None of the ships are designed for it and unless we completely neglect any notion of realism, all of them would crash immediately. You need actual wings with engines to fly within an atmosphere.
Then imagine the actual workload for FD. A vast amount of content which would have to look as good as the space flight, but more so the flight mechanics would have to feel right and immersive to the point where you really believe you're landing on an atmospheric planet. Then imagine the combat mechanics and all that balancing.
It's a whole new game and I hope they will never even spend a dime looking into the possibility of landing on atmospheric planets. ED should IMO never go beyond landing on airless bodies, which is exactly where the perfect frontier should be for a Space Combat Simulator.
And, there's still so much to do in space already.
In a decade or so, a new game might be able to pull it off. For now, let's let ED be what it is meant to be.
Then imagine the actual workload for FD. A vast amount of content which would have to look as good as the space flight, but more so the flight mechanics would have to feel right and immersive to the point where you really believe you're landing on an atmospheric planet. Then imagine the combat mechanics and all that balancing.
It's a whole new game and I hope they will never even spend a dime looking into the possibility of landing on atmospheric planets. ED should IMO never go beyond landing on airless bodies, which is exactly where the perfect frontier should be for a Space Combat Simulator.
And, there's still so much to do in space already.
In a decade or so, a new game might be able to pull it off. For now, let's let ED be what it is meant to be.