Will explorers need to buy food supplies? When planetary landing becomes available, that could give players a good reason to hunt/gather on a world with life.
Will explorers need to buy food supplies? When planetary landing becomes available, that could give players a good reason to hunt/gather on a world with life.
Will explorers need to buy food supplies? When planetary landing becomes available, that could give players a good reason to hunt/gather on a world with life.
Asp Explorer was my favourite ship, true multi-role, I could do many of the military missions, trade in reasonable quantities, hold my own in a fight, and still equip it well to go out in to the black. I hope there is an ED equivalent with the same versatility.
I am planning on doing the one thing that hasn't been mentioned yet, looking for a suitable system to help build a new colony .
Step 1 : Fuel up from an Imperial system on the edge of their border with the Alliance.
Step 2: Find a system within 2 jumps of both of those two factions that has a suitable planet around a suitable star that is uninhabited and uncharted.
Step3: Do a proper scan of the area unless interrupted by another explorer
Step 4: Go back to both imperial and alliance systems to sell map data and encourage both to set up a station there
Step 5: Do a few trade runs to help with supplies from both systems
Step 6: Hopefully this will give me a good base to set out on looking for more systems further out
Bonus outcome 1: Watch Alliance and Imperials fight over the system
Bonus outcome 2: I get preferential treatment as I helped with its foundation (either cheaper maintenance or just docking rights)
Although it is not planned, it would be terrific if deep-space trade and repair stations could be established by players.
This.
I understand that it may not be technically feasible. But it would be great if people could build these kind of mini stations (I don't really like to use the word station here. What I want doesn't have a crew or even life support. More like a floating warehouse where you can dock and load/unload cargo) so they can use them as base camps (or as a way to keep looted goods if you're a pirate). Maybe the devs can create some random abandoned mining outposts or asteroid caves or stuff like that that could be found during exploration.
Precisely what I had in mind. I agree with the game not including construction of large space stations by players, it's outside the scope, but small base camps or caches as you describe would be very useful. They could be sold as prefab units for assembly at any chosen location, either moved there in sections or by a team of players in one effort.
the only difficulty is the potential of thousands of players dropping what would have to be persistent stashes, I can't see it working that way.