The Star Citizen Thread v 3.0

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Well done CIG :)! I hope everyone enjoys it. My current internet situation stops me from downloading even if I was invited. Does anyone know if it's more than was shown at gamescom? Or how full of people it is? Maybe Jenner?
 
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Confucios

Banned
Well done CIG :)! I hope everyone enjoys it. My current internet situation stops me from downloading even if I was invited. Does anyone know if it's more than was shown at gamescom? Or how full of people it is? Maybe Jenner?

It's exactly the same that was shown in gamescom:

[video=youtube;Jc4oDwwD0oY]https://www.youtube.com/watch?v=Jc4oDwwD0oY[/video]

Atm they are allowing only 20 people in the same instance/city to run around and do some sightseeing, people can chat, use some emotes (dancing etc), use the augmented reality interface to check stuff and not much, from Tony Zurovek chat they are aiming to increase players per instance, the size of the city, and the overall graphical quality as they go.
 

Jenner

I wish I was English like my hero Tj.
Social Module is already available to some backers in the PTU 1.2, as of Wednesday. Aug. 26, and "We'll be inviting additional players throughout the week to get additional stress testing." they say in the invite letter. If all goes well then the offical release is probably before the end of the month.

I stand corrected. :)
 
I wasn't necessarily referring to graphics fidelity, really. The visual styling feels dated...like things we've seen before and want to forget. Some of the pixel games and 2D scrollers coming out today look very fresh and modern, even though they are using simplistic graphics technology.

In my opinion, if I'm going to stare at a screen for an extended period of time, it should be appealing or at least familiar. Seeing silly looking armor (that is trying to be serious) and floor tiles that are vomit inducing (judging on the pics from Line of Defense) will detract from gameplay...for me. I'm not asking for a masterful piece of visual art, but care should be taken in making it appealing.

I don't think I've ever had to say "this game has amazing gameplay but I won't play it because I dislike the graphics".. I've done the opposite countless times.
There's games which come out that have horrid graphics but so appealing gameplay that I've played them for ages.


Now, Star Citizen while boasting high graphical fidelity and a enough pixels to drown a giraffe in, does have a visual styling that feels gritty and different. I'm not a huge fan of some of the design choices of the ships, but that is a personal judgement. They have an attention to detail that is unrivaled, to my knowledge.

I agree that their attention to graphical detail is amazing... but I don't agree on the visual style.
I don't think it's gritty at all and (apart from a few ships) I think it's very generic and unimaginative... but that's just my opinion.
 
I wonder if they are going to make their own-branded HOTAS the only one "officially" supported in-game with mouse parity.

I very much doubt that. Even a SC branded HOTAS is going to be produced by Saitek or Thrustmaster or CH Products. You really don't expect SC to only support that HOTAS and off all their other customers who already have other units?
 
The patch is 30 GB.

omg... ;P

Yeah this is why I stopped testing this game.


By the time I got into the game...it was time to redownload the client again.

:(The thing that annoys me, is that about every 3-4 patches it fails to patch and I have to do the "download all patches again" thing. Which takes over an hour, sometimes over 2 and I have a 200mb connection, which does nothing if their server are having a slow day.
 
I very much doubt that. Even a SC branded HOTAS is going to be produced by Saitek or Thrustmaster or CH Products. You really don't expect SC to only support that HOTAS and off all their other customers who already have other units?

The SC HOTAS is confirmed to be Saitek and they are selling it under the guise that it will balance controllers by the inclusion of trackballs. I am not joking. Look it up.
 
I don't think I've ever had to say "this game has amazing gameplay but I won't play it because I dislike the graphics".. I've done the opposite countless times.
There's games which come out that have horrid graphics but so appealing gameplay that I've played them for ages.




I agree that their attention to graphical detail is amazing... but I don't agree on the visual style.
I don't think it's gritty at all and (apart from a few ships) I think it's very generic and unimaginative... but that's just my opinion.

Dwarf Fortress's graphics turn off a lot of people, even those that do not care about graphics. Mostly because no one wants to learn how to read it. Thankfully there are a lot of graphic packs (that are getting better all the time) that make it so you don't have too.

Dvg7i.png


Aurora 4x (Space 4x style game) is another one. But it is also because it makes even dwarf fortress and every other game look simple. The link is for Aurora 4x, its just called the sci-fi dwarf fortress.
http://www.rockpapershotgun.com/2013/11/21/interview-aurora-the-4x-sci-fi-dwarf-fortress/

aurora3.jpg


I also don't find SC to be gritty, if anything everything is way too shiny and new (yes stuff does come new and shiny, but its not the same), kind of like toy ships. And the art style is as generic as it can get, heck the Air corp areas style looks like many other games I have already seen and played, even if graphically it is very nice. CIG have some concept ships that I do find interesting, but again they all look very fake.
 
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Dwarf Fortress reminds me of looking at die micrographs. There's lots of cool stuff going on, and I can recognise certain bits, but I have no real idea exactly what is happening :D
 
It's very pretty and the idea is great, but they have a difficulty reconciling their artwork with their fidelity to physics, so the shapes of the ships and the distribution of the thrusters is all messed up and they end up having to fudge their own physics model in order to make things "work". It's the same with their controller schemes and other as yet to be decided game mechanics and yet they sell ships based off of those very mechanics they are undecided on. It's very confusing.
 
