Anaconda Sensors

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Yep upgrading past D only gives you more HP for you sensors and the extra range. The range is hardly worth the loss in FSD jump range as 6km is good enough for a combat build of any ship.
 
I have to agree that if an Eagles 2A sensors that weigh 2.5 tons and can see 6km why does a 'condas 6C weigh 40 ton and can only see the same distance. I want to fit a 2A to my Anaconda........ when I get one.
 
As another poster pointed out, the upgraded sensors can be useful for bounty hunting, finding targets at 8km can be a boon when trying to find your next victim in a RES site.
 
As another poster pointed out, the upgraded sensors can be useful for bounty hunting, finding targets at 8km can be a boon when trying to find your next victim in a RES site.

"Belt Bounty Hunters" have additional tools to complentary the sensors.

8D is fine in a belt. You spot the targets visually even beyond the ranges of 8A.
You can spot engine trails up 20-25km.

If you know your bounty hunting stuff - incoming from your level or above (not inside the belt - aka not mining);
- you spot red trails at that distance, 20kms, it's a python.
- if it's wider than normal, it's a clipper.
- if it's weaving all over the place, more narrow than normal, it's a diamond back.
- if it's normal blue/white, it's a federal dropship.
- if it's non of the above, if these ships isn't spawning in wings, then you're not bounty hunting correctly. Get a new 'belt'.

If you can't spot these, you better get started spotting. Situational Awereness 101.
The extra 0.5 - 1 km for the scanner means 'nothing' in such a situation. You shouldn't have to 'wait for targets' to appear within sensor range in the situation I described above. They just keep coming.

Now ask yourself; Do you want to carry an additional 100t of cargo while bounty hunting?
With the wrong sensors you do just that. Turn-rate goes down, perhaps even multiple seconds.
 
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I am 100% sure that i read a dev post, stating that different sensor classes don't change accuracy. I know it doesn't help much. I just don't find the thread, then again i am tired. But if it's true with the sensibility regarding heat signature, it could make a difference against vessels with low heat signature.
I'll continue running D on the Anaconda until i don't care about my assets anymore
 
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Please find the post from the dev if you can as ever since beta last fall its been known that higher level sensors do improve targeting. I haven't done a comparison in some time but when I compared D to A there definitely was increased range for turreted and gimbaled weapons. (And ask yourself this if there was no difference then why have A type as an option?)


Here you go :) https://forums.frontier.co.uk/showthread.php?t=164277&p=2513067#post2513067

Other than being able to lock onto a target in the first place the quality or size of the sensors plays no part in the accuracy of a turreted or gimballed weapon. Wish this myth would die but it appears miss-information like this persists despite many clarifications on the forums.

In other words, with A-grade sensors you will be able to lock-on to targets sooner - and that is all. It won't be more accurate at all.
 
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-- Updated - - -

P.S. What 's the point in 8C sensors - 160t but same range?

Weird, in class 6 sensors, C rating has an extra Km range on D rating. If that's the case in Class 8, it makes no sense to upgrade but C rating, they're heavier, take more power and cost more for the same performance.
 
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P.S. What 's the point in 8C sensors - 160t but same range?
The game is rounding up the range, for whatever (stupid) reason.
So if your 8D shows 6km and 8C shows 6km, it means your 8D are actually 5,5km.

And wow, I never even looked at the weight of these things... I enjoy my 8A sensors, but thinking about the weight, I actually might reduce that and check what it does about the jump range.
 
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Wow - thanks to everyone for their inputs - it has been very instructive and especial thanks to Ari for finding that link, certainly gives a definitive answer.

So I'll stick to my lightweight 8D sensors. Thanks again.
 
Wow - thanks to everyone for their inputs - it has been very instructive and especial thanks to Ari for finding that link, certainly gives a definitive answer.

So I'll stick to my lightweight 8D sensors. Thanks again.

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I still sense some good in this forum.
 
It's all fictional but personally I don't see those weights as abnormal. Take the Eagle for example, roughly the same as an A320, the Avionics bay on that aircraft weighs around 5T. The Anaconda is a beast

https://www.youtube.com/watch?t=10&v=N8L2BN-ZtKI

@Op - Personally I go for the best sensors, at the moment my Conda is configured for exploration so everything is D. For Combat I'll take A class sensors, jump range is still excellent for moving round inhabited spce

It makes no sense. Fit the radar and rwr from a f15 to a 747 and it will not get any heavier. It is sensors we are talking about not avionics.
 
