The Star Citizen Thread v 3.0

Status
Thread Closed: Not open for further replies.
For me I always figured I would be in for the long haul in waiting for Star citizen. I just hope in the mean time we can gain some ground on the issues that is facing it because it won't be pretty at release as of now..
 

Confucios

Banned
Tabula Rasa went though 7 years of dev. Then they scrapped it and went with a new build for 3 years. Then 6 months of beta and 11 months after launch NcSoft kills it.

So your telling me they still have 5 more years until disaster?
Ok.

Except that chart is wrong because its missing the year CR (from his one statements, he also put in over $1million of his own money) put in before the kickstarter, so really its 3y 7mo. Or do you think they came up with that vid and "demo" instantly.
Better graph.
http://i.imgur.com/LqHcCeU.png

You are really comparing the making of a pitch movie (where the assets were just for show actually) with actually game development? Ok. Even if you count with that (which is wrong), 3y7m it's nothing for a game that is trying so much, reading the feature list of what their aiming It's like 2 full scale different games into one, (Single-Player & MMORPG). How many games are giving that option?

Seriously: The game is 2 years in the making, give them 3 more years, then collapse. :)

PS: Star-citizen-development-when-compared-to-other-crowdfunded-projects
 
Last edited:
So your telling me they still have 5 more years until disaster?



Will you really compare making a pitch movie (where the assets were just for show actually) with actually game development? Really? And even if you count with that, 3y7m it's nothing for a game that is trying so much as this one, have you read the feature list of what their aiming? It's like 2 full scale different games into one, (Single-Player & MMORPG). How many games are giving you that option?

Spending $1million making game assets and a demo in engine. Yes I count that as development, most people would. You really should count it when that was the original pitch, that he had all these game assets and all this work put in and he just needed more money to finish it in 2 more years. Why do you think people believed him when he said it would be in beta at the end of 2014, it was because they has supposedly put so much in already.

Go check out kickstarter, most of the game on there are asking way way less than 1million to make the full game. Descent: Underground only asked for 600k, Everspace only 244k. The fact that you want to just ignore a years worth of work and over $1million spent on development is just mind boggling, when so many developers only dream of getting that much to make their total game.
 
Last edited:

Confucios

Banned
Hasn't been clear by now that the "Star Citizen" game of 2012 is now aiming for a different, bigger, better completed game than before?
 
Hasn't been clear by now that the "Star Citizen" game of 2012 is now aiming for a different, bigger, better completed game than before?

So what? What does that have to do with SC start date or how long its been in development? I will answer for you as its clear, nothing. Do you wish to change the topic? If so that's fine.
 

Confucios

Banned
So what? What does that have to do with SC start date or how long its been in development? I will answer for you as its clear, nothing. Do you wish to change the topic? If so that's fine.

You get putted in context, lose your arguments then ask to change topic, ok that's fine, move along. Beating a dead horse anyway.
 

Jenner

I wish I was English like my hero Tj.
When all is said and done I think the article is interesting insofar as it's a peek into 'how the sausage is made' but shouldn't discourage backers. I think the kinds of issues mentioned must be quite common.

If the end product is half as awesome as promised no one will care anyway. :)
 
You get putted in context, lose your arguments then ask to change topic, ok that's fine, move along. Beating a dead horse anyway.

LOL how did i lose my argument? You attempted to change the subject, and didn't even try to address the points I made. Most likely because you were unable too. Its ok if you want to move on. Do you want to link to the part were I asked to change the subject? Oh that's right I asked if you did. You know because you tried to change the subject. If you wish to have a discussion the least you could do is read the post first.

As you seemed to have forgotten what the subject is. The subject is: When did development on SC start, How long has SC been in development.
 
Last edited:
Yeah, I saw the same article. I know someone who's already spent around $300 to buy a couple of ships, and still can't play.

I had to chuckle, since i got into Elite for $30 and can play all I want! :)
 
Yeah, I saw the same article. I know someone who's already spent around $300 to buy a couple of ships, and still can't play.

I had to chuckle, since i got into Elite for $30 and can play all I want! :)

Yes, but the value way is to buy life time pass for ED and the most basic ship package for SC. At least I think so.
 
Yes, but the value way is to buy life time pass for ED and the most basic ship package for SC. At least I think so.

