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maybe its time to move the game to a dedicated server? if hacks and cheating is so easy it will kill the game for sure.
I remember Dayz in the early days, hackers and cheater all over the place, very frustrating.
FD already made it abundantly clear that it cares more about bringing in and milking new players than retaining the player base. And no, they don't do anything serious to cheaters.
This is contradictory to their declarations in a newsletter, a few months ago
With respect, I disagree. I have been very happy with FD's expressed intentions and their ability to deliver. I also think it's silly to think that FD doesn't care about players.With respect, Patrick, & as a fellow founder, I'm sure you are aware that what FD *say* & what FD *do* are not the same thing.![]()
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And no, FD doesn't care.
FD already made it abundantly clear that it cares more about bringing in and milking new players than retaining the player base.
And no, they don't do anything serious to cheaters.
Do you have any evidence for this, or are you just making false accusations because FD aren't moving as fast as you'd like them too?
If you're such a pro at anti-cheating across P2P perhaps send them your CV - I'm sure they'd appreciate a professional helping them combat P2P hacking.
https://www.reddit.com/r/EliteDange...nders_claim_players_can_hack_the_game_to_get/
ED very heavily relies on the clients to run the game logic, as such you can make your ship do all sorts of things it shouldn't do, because there is hardly any authing by a 3rd party.
I very much agree with this, and it is consistent with the Elite Federation of Pilots canon and the way the dev discussions went. The idea was very much single player or multi-player with friends. That is why groups - so that players could choose who to play with. Unfortunately because there are two default preset groups that demonstrate the extremes of what can be done with groups - Solo and Open, I think people think that they are how the game is "supposed to be played" and then there are huge threads debating it....The design of the game makes it particularly easy to cheat, mainly because the instances are hosted on clients.
This means if you're the client that happens to host the instance, you can basically do what you want. There's no server watching you. You can just report back to the server damage and destruction of enemy ships, and it's very hard for the server to work out whether you're telling lies if you're careful about it.
Such an obviously action would be reported and investigated, but you could probably get away with more subtle things without anyone finding out.
To avoid this, most multiplayer games are hosted by a trusted server and there's much sanity checking on the server side to ensure the clients aren't sending garbage. And also clients can only report their own actions, not the actions of others.
ED unfortunately just trusts the client, which means ED isn't really a "multiplayer" game because it's so easily hackable. Open mode needs to be taken with a grain of salt. It's fine when no-one is being naughty, but that's unlikely to be the case.
If you get problems, I suggest reporting and moving into solo mode. Fortunately ED have gave us the solo option, perhaps because they know their multiplayer architecture is a bit broken.
Another bad thing is that ED hasn't got a record of all client actions to investigate these issues (as most of the data is sent to a client, not a server) so it's your screen cap vs there's sort of thing. Like I said this may pick up obvious hacks but not more subtle ones.
The best way to think of ED is "single player combat + multiplayer economy". And there's nothing wrong with that, it's a new unique combination I think can work well. But if you think of it as a multiplayer combat game you're going to be disappointed because of the architecture.
It's an online game. I think we can safely say that there are hacks out there.Report them?
And no, FD doesn't care.
And no, they don't do anything serious to cheaters.
I was at Hutton Orbital moments ago and was killed by a griefer but hey these things happen, its a bit of a low blow when you've flown for an hour and a half to get there though, hey well.
Yes there are hacks out there and sites that actively help people do it. (Have reported it to FD but I guess they can't take it down)
I believe 95% of these hacks would not be an issue if the game ran client/server like we pointed out way way back in early Alpha than this silly p2p. Apart from p2p limiting us to 4 player wings it makes the game very very easy to hack by the idiots out there.
Yes there are hacks out there and sites that actively help people do it. (Have reported it to FD but I guess they can't take it down)
I believe 95% of these hacks would not be an issue if the game ran client/server like we pointed out way way back in early Alpha than this silly p2p. Apart from p2p limiting us to 4 player wings it makes the game very very easy to hack by the idiots out there.
With respect, I disagree. I have been very happy with FD's expressed intentions and their ability to deliver. I also think it's silly to think that FD doesn't care about players.
Yup, definitely hackable.
I was watching a live stream of an infamous commander from an infamous player group. I can only assume the people i could hear talking were from this groups team speak (as they were duscussing tactics and such and naming people in the same instance) and some if them were openly mentioning hacks they were using.
(Un)fortunately i wasn't sad enough to be recording soneone recording themselves play the game so can't provide evidence. Next time i just might though now.
I saw other people posting on fb that they'd experienced hacked players from the same group (one shot kills infinte shields etc)
Shame really as the guy streaming seemed to be legit, even died like a champ. I guess there will always be bad apples among the errr bad apples.