Spending $1million making game assets and a demo in engine. Yes I count that as development, most people would. You really should count it when that was the original pitch, that he had all these game assets and all this work put in and he just needed more money to finish it in 2 more years. Why do you think people believed him when he said it would be in beta at the end of 2014, it was because they has supposedly put so much in already.
Go check out kickstarter, most of the game on there are asking way way less than 1million to make the full game. Descent: Underground only asked for 600k, Everspace only 244k. The fact that you want to just ignore a years worth of work and over $1million spent on development is just mind boggling, when so many developers only dream of getting that much to make their total game.
Whether or not you count $1 million and 10 guys working for a year to create a proof of concept video as development, the simple fact is that it is not in any way comparable to full on active development with entire studios and 200+ people working full time. All the other games in that graph counts just this (full studios working full time on the games in question), so including the initial 1 year of work for SC makes no sense in this context, or do you also think we should count Elite: Dangerous as having taken 14 years worth of development (probably upwards of 16 years by the time they deliver on the features promised back in 2000)?
The second paragraph is really quite misleading. None of those games are being developed with just the funds mentioned here (600k for Descent and 244k for Everspace), but has had significantly more funds invested in them from non-crowdfunded sources. Crowdfunding for the vast majority of games, is only meant as an additional source of funding and as a way of proving the viability of the project to external investors, it is only a rare few games like SC that get the entirety of their funds from crowdfunding.
Take
Bloodstained for instance. They initially asked for just 500k, but as the creator later
revealed, the full budget for the game was in fact $5 million, of which he had already lined up $4.5 million from investors. Luckily for them, they managed to secure $5.5 million through Kickstarter, and were thus not dependent upon external funding, but with games like Descent and Everspace only just hitting their targets (assuming Everspace doesn't make a massive sprint towards the end), they will still have to rely upon external investors.
LOL how did i lose my argument? You attempted to change the subject, and didn't even try to address the points I made. Most likely because you were unable too. Its ok if you want to move on. Do you want to link to the part were I asked to change the subject? Oh that's right I asked if you did. You know because you tried to change the subject. If you wish to have a discussion the least you could do is read the post first.
As you seemed to have forgotten what the subject is. The subject is: When did development on SC start, How long has SC been in development.
You start talking about the original kickstarter and the initially promised release date of 2014 (as part of a subject on how long SC has been in development for). Confucios pointing out that the reason behind the delay in the release date, stems from the change in scope, is not changing the subject. It is (as Confucios pointed out) bringing context to the subject, and not (as you claimed) irrelevant to the subject.