A few months ago I thought that I would get SC and test it. After spending 5 minutes trying to understand how to buy it I closed the browser. Cannot understand buying all these ships in the online store. Seems they have way more funds than needed anyhow, they don't need my money.
 
I guess us ED'ers should feel lucky, but I feel for those who have actually helped SC financially and got zilch to show for it except a hangar, an arena, and loads of expensive ships.
 
Last edited:
A few months ago I thought that I would get SC and test it. After spending 5 minutes trying to understand how to buy it I closed the browser. Cannot understand buying all these ships in the online store. Seems they have way more funds than needed anyhow, they don't need my money.

I suppose the only point to buy all those ships is to be donating money as if the ship progression in game is similar to ED then you could have very many of them within a year of play. If the ship progression in game is much harder than ED then people will moan like crazy. For value one basic ship package now makes most sense, if you believe the game will be released.
 
Spending $1million making game assets and a demo in engine. Yes I count that as development, most people would. You really should count it when that was the original pitch, that he had all these game assets and all this work put in and he just needed more money to finish it in 2 more years. Why do you think people believed him when he said it would be in beta at the end of 2014, it was because they has supposedly put so much in already.

Go check out kickstarter, most of the game on there are asking way way less than 1million to make the full game. Descent: Underground only asked for 600k, Everspace only 244k. The fact that you want to just ignore a years worth of work and over $1million spent on development is just mind boggling, when so many developers only dream of getting that much to make their total game.

Whether or not you count $1 million and 10 guys working for a year to create a proof of concept video as development, the simple fact is that it is not in any way comparable to full on active development with entire studios and 200+ people working full time. All the other games in that graph counts just this (full studios working full time on the games in question), so including the initial 1 year of work for SC makes no sense in this context, or do you also think we should count Elite: Dangerous as having taken 14 years worth of development (probably upwards of 16 years by the time they deliver on the features promised back in 2000)?

The second paragraph is really quite misleading. None of those games are being developed with just the funds mentioned here (600k for Descent and 244k for Everspace), but has had significantly more funds invested in them from non-crowdfunded sources. Crowdfunding for the vast majority of games, is only meant as an additional source of funding and as a way of proving the viability of the project to external investors, it is only a rare few games like SC that get the entirety of their funds from crowdfunding.

Take Bloodstained for instance. They initially asked for just 500k, but as the creator later revealed, the full budget for the game was in fact $5 million, of which he had already lined up $4.5 million from investors. Luckily for them, they managed to secure $5.5 million through Kickstarter, and were thus not dependent upon external funding, but with games like Descent and Everspace only just hitting their targets (assuming Everspace doesn't make a massive sprint towards the end), they will still have to rely upon external investors.

LOL how did i lose my argument? You attempted to change the subject, and didn't even try to address the points I made. Most likely because you were unable too. Its ok if you want to move on. Do you want to link to the part were I asked to change the subject? Oh that's right I asked if you did. You know because you tried to change the subject. If you wish to have a discussion the least you could do is read the post first.

As you seemed to have forgotten what the subject is. The subject is: When did development on SC start, How long has SC been in development.

You start talking about the original kickstarter and the initially promised release date of 2014 (as part of a subject on how long SC has been in development for). Confucios pointing out that the reason behind the delay in the release date, stems from the change in scope, is not changing the subject. It is (as Confucios pointed out) bringing context to the subject, and not (as you claimed) irrelevant to the subject.
 
Last edited:
When you pre order anything you are taking a risk. I hope SC works out but am not prepared to take a risk on it myself - I'll happily pay retail when its ready if I like the look of it at that point.
I did back ED at kickstarter, and am delighted with how that turned out. The reason I backed one and not both was I had some trust in DB's execution. I liked the way he controlled the scope of the job and people's expectations. There were bumps - offlinegate and still plenty of unfulfilled ideas in the DDF, but overall it's certainly been successful.
 
I think that the problem for SC is that the hype has been so high that even if they turn out a decent game there will still be a lot of disappointment. As for when it will see the light of day I don't know, it's one of the main reasons I haven't spent a penny on it.
 
How come this thread got moved to the Elite Dangerous discussion area rather than remaining in the "other games" section?
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom