The patch is 30 GB.
omg... ;P
Well done CIG! I hope everyone enjoys it. My current internet situation stops me from downloading even if I was invited. Does anyone know if it's more than was shown at gamescom? Or how full of people it is? Maybe Jenner?
Social Module is already available to some backers in the PTU 1.2, as of Wednesday. Aug. 26, and "We'll be inviting additional players throughout the week to get additional stress testing." they say in the invite letter. If all goes well then the offical release is probably before the end of the month.
I wasn't necessarily referring to graphics fidelity, really. The visual styling feels dated...like things we've seen before and want to forget. Some of the pixel games and 2D scrollers coming out today look very fresh and modern, even though they are using simplistic graphics technology.
In my opinion, if I'm going to stare at a screen for an extended period of time, it should be appealing or at least familiar. Seeing silly looking armor (that is trying to be serious) and floor tiles that are vomit inducing (judging on the pics from Line of Defense) will detract from gameplay...for me. I'm not asking for a masterful piece of visual art, but care should be taken in making it appealing.
Now, Star Citizen while boasting high graphical fidelity and a enough pixels to drown a giraffe in, does have a visual styling that feels gritty and different. I'm not a huge fan of some of the design choices of the ships, but that is a personal judgement. They have an attention to detail that is unrivaled, to my knowledge.
Well, you did say "by Friday" and the PTU release was within that timeframe so you didn't say anything wrong.I stand corrected.![]()
I wonder if they are going to make their own-branded HOTAS the only one "officially" supported in-game with mouse parity.
The patch is 30 GB.
omg... ;P
Yeah this is why I stopped testing this game.
By the time I got into the game...it was time to redownload the client again.
I very much doubt that. Even a SC branded HOTAS is going to be produced by Saitek or Thrustmaster or CH Products. You really don't expect SC to only support that HOTAS and off all their other customers who already have other units?
I don't think I've ever had to say "this game has amazing gameplay but I won't play it because I dislike the graphics".. I've done the opposite countless times.
There's games which come out that have horrid graphics but so appealing gameplay that I've played them for ages.
I agree that their attention to graphical detail is amazing... but I don't agree on the visual style.
I don't think it's gritty at all and (apart from a few ships) I think it's very generic and unimaginative... but that's just my opinion.
It's very pretty and the idea is great, but they have a difficulty reconciling their artwork with their fidelity to physics, so the shapes of the ships and the distribution of the thrusters is all messed up and they end up having to fudge their own physics model in order to make things "work". It's the same with their controller schemes and other as yet to be decided game mechanics and yet they sell ships based off of those very mechanics they are undecided on. It's very confusing.
Good to see CIG finally hitting a delivery date. Hopefully the first of many.
It does look astounding. Can you play it with a DK2?
The SC HOTAS is confirmed to be Saitek and they are selling it under the guise that it will balance controllers by the inclusion of trackballs. I am not joking. Look it up.
CIG isn't fudging their physics model (at least not as far as I can tell). They are however fudging the thruster numbers, so that they can get the desired flight characteristics.
If you wanted to be pedantic about it, you could arguably say that CIG still hasn't hit a delivery date yet, seeing as the social module was originally planned for the spring of 2015 (unless of course, that roadmap follows the seasons of the southern hemisphere).
They are in the process of incorporating version 3.7 of the CryEngine, which among other things, brings native VR support (although the devs probably still have to do a fair bit of work to enable it)
Hey Troels,
Yes, you are correct. I wrote quickly and didn't explain what I meant in detail. My issue is with them circumventing their own physics model by fudging not only thruster values, but also weight, drift, speed limits, everything. At some point I start to wonder why they even bother with the physics model in the first place. I suppose because at that point everyone would be legally entitled to a refund.
Don't mind me, I'm miffed with them over ship design and core control implementation, and selective mod silencing of critics, fanboyism and the list goes on... I want out, to be honest. I don't believe they can meet any of their goals when push comes to shove.