I made no such assumption at all. Excuse me if you feel I did.
It can be argued either way.
Yes, I understand that. You appear to be under the mistaken impression that a "team" is not a group of individuals that are moral agents. Or are you claiming that being part of a collective means that people are no longer responsible for making choices?
You didn't seem to understand statement. If you read Paley William's critique on Utilitarianism and R.M. Hare's defense for Slavery you would understand what is being conveyed here.
I actually knew Hitch (though not well) and I suspect that his natural dislike of bullies and tyrants (except for when he was being a bully) would have extended to bullies in games, as well. But we can't know. And, since we can't know - maybe your threat to drag him out of the grave is both tasteless and an empty threat?
And, if you read for comprehension, I wasn't saying there was anything immoral about a video game blockade (although I will make that argument in a bit, below) I was saying that the individuals who were involved in the blockade made choices as moral agents and they do not have any reason to expect that they can simply dismiss the consequences of those choices because ... it's a game.
Now, the moral argument regarding the blockade: people participating in the CG invested hours of their lives - time that they cannot get back - in order to accomplish a goal. Their goal was not to "haul stuff to Hutton Orbital and get blown up" their goal was to "haul stuff to Hutton Orbital in pursuit of the community goal" When the pirates unilaterally decided to interfere with the players' goals, they were being unfair to those players; they were doing wrong. We can understand this with a simple thought-experiment: what would have happened if the pirates had asked the players "may I interfere with you?" The answer would have been "no" in most cases. Unilaterally involving yourself in someone else's existence in a negative way - whether in game or in real life - is annoying. It is wrong. Of course it is worse to actually blow someone up in actual reality. But that doesn't mean it's not still wrong in game.
The problem with you train of thought is that you are set on dismissing the effort of the pirates as non-equivalent of the traders, and that's the problem here. You are unable to surpass the mainstream moral that you've been riding on to make your judgments.
The question was whether there is valuable game-play. And I think you just acknowledged that there is not.
So, then what is valuable about interfering with the CG? The value appears to be causing suffering for other players. Is there another goal that you can explain?
Causing suffering for other players is not an objective it is a byproduct from the pirate's perspective. It is the product of a griever's objective. Distinguish the two.
It's not begging the question. See above. I spelled out the moral argument. Game mechanics permit you to waste someone's time and effort and ruin their fun. That does not make it right to do so.
Refer to the line above the line above.
Ah, the laws of physics permit people to fire bullets into eachother but that doesn't make it right.
It doesn't, but what gives you the right to judge what is right and what is wrong? Are you going to pull out Nietzsche on this one and claim that you have absolute coercive power? I don't see it, if you do.
I'm calling them "griefers" because I don't see any in-game value to what they did. They are deriving external value - the pleasure of unilaterally interfering with other peoples' gaming experience. That is what "griefers" do - they derive pleasure from interfering with other people's gaming and wasting their time, costing them effort, irritating them, etc. How is that different from what the pirates were doing?
"You" don't see any in-game value to what we did. Thank you, problem solved. How about considering the effort and time we put in, getting irritated by combat loggers? Of course you don't, because you have a borderline personality issue that makes you think you're convincing yourself to be right... oh wait .-.
Considering you were - a few moments ago - trying to accuse me of relying on tautology, I'm afraid you need to back up your vigorous assertions above.
It has a purpose: what is that purpose?
I already linked you to our announcement, if you don't read it, it's not my problem.
You just spent the better part of a page trying to argue rubbish, and doing a fairly poor job of it. Please don't dismiss your efforts, though.
And I wonder why people think you are being disdainful toward other people's opinions.
I do, too! That's why I grant people moral agency and expect them to understand the impact of their choices on others.
And I do, too. That's why I grant people aesthetic education and the capability to utilize the reconciliation between the sense impulse and the form impulse, your point? It doesn't make anything less than another intrinsically.
Bugs and NPCs are not moral agents; they do not make a choice.
Then I guess you better email the developers and FD about how they are a bunch of immoral people and should take out all hostile NPCs and Bugs?
More to the point, the game support team actually recognize that if a bug causes you to lose your ship, you ought to be able to ask for it to be recovered. Interesting, if someone makes the choice to cost you your ship, that's just "game play" and the fact that they have wasted someone's time ... is somehow OK?
I will be filing a report every time a bounty hunter comes after me and successfully boil me up, since that is totally not OK.
I will repeat the argument again, since you apparently aren't very good at reading:
Now, the moral argument regarding the blockade: people participating in the CG invested hours of their lives - time that they cannot get back - in order to accomplish a goal. Their goal was not to "haul stuff to Hutton Orbital and get blown up" their goal was to "haul stuff to Hutton Orbital in pursuit of the community goal" When the pirates unilaterally decided to interfere with the players' goals, they were being unfair to those players; they were doing wrong. We can understand this with a simple thought-experiment: what would have happened if the pirates had asked the players "may I interfere with you?" The answer would have been "no" in most cases. Unilaterally involving yourself in someone else's existence in a negative way - whether in game or in real life - is annoying. It is wrong. Of course it is worse to actually blow someone up in actual reality. But that doesn't mean it's not still wrong in game.
And I will repeat:
The problem with you train of thought is that you are set on dismissing the effort of the pirates as non-equivalent of the traders, and that's the problem here. You are unable to surpass the mainstream moral that you've been riding on to make your judgments.
I'm not interested in trying to stack up a bunch of wrongs to decide which ones are worse. I don't engage in any of them. So I can simply look on anyone who does any of those things with appropriate contempt.
If you ever stow that contempt and start to have some mutual consideration with other people and their perspectives, you might find your borderline personality cured, oh wait .-.
Kant? Really?
Actually, the categorical imperative argument is a more abstracted form of the argument I made for why blowing up people who weren't participating in a "pirate event" is wrong. Kant's categorical imperative would argue that one shouldn't do things like that because by doing so, one creates a world in which one has to live; a world in which people pointlessly destroy eachother for no benefit to anyone.
Go read your Kant, instead of just throwing authority names around. That wasn't even a nice try.
Actually, go read
your Kant.
The idea of the categorical imperative is that a person establish an axiom to apply to the rest of the world. The axiom here is clearly to simply prevent people from doing what they want to do. So it does make sense. One can feel the need to prevent people from doing non-piracy activities and still follow said axiom.
Your moral polarization is preventing you from viewing the issue relatively objectively, and that's the issue here. If you want to accuse me of having borderline personality, you should seriously look at yourself.