PowerPlay is a failure for me because it does nothing to make playing Elite more enjoyable. I love the idea behind it and was way excited about it before release. I thought we'd have ten different "super factions" competing for power based on their political ideologies or power-hungriness, offering missions that reflected their personalities, and their goals would be to flip ownership of systems to their faction through the background simulation, meaning that missions would come from the Bulletin Board for credits, influence and reputation gain.
Zachary Hudson's stations would offer covert military missions to destabilize the Empire, for example. Aisling Duvall would be on an anti-slave crusade. Archon Delaine would have missions to flip systems from governments to anarchy, and wherever he or other pirate lords had power, there would be no such thing as "stolen" cargo. The Alliance powers (I was hoping there would be more than one

) would be more diplomatic, and instead of actively invading systems to take control, they might listen to appeals for systems looking for help. If an independent system, say, were about to be overtaken by a Federation or Empire faction, that system would send an automatically generated plea to the Alliance for military, financial or humanitarian aid, again carried out by BB missions. If the Alliance succeeded in driving the enemy faction from the system, that system would then join the Alliance and contribute to their bottom line.
Stuff like that is what I was expecting to see. I wanted to choose a faction based on the type of pilot I liked to play in Elite, essentially to make a roleplaying choice.
When PP started I signed up with the Alliance and found I could haul... I forget what it was, Corruption reports or propaganda, something like that, from arbitrary system A to arbitrary system B, 10 tons at a time to earn "merits." on a 30 minute clock. If I didn't want to wait 30 minutes I could effectively buy more materials to up the spread of propaganda or corruