elite I do believe everything is 1:1 already and will continue to be. This argument is beginning to remind me of people still claiming the Earth is flat despite tons of evidence to the contrary a little, because honestly.. scale's been said, shown and demonstrated. Have you ever docked to one of those big stations in close orbit of an Earth-sized ELW? Those big stations are several km across, do you honesly think the earth sized it's orbiting is just 10 times bigger?

Of course, you can choose to believe what you want, but really, I know how perspective works and how easily people get confused when you go to scales different to human scale. It's 1:1.
 
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Well certainly I believe the planet posted in the recent video, although dated from Sept 2014 is around 25km diameter ap, scale wise, when looking at it from a landing point of view (point of clipping in the vid). I looked for other videos more current, I saw only one, but it seems a warning comes up and you can't approach them now. Not sure, but there you go.
.
I do honestly believe it will be the same as we have now, when planetary landings arrive. My belief is that there will be loading screens to get down to the surface, similar to other games. If this was a single universe model, you could fly from one planet to another easily, many games have it. Plus of course fly directly to the surface, no cut scenes or loading screens (jump drives etc).
The planets we see in-game 'now', are either very small i.e. 25-30km if not less, or are hollow forms (still of that size 25-30km) you could simply fly through if you could get down to the smooth surface and there were no restrictions, i.e. fly straight through and out the other end.
.
Now I know that's not a popular view, but until proved otherwise by FD, which will be when Horizon comes, because having seen the trailer, the first planet looks to be a glorified asteroid minus everything other than rocks, which is not hard to replicate in-game and also probably around 20-30km diameter. A full size planet on the other hand !
I think, not 100% sure, there is great kidology going on at FD.
Anyway that's what I believe is the case, either small planets or non at all at the moment in-game, well certainly not solid ones. Plus loading screens, try as some might, to say otherwise.
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Just my view, but we'll see. :D

https://en.wikipedia.org/wiki/Procedural_generation
 
WTH have you seen a fanboy on these forums? Also have you tried the game play for SC?

(Fanboy). Here I am !,...72 years and happily whimpering like a puppy...All Fdevs work is going as planned; the later seasons will have the atmospheric landings, weather systems, undergrowth, trees and animal life

"Doesn't understand 'Procedural programming'? I almost sprayed my 'baby food' over my keyboard...
 
Funny post mrsanders. The size of the planets as the OP sees them can easily be disproved by flying away from a station and keeping it between you and the planet/moon it orbits. Travel far enough away and then turn around and fly back keeping its distance to you in check. I haven't done this in a while so I don't know whether they have made improvements as far as draw distance is concerned but from memory the Coriolis stations heave into view at around 52-53km distant. Keep a note of how the planet they orbit changes very little in apparent size as you close with the station.

You can quite easily tell that these are not on the scale as something like Freelancer. In fact I suggest anyone to go back and play that for a bit and fly around near one of the planets in that game. There you will definitely get the feeling of how small they really are. Then come back to ED for a comparison.
 
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