Anyway, that's fine if you want to be patient, but you need to understand asking people to be patient, two years, 50 million dollars later, is dismissive. You are dismissing their concerns without offering solutions or acknowledgment. Personally, I think two years and a 40 thousand comment Katamari is enough time.
But here's the single biggest flaw in the "be patient" argument. It's not the lack of solutions or the irony in using the same refrain 2 years later, but the lack of realization that this is actually a big problem.
You're building a multi million dollar science fiction space universe, except the most important basic game components of that space ship game, flying, shooting, manipulating the space ship, are broken.
This is like spending 100 million dollars on a shooter where the shooting and moving is awful.
Who cares that you've constructed the most detailed simulated world in the history of video games, if your moving and shoot suck?
When Elite was built, the first thing Frontier did was test the flying and shooting. The very first iteration of the game was just your ship soaring around an asteroid field, and it was freaking awesome, because Frontier knew the fundamental basics needed to be perfect for the game to be good.
In StarCitizen we have a passenger liner bar tending mini games, but fundamental problems with flying space ships and pew pewing each other.