It's very pretty and the idea is great, but they have a difficulty reconciling their artwork with their fidelity to physics, so the shapes of the ships and the distribution of the thrusters is all messed up and they end up having to fudge their own physics model in order to make things "work". It's the same with their controller schemes and other as yet to be decided game mechanics and yet they sell ships based off of those very mechanics they are undecided on. It's very confusing.

CIG isn't fudging their physics model (at least not as far as I can tell). They are however fudging the thruster numbers, so that they can get the desired flight characteristics.

Good to see CIG finally hitting a delivery date. Hopefully the first of many.

If you wanted to be pedantic about it, you could arguably say that CIG still hasn't hit a delivery date yet, seeing as the social module was originally planned for the spring of 2015 (unless of course, that roadmap follows the seasons of the southern hemisphere :p).

It does look astounding. Can you play it with a DK2?

They are in the process of incorporating version 3.7 of the CryEngine, which among other things, brings native VR support (although the devs probably still have to do a fair bit of work to enable it)
 
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The SC HOTAS is confirmed to be Saitek and they are selling it under the guise that it will balance controllers by the inclusion of trackballs. I am not joking. Look it up.

This really is rubbish. The controller not the post.

I am really surprised that saitek signed up for this idea because let's see. Fast paced fps combat in a space fighter seat which is what SC effectively is.....and a trackball. That gloriously famous fps control method.....Bonkers!

So instead of coming with a better solution from the gameplay point of view we'll just make the peripheral fit around our wonky flight model in a completely useless way by using yet another non standard method to control our fps in space.

I worry I really really do. Sorry for snarky post but what are CIG and CR smoking?
 
CIG isn't fudging their physics model (at least not as far as I can tell). They are however fudging the thruster numbers, so that they can get the desired flight characteristics.



If you wanted to be pedantic about it, you could arguably say that CIG still hasn't hit a delivery date yet, seeing as the social module was originally planned for the spring of 2015 (unless of course, that roadmap follows the seasons of the southern hemisphere :p).



They are in the process of incorporating version 3.7 of the CryEngine, which among other things, brings native VR support (although the devs probably still have to do a fair bit of work to enable it)

Hey Troels,
Yes, you are correct. I wrote quickly and didn't explain what I meant in detail. My issue is with them circumventing their own physics model by fudging not only thruster values, but also weight, drift, speed limits, everything. At some point I start to wonder why they even bother with the physics model in the first place. I suppose because at that point everyone would be legally entitled to a refund.
Don't mind me, I'm miffed with them over ship design and core control implementation, and selective mod silencing of critics, fanboyism and the list goes on... I want out, to be honest. I don't believe they can meet any of their goals when push comes to shove.
 
Hey Troels,
Yes, you are correct. I wrote quickly and didn't explain what I meant in detail. My issue is with them circumventing their own physics model by fudging not only thruster values, but also weight, drift, speed limits, everything. At some point I start to wonder why they even bother with the physics model in the first place. I suppose because at that point everyone would be legally entitled to a refund.
Don't mind me, I'm miffed with them over ship design and core control implementation, and selective mod silencing of critics, fanboyism and the list goes on... I want out, to be honest. I don't believe they can meet any of their goals when push comes to shove.

I don't know if it really makes sense to criticize them for fudging drift and speed limits, since those characteristics are a function of the IFCS, and the entire function of the IFCS is basically to fudge values until the optimal experience is attained, whatever "optimal" may be (this is done within the limits enforced by the physics model, and the "hardcoded" values for the ship, i.e thruster values and placement, and ship mass and moment of inertia).

The reason for why they bothered with the physics model in the first place is because it's impossible to have a space sim game without any physics model, but I'm guessing that you meant why they bothered with an accurate newtonian rigid body physics model specifically. I guess the answer is partly realism and partly because it sounds cool, but I'm not really sure how much it has really helped them attain their goals as far as the overall flight model is concerned.

Also I'm not really sure if there's any selective silencing of critics, the mods seem to silence people indiscriminately as far as I can tell :p.
 
If it worked like you're suggesting I wouldn't criticise, but I don't believe it does. The drift, weight and limit are arbitrary limitations because they don't know how to work within the framework of the physics bound world they've created. Nothing worst than boosting into that odd wall called the speed limit. It doesn't feel like you are boosting to a top speed. It just feels like running into a wall. Anyway, I respect your point of view even if I don't quite see it the same. All I know is they aren't likely to come through on their promises because there are too many technical hurdles ahead of them and even simple ones like dealing with IM seems beyond them. They're going from the frame point of cinematic and artsy first, gritty and bound by physical rules second and the two don't mesh. It's backwards. I have come to the honest conclusion that it will be a massive flop. I am now trying my damnedest to jump ship. Good luck to them, I want out and I've messaged them as much. Hopefully I can be one of the two and a half + thousand who were allowed to escape their clutches. Anyway, I don't mean to get all into that here. Perhaps I should just let it be (publicly). See you around Troels. I value your input.
 
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