As another poster pointed out, the upgraded sensors can be useful for bounty hunting, finding targets at 8km can be a boon when trying to find your next victim in a RES site.
Please find the post from the dev if you can as ever since beta last fall its been known that higher level sensors do improve targeting. I haven't done a comparison in some time but when I compared D to A there definitely was increased range for turreted and gimbaled weapons. (And ask yourself this if there was no difference then why have A type as an option?)
Other than being able to lock onto a target in the first place the quality or size of the sensors plays no part in the accuracy of a turreted or gimballed weapon. Wish this myth would die but it appears miss-information like this persists despite many clarifications on the forums.
Here you gohttps://forums.frontier.co.uk/showthread.php?t=164277&p=2513067#post2513067
In other words, with A-grade sensors you will be able to lock-on to targets sooner - and that is all. It won't be more accurate at all.
This is it.A sensor are usefull only in a Res site...Otherwise, stick with the D rate class: you'll be fine.
P.S. What 's the point in 8C sensors - 160t but same range?
The game is rounding up the range, for whatever (stupid) reason.P.S. What 's the point in 8C sensors - 160t but same range?
Wow - thanks to everyone for their inputs - it has been very instructive and especial thanks to Ari for finding that link, certainly gives a definitive answer.
So I'll stick to my lightweight 8D sensors. Thanks again.
It's all fictional but personally I don't see those weights as abnormal. Take the Eagle for example, roughly the same as an A320, the Avionics bay on that aircraft weighs around 5T. The Anaconda is a beast
https://www.youtube.com/watch?t=10&v=N8L2BN-ZtKI
@Op - Personally I go for the best sensors, at the moment my Conda is configured for exploration so everything is D. For Combat I'll take A class sensors, jump range is still excellent for moving round inhabited spce
It makes no sense. Fit the radar and rwr from a f15 to a 747 and it will not get any heavier. It is sensors we are talking about not avionics.
Based on the information given by Mike Evans (thanks Ari Ben Zayn for finding the link) it is pointless for sensors on a large trading ship.
I also have to agree with Kyle Brennan, the hardware should be the same. It is absolutely that sensors would weigh in almost as much as a whole ship for larger vessels. This is just one more example of tonnage wastage and over priced module costs.
On top of all that, they should have a single slot for scanner upgrades. 4 ton worth of space should be able to hold every needed scanner in the game, no need to waste slots for it.
Here you gohttps://forums.frontier.co.uk/showthread.php?t=164277&p=2513067#post2513067
In other words, with A-grade sensors you will be able to lock-on to targets sooner - and that is all. It won't be more accurate at all.
Not really... No weapon shoots further than about 3km (and they won't do much damage at that range). So it doesn't make much sense to see targets at 8km in terms of weapon performance.Thanks for posting the link. Accuracy? I would definitely agree that the sensor type won't (and shouldn't) increase accuracy. It increases the lock range which is the benefit I see using A type versus D's. It's probably most noticeable when running turrets. And it's a big deal IMO.
Not really... No weapon shoots further than about 3km (and they won't do much damage at that range). So it doesn't make much sense to see targets at 8km in terms of weapon performance.
The lock on range for gimballed weapons or turrets stays the same. Only if your sensors perform under that range, it would make a difference. I'm not even sure if there are sensors as weak as that.