Based on the information given by Mike Evans (thanks Ari Ben Zayn for finding the link) it is pointless for sensors on a large trading ship.

I also have to agree with Kyle Brennan, the hardware should be the same. It is absolutely that sensors would weigh in almost as much as a whole ship for larger vessels. This is just one more example of tonnage wastage and over priced module costs.

On top of all that, they should have a single slot for scanner upgrades. 4 ton worth of space should be able to hold every needed scanner in the game, no need to waste slots for it.
 
It makes no sense. Fit the radar and rwr from a f15 to a 747 and it will not get any heavier. It is sensors we are talking about not avionics.

You have no idea what you are talking about... You start the sentence with 'fit the radar from an F15 onto a 747' and then expect to be taken seriously? Sensor suite or radar is part of an avionics package..

As mentioned previously, it's all a bit silly since we are talking about pretend space ships. Still, whatever systems installed needs to be integrated into the entire ship, with a massive ship like the Anaconda, I'm not surprised that a system like that weighs so much.
 
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Based on the information given by Mike Evans (thanks Ari Ben Zayn for finding the link) it is pointless for sensors on a large trading ship.

I also have to agree with Kyle Brennan, the hardware should be the same. It is absolutely that sensors would weigh in almost as much as a whole ship for larger vessels. This is just one more example of tonnage wastage and over priced module costs.

On top of all that, they should have a single slot for scanner upgrades. 4 ton worth of space should be able to hold every needed scanner in the game, no need to waste slots for it.

Or just make sensors more meaningful.

I'm ok from a gameplay perspective if I have to blow some crazy amount of credits in something if it lets me do neat things.

Like, what if the currently near useless high energy FSD wake scanner was just a function of C+ rated sensors?

And or something else interesting.
 
Just as an afterthought ...

I was doing a fetch and carry mission to a station I have not been to for a while so checked and sure enough there was the 8A sensors available. So I coughed up the extra 26Mil to fit them and see what was what.

One "kill some pirates" mission later (to rank up to Duke) and I don't really see much difference (excuse the pun) in the extra sensor range. If they made my 4B gimballed cannon more accurate I'd keep them and put up with the reduced jump range but in truth I'm gonna get my money back and go back to the 8D.
 
Here you go :) https://forums.frontier.co.uk/showthread.php?t=164277&p=2513067#post2513067



In other words, with A-grade sensors you will be able to lock-on to targets sooner - and that is all. It won't be more accurate at all.

Thanks for posting the link. Accuracy? I would definitely agree that the sensor type won't (and shouldn't) increase accuracy. It increases the lock range which is the benefit I see using A type versus D's. It's probably most noticeable when running turrets. And it's a big deal IMO.
 
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Thanks for posting the link. Accuracy? I would definitely agree that the sensor type won't (and shouldn't) increase accuracy. It increases the lock range which is the benefit I see using A type versus D's. It's probably most noticeable when running turrets. And it's a big deal IMO.
Not really... No weapon shoots further than about 3km (and they won't do much damage at that range). So it doesn't make much sense to see targets at 8km in terms of weapon performance.
The lock on range for gimballed weapons or turrets stays the same. Only if your sensors perform under that range, it would make a difference. I'm not even sure if there are sensors as weak as that.
 
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Not really... No weapon shoots further than about 3km (and they won't do much damage at that range). So it doesn't make much sense to see targets at 8km in terms of weapon performance.
The lock on range for gimballed weapons or turrets stays the same. Only if your sensors perform under that range, it would make a difference. I'm not even sure if there are sensors as weak as that.

lock on target is connected to heatsignature, so - the one reason i can find to put on better sensors for combat is if you fight stealth builds/ coldrunning builds/ pvp vs silent running. check out sandros post here: https://forums.frontier.co.uk/showthread.php?t=68069&page=5
"your ship has a signature, which describes how visible you are to other ship's sensors. .... "ships can be fitted with more powerful sensors that increase the distance that they can detect you, and that can push the auto-resolve distance out to around five hundred metres or more (good sensors are the silent runner's worst nightmare)"

e.g.: not every ship can be locked on 3 km away, if you have d sensors fitted. but i would consider this a rare use case on an anaconda.
 
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