I think this thread needs some clarification on whats being discussed here. I think many people r blurring the edges of standard gaming composites so ill try to summarise
It looks to me like people are getting mixed up between CLASSES, SKILLS, CAREERS, REPUTATIONS, BONUSES, BUFFS, GUILDS, RANKS so ill try to define each one and assess its relevance to the E4 and the standard Elite universe we all know
Firstly we need to make a clear separation between where the pilot and the ship stands within the game and what bonuses/buffs can be added to each. I personally agree with most people that the skill of the pilot should not in anyway be simplified through gaining bonuses in the game. Elite has always been about the player himself having to learn and develop in order to progress further. Giving players 'easymode' in fights just cos they gained a character bonus is 100% not the route this game should take. Combat should remain about the skill of the player.
However, the ships and technology in the game should be open to bonuses and development.
SKILLS
This is something which applies the avatar/character that the player creates at the start of the game. As explained above its not a good idea for anything related to combat for Elite. I do think its got a place for skills connected to trading, manufacturing, building, exploring, repairing etc. The skills a pilot would need while docked or basically running around spacestations and planets.
I think one great skill should be added into the game and its not been mentioned yet - Engineer. It would be awesome for a player to learn and improve his engineering skills and this could work down various sub-paths. For example Ship repairs, Weapon technology, Defensive/shield technology, Propulsion/Drive technology. The system would simply add a few % to the numbers of each ship part or upgrade u have added to your ship. This would not be game-breaking and would open a whole new area of the game to sink your time into.
They could even add into the game very very rare materials which can only be found at the far reaches of the universe which are needed for the very high end of these upgrades... good or bad idea?
CLASSES
This is where a player will select 1 type of character he wants to play in the game during the character creation. This only really works in an MMO environment where its boring to have everyone in the game the same, so u mix up the population by making them all different classes. These classes r also forced to interact if they want to progress further into the game.
I cant see how classes can add anything to a single player Elite4 unless im missing something?
CAREERS
We have a great collection of possible careers listed in this thread and i do think there is also room to somehow incorporate these ideas into the game. I dont think it works to label your character with 1 specific career, as others have mentioned, this isnt in the spirit of what Elite is all about. But i do think there is room for careers within Guilds and thats next...
GUILDS
Ok i admit Guilds is not the best term for this but it forces readers to look at this in a different way
If anyones played Oblivion they will understand the concept of Guilds im getting at here. Elite has massive room for adding a plethora of factions, governments, religious orders, Industrial conglomorates, criminal gangs etc. which u can join during your game and progress up their ranks. This is very much in the spirit of Elite and has been done on a basic level previously. You can work on whatever faction u like at your own pace or simply ignore them.
It can work with a Reputation system whereby ur given various opportunities to add to your reputation with a specific faction through missions, trading etc. Id like to see titles as rewards for reaching certain goals with these factions too, or maybe open up new technology parts or even ships for purchase
BONUSES
You could find various permits, medals and special items in the original games and they each opened a particular door in the game. These i guess are the closest to bonuses weve had in Elite in the past. Im sure there will be plenty of these kind of items planned for E4
Sorry to kind of take this thread offtrack but i think this is the direction it was going in.. dont be too cruel with me
~Ende~