The Star Citizen Thread v 3.0

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Confucios

Banned
A fans attempt to explain upcoming SC releases:

http://imperialnews.network/2015/09/star-citizen-release-plans/

I do like that CIG seem to have realistic plans concerning landing zone variants. They won't be 100% unique, but will be re-textures, different sky boxes etc.

Nice read, liked this bit in particular:
[h=3]So, what will get before the end of the year?[/h] - Social Module “Persistence” Update

  • Next major deliverable.
  • Better communication between web platform and game.
  • Objects in game able to retain state.
  • Shared hangars available
  • Casaba Outlet open in ArcCorp
  • Lots of visual upgrades to ArcCorp, especially storefronts.
  • Million Mile High Club accessible from hangar elevator for those who have them.
  • Dramatic improvement to chat system including ignore function, private messaging, and more robust UI.
  • Maximum player count to 40 per instance.
  • A lot of backend and behind the scenes improvements.
  • This update may be split into two because as soon as the code merge is complete they should be able to issue a significant update to Social module. May put this out right away and save any features not yet complete for a second update.
- Star Marine Initial Release

  • Gold Horizon map
  • Free Fight game mode
  • Objective-based game mode
  • This release will vastly improve character animations across the entirety of Star Citizen
- Arena Commander 2.0 Initial Release

  • Large World map
  • Retaliator and Constellation flyable
  • Multicrew ship battles!
- Social Module “Shops” Update

  • This update will follow the Persistence update.
  • Allow players to purchase goods from the stores in ArcCorp, such as clothing to allow players to begin customizing their characters.
  • Whole shopping experience will be fleshed out including augmented reality and mobiGlas interfaces and product delivery options.
  • Medical scanner and healing function in the hospital will be fleshed out.
  • Products/pricing/availability will be connected to the appropriate backend systems so that down the road various factors (player and NPC) can affect them.
  • A lot of work again with things that may not be seen by the player right away.
  • A few surprises might crop up in this release.
- Social Module “Subsumption” Update

  • Social module will be filled with intelligent NPCs going about their lives.
  • This update will add the second environment to Social module which will be the Levski landing zone on the asteroid Delamar in the system Nyx.

I sure Hope they deliver.
 
Mu77ley is the only one who has said anything about differences between open and solo (here), so naturally I thought you were referring to him when you started talking about differences in animation between open and solo (note that I never said there was any difference, and I wouldn't know since I never played solo).

Dude, you literally claimed something he didn't say and are now trying to move the goal posts all over the place :)


Yes there are a multitude of different tricks to dealing with delays. Playing a semi-canned animation, and partially removing control from the player, is a trick that is commonly known as (a type of) "hidden" load screen. Seeing as that is exactly what happens in Elite with supercruise, it is only fair to call that a "hidden" loading screen.

You were calling all network tricks loading screens.
That's why we're having this conversation.
In particular you called the network delay in open coming out of supercruise a loading screen.
There's no extra animation, no extra semi-canned animation (that I remember).. there's just a network delay.


Honestly if you won't understand it at this point I really don't know how to explain it any better to you, and either way I can't be bothered to explain it any further to you seeing as this is the SC thread and not the Elite thread after all.

Oh I understand perfectly well that you continue saying the same thing while refusing to answer to any of the examples or questions I gave you in my posts.
You're not explaining anything, you're just continuing saying the same thing in all your replies while ignoring the examples and arguments to the contrary.


If Voivod was referring to something else, then I apologize.

Dude are you kidding me?
You know perfectly well what we're talking about, now you're going to pretend you misunderstood?
You called a network delay in a game a loading screen.
 
Dude, you literally claimed something he didn't say and are now trying to move the goal posts all over the place :)

Mu77ley didn't say there was a difference in animation, but rather that there was a difference in delays, but since the delay is what introduces the animation in the first place, the practical difference between the two statement is effectively nil.

Either ways my apologies to Mu77ley for misquoting him, but the point remains effectively the same (i.e. I don't know anything about differences between open and solo, since I never played solo. The only person who has noted there being a difference between open and solo is Mu77ley (with regards to delays), so you'll have to ask him how it affects the animations, if at all).

You were calling all network tricks loading screens.
That's why we're having this conversation.
In particular you called the network delay in open coming out of supercruise a loading screen.
There's no extra animation, no extra semi-canned animation (that I remember).. there's just a network delay.

I never said that all network tricks were loading screens, you're just making that up. I only said that the transition when coming out of supercruise was a (hidden) loading screen. And seriously, if you don't see the 5 seconds or so worth of animations which happens from the moment you hit J (coming out of supercruise) until a spacestation actually appears, then you must quite frankly be blind.

Oh I understand perfectly well that you continue saying the same thing while refusing to answer to any of the examples or questions I gave you in my posts.
You're not explaining anything, you're just continuing saying the same thing in all your replies while ignoring the examples and arguments to the contrary.

No I'm saying the same thing in all my replies. There are only so many ways in which I can describe what a hidden loading screen is.

The fact that you keep on bringing up examples of delays that don't result in hidden loading screens, doesn't in any way invalidate that some delays (like the ones associated with SC in Elite), are masked by hidden loading screens.

Dude are you kidding me?
You know perfectly well what we're talking about, now you're going to pretend you misunderstood?
You called a network delay in a game a loading screen.

No I really don't know what you're talking about. I made this post explaining why the transition in SC was in fact a hidden loading screen (and at no point in that post did I say anything about open vs. solo), you then made this post in response, where you seemingly out of no where started asking if there was a difference in animation between open and solo. Seeing as I had made no mention of open vs solo whatsoever, I could only assume that you where referring back to the only post in this thread where differences between open and solo was ever mentioned (Mu77ley's post, where he mentions a difference in delays).

And no I didn't call a network delay a loading screen. I called the animations used to mask the network delay a loading screen, there's a difference.
 
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Seconded. Chris Roberts himself is making a lot more sense than his rabid fans.
He also sent a lot of SC fans towards the ED Kickstarter, and did a joint interview with David and Gary Whitta for the ED campaign. I definitely think his heart is in the right place.

One question I would dearly like to ask him is whether he thinks that Arena Commander is fun.
 

Mu77ley

Volunteer Moderator
Mu77ley didn't say there was a difference in animation, but rather that there was a difference in delays, but since the delay is what introduces the animation in the first place, the practical difference between the two statement is effectively nil.

The delay doesn't introduce the animation because it's a graphical effect that happens whatever mode you are in. What I said was that the match-making delays cause the animation to play for a longer time in Solo where there is no match-making going on.

It's not a loading screen, as loading screens happen when things load from disk into memory. Hence the name.
 
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One question I would dearly like to ask him is whether he thinks that Arena Commander is fun.

I think the "pewpewpew" gif shows exactly how he feels about Arena Commander. If you haven't see it, it shows CR using an Oculus and a HOTAS and having the time of his life.... in Elite Dangerous ;)
 
I think Roberts & Braben are quite shrewd having been in the business for a long time. The space game genre had been quite small for a time with only Eve online and the X series left with a few indie games like Evochron Mercenary. An entire generation had pretty much forgotten these kinds of games and publishers refused to put cash investment into them because of past examples such as Freelancer that had troubled development and fairly significant costs yet became fairly cult during the initial release. By expanding the genre and generating interest in the market both ED and SC have benefited together. Neither have really lost sales from the other as much as they have gained. It's a bit like the early days of FPS shooters before the market became saturated. It's not really surprising that DB/CR have been perfectly polite and supportive of each other. Mr Derek Smart could have generated far more interest in his project if he'd taken a more polite yet critical approach to his blog rather than alienating a significant market.
 

Confucios

Banned
Seconded. Chris Roberts himself is making a lot more sense than his rabid fans.

I'll take an over-enthusiastic fan over a negative cynic bitter with a inferiority-complex one any day. It makes for a less toxic environment and more fluid/varied discussion/information sharing.
 
I'll take an over-enthusiastic fan over a negative cynic bitter with a inferiority-complex one any day.

They are both equally as bad. The fact that you don't see it could be due to your overwhelming bias.

I don't think we have any from the second group in this topic but we do have a few from the first.
Most posters fall in the middle and are moderately giving their opinions and criticisms.. whether positive or negative.



It makes for a less toxic environment and more fluid/varied discussion/information sharing.

Less toxic? You mean like those white knight cultists that aggress anyone posting anything that diverts from an absolute perfect image of the game they support?
The CIG forums and the subreddit are full of them.
 
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Confucios

Banned
Well a white knight would say that...
( ͡^ ͜ʖ ͡°)

Hello Ben just noticed your a Dev and worked for Frontier a bunch of years before heading to Foundry42. How´s cool is that you get to work on the 2 top profile Space Games of our current generation! And that leads me to a questions, could you for instance share some info about your experience in both sides of the fences? (if there are any significant ones) Besides leaving Cambridge for Manchester that is. For example:

- How was going from working with one team that was all in the same place vs going into a multi-studio that needs to coordinate between several teams across the country?
- Does it have any impact that Star Citizen is more "open" and needs to share info? Making all studios do reports every month showcasing what they are working etc.
- Do you kept doing the same stuff when you moved but with different assets?
- How´s Cobra Engine compared with CryEngine in terms work-flow, ease of use etc?
- What is, in your opinion, the biggest challenges that both games need to overcome?
- Seeing that you work on the Manchester team, that is making the Single Player campaign, if you had to compare it with other single-player experience what would it be? In terms of maybe gameplay - flow - action - story - drama etc.
I could go on and on but don't want to abuse your good faith! :p
Thanks for your time, and if you can't answer it´s ok I understand, glad to have you here, any input you could share would be valuable.

edit:typos
 
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Hello Ben just noticed your a Dev and worked for Frontier a bunch of years before heading to Foundry42. How´s cool is that you get to work on the 2 top profile Space Games of our current generation! And that leads me to a questions, could you for instance share some info about your experience in both sides of the fences? (if there are any significant ones) Besides leaving Cambridge for Manchester that is.

Sure why not?
- The spread out team thing is interesting, but they're really slick about Skype meetings. Even intra-studio stuff gets handled via webcam where at Frontier we'd have conga'd round collecting people. I kind of miss the bug-conga though.
- Open development isn't my business or my problem, thankfully.
- On Elite I spent a lot of time team-running, now I'm fully coder again. It's a lot more relaxing and I don't have to argue with so many people.
- Understanding that I tend to express things in overly-negative terms: Cobra sees a lot of hasty development on top of a rock solid core. CryEngine sees more solid features, but the core is full of insane things I want to delete.
- Biggest challenges: SC - draw calls and memory budgets, ED - procedural gen
- Single player: Shockingly I've not actually played it. Most of the graphics team is UK based, so we've got our fingers in everything. Last thing I was working on was that blurry thing that happens in Quantum Drive (it's just there for effect, not to hide a loading screen)
 
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