Ok can the game be hacked?

maybe its time to move the game to a dedicated server? if hacks and cheating is so easy it will kill the game for sure.

I remember Dayz in the early days, hackers and cheater all over the place, very frustrating.
 

Easily, memory manipulation is very easily achieved and will produce infinite shield, instant kill, infinite jump range.

Other exploits include instant trading, running two instances or more of the game, you name it.

And no, FD doesn't care.

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maybe its time to move the game to a dedicated server? if hacks and cheating is so easy it will kill the game for sure.

I remember Dayz in the early days, hackers and cheater all over the place, very frustrating.

FD already made it abundantly clear that it cares more about bringing in and milking new players than retaining the player base.

And no, they don't do anything serious to cheaters.
 
With respect, Patrick, & as a fellow founder, I'm sure you are aware that what FD *say* & what FD *do* are not the same thing. ;)
With respect, I disagree. I have been very happy with FD's expressed intentions and their ability to deliver. I also think it's silly to think that FD doesn't care about players.
 
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And no, FD doesn't care.

FD already made it abundantly clear that it cares more about bringing in and milking new players than retaining the player base.

And no, they don't do anything serious to cheaters.

Do you have any evidence for this, or are you just making false accusations because FD aren't moving as fast as you'd like them too?
If you're such a pro at anti-cheating across P2P perhaps send them your CV - I'm sure they'd appreciate a professional helping them combat P2P hacking.
 
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Do you have any evidence for this, or are you just making false accusations because FD aren't moving as fast as you'd like them too?
If you're such a pro at anti-cheating across P2P perhaps send them your CV - I'm sure they'd appreciate a professional helping them combat P2P hacking.

https://www.reddit.com/r/EliteDange...nders_claim_players_can_hack_the_game_to_get/

ED very heavily relies on the clients to run the game logic, as such you can make your ship do all sorts of things it shouldn't do, because there is hardly any authing by a 3rd party.
 
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Yes there are hacks out there and sites that actively help people do it. (Have reported it to FD but I guess they can't take it down)

I believe 95% of these hacks would not be an issue if the game ran client/server like we pointed out way way back in early Alpha than this silly p2p. Apart from p2p limiting us to 4 player wings it makes the game very very easy to hack by the idiots out there.
 
The design of the game makes it particularly easy to cheat, mainly because the instances are hosted on clients.

This means if you're the client that happens to host the instance, you can basically do what you want. There's no server watching you. You can just report back to the server damage and destruction of enemy ships, and it's very hard for the server to work out whether you're telling lies if you're careful about it.

Such an obviously action would be reported and investigated, but you could probably get away with more subtle things without anyone finding out.

To avoid this, most multiplayer games are hosted by a trusted server and there's much sanity checking on the server side to ensure the clients aren't sending garbage. And also clients can only report their own actions, not the actions of others.

ED unfortunately just trusts the client, which means ED isn't really a "multiplayer" game because it's so easily hackable. Open mode needs to be taken with a grain of salt. It's fine when no-one is being naughty, but that's unlikely to be the case.

If you get problems, I suggest reporting and moving into solo mode. Fortunately ED have gave us the solo option, perhaps because they know their multiplayer architecture is a bit broken.

Another bad thing is that ED hasn't got a record of all client actions to investigate these issues (as most of the data is sent to a client, not a server) so it's your screen cap vs there's sort of thing. Like I said this may pick up obvious hacks but not more subtle ones.

The best way to think of ED is "single player combat + multiplayer economy". And there's nothing wrong with that, it's a new unique combination I think can work well. But if you think of it as a multiplayer combat game you're going to be disappointed because of the architecture.
I very much agree with this, and it is consistent with the Elite Federation of Pilots canon and the way the dev discussions went. The idea was very much single player or multi-player with friends. That is why groups - so that players could choose who to play with. Unfortunately because there are two default preset groups that demonstrate the extremes of what can be done with groups - Solo and Open, I think people think that they are how the game is "supposed to be played" and then there are huge threads debating it.... :rolleyes:
 
Yup, definitely hackable.

I was watching a live stream of an infamous commander from an infamous player group. I can only assume the people i could hear talking were from this groups team speak (as they were duscussing tactics and such and naming people in the same instance) and some if them were openly mentioning hacks they were using.

(Un)fortunately i wasn't sad enough to be recording soneone recording themselves play the game so can't provide evidence. Next time i just might though now.

I saw other people posting on fb that they'd experienced hacked players from the same group (one shot kills infinte shields etc)

Shame really as the guy streaming seemed to be legit, even died like a champ. I guess there will always be bad apples among the errr bad apples.
 
And no, FD doesn't care.

While you are welcome to your opinion you really shouldn't try and present it as fact, especially as FD have stated multiple times that they do want to catch cheaters.

And no, they don't do anything serious to cheaters.

They take a softly softly approach, which many people find frustrating. Many would like FD to permaban everyone who uses any cheat forever without hope of appeal or remission.

When i was in charge of an online game we found a softly softly apporach worked with most players and for first offence it was usually just a quiet word and maybe a small punishment. Once you let them know they have been caught and they can be caught again, and the next time the punishment could be worse, then most straighten up and become honest players. However, there are always the harcore cheaters who simply will not give up or do not care if they are banned. Such people when we caught them a second time we were much tougher.

I'm fine with a softly softly approach as the first step, in order to try and retain the more misguided and foolish individuals and hope to convert them into good players. And for a second stage, then perma-shadowban them.

Since FD do not publicise what they do with cheats, and we have to rely on the cheaters themselves publishing detials of what happened to them (which is always suspect) we cannot be sure of how many people have been caught, how many people are actually cheating, and what the punishments were.

From what i've seen recently, especially since one of the 1.3 sub-patches there has been massive reduction in the number of people complaining about cheats. On the cheat forums they did note that they had to make some changes due to new detection routines, and the number of cheats possible are slowly being reduced. FD will probably never be able to stop all of them (even Valve can't do that on C/S architecture games) but at least can mitigate some of it and detect other stuff (people on cheats forums reporting they have been busted due to detection code). Still, player reports are the most likely way to catch cheaters now and forever.

However, the single biggest protection we have, is that many of the cheaters are stupid. They don't just want to cheat. They want to beat others (I wonder if they were bullied as children or something), so they go into Open and use their cheats there, where people can catch them doing so on video. Even though the cheat authors specifically say "Do not use cheats X, Y, and Z in Open otherwise you will get busted" some can't resist... or read.

Anyway, as usual, this whole topic is overblown.
 
I was at Hutton Orbital moments ago and was killed by a griefer but hey these things happen, its a bit of a low blow when you've flown for an hour and a half to get there though, hey well.


It was all live streamed on Twitch. I'm sure the video will be available to watch in a few days! (http://www.twitch.tv/majinvash/)

I don't think they were cheating, in fact they seem to not even like players using shield cell banks. They are all pretty good players as far as I could see. Not surprising when they play for the combat side of things.
 
Yes there are hacks out there and sites that actively help people do it. (Have reported it to FD but I guess they can't take it down)

I believe 95% of these hacks would not be an issue if the game ran client/server like we pointed out way way back in early Alpha than this silly p2p. Apart from p2p limiting us to 4 player wings it makes the game very very easy to hack by the idiots out there.

Sadly not.
BF3 is a prime example of Client / Server and it was and still is and always will be hacked to bits.
If there's any value at all in cheating in any way in a game, there will always be a percentage of players who will do so.
It's pretty much a part of gaming these days.
 
Yes there are hacks out there and sites that actively help people do it. (Have reported it to FD but I guess they can't take it down)

I believe 95% of these hacks would not be an issue if the game ran client/server like we pointed out way way back in early Alpha than this silly p2p. Apart from p2p limiting us to 4 player wings it makes the game very very easy to hack by the idiots out there.

I'm fairly certain some of the devs will have that site bookmarked and read it during their lunch or when working on security changes to get ideas on how to change things.

As for 4 player wings - its not the P2P that stops that. They could easily go higher, up to 16 players assuming they wanted to keep the potential to have balanced instances. They could go up to 32... but that would be kind of pointless for most things. Its more a gameplay decision than anything, as with bigger wings it increases the chances of unbanaced PvP situations... 4 vs 1 is bad enough as it is.
 
With respect, I disagree. I have been very happy with FD's expressed intentions and their ability to deliver. I also think it's silly to think that FD doesn't care about players.

So the guy who was hacking for weeks openly, bragging about it on reddit and got a warning and carried on hacking, then got a "1 week" ban to solo is delivering after almost a month of obvious hacking, multiple CMDRs recording his invincible ship and hundreds of reports
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Thats delivering? When we can't even name and shame but they are basically free to hack
 
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Yup, definitely hackable.

I was watching a live stream of an infamous commander from an infamous player group. I can only assume the people i could hear talking were from this groups team speak (as they were duscussing tactics and such and naming people in the same instance) and some if them were openly mentioning hacks they were using.

(Un)fortunately i wasn't sad enough to be recording soneone recording themselves play the game so can't provide evidence. Next time i just might though now.

I saw other people posting on fb that they'd experienced hacked players from the same group (one shot kills infinte shields etc)

Shame really as the guy streaming seemed to be legit, even died like a champ. I guess there will always be bad apples among the errr bad apples.

Dont suppose you could PM me any names or their group name, I have one or two suspect players from a group I fought recently but I'm not 100% sure
 
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