Folks...100 billion. Star systems. There seems to be some expectation that by exploring you will find continue to find cool and interesting stuff. There's not enough time left in the developers' lifetimes to even sparsely place interesting stuff among 100 billion star systems, much less players' time to find it. It seems inevitable it'll be a huge amount of nothing. Maybe that's the plan and it will mostly be there for aesthetics more than anything with a small fraction of those systems being more customized with content (e.g. Federation, Empire space etc.). If that's the case I guess that would be fine - I'm just kinda curious what the plan is.
I suppose they could do something like generate one of some pre-set number of special characteristics per 1000 systems or something - like ancient artifacts for example. Still though - at some point one would have seen all these things and exploring further may not be very compelling. Once you've seen Rich worlds, Industrial worlds, worlds with ancient artifacts, etc. etc., there's no point going further. There must be limits of course so I'm not suggesting that would necessarily be a bad thing. I really am just curious if there are any plans for all that space or if it's just there to have a realistic Milky Way and won't really be used.
You don't understand how procedural generation works, with a programmed ruleset the devs dont need time to put things everywhere, the game will do it for them. There will be stuff thats never found, but it will be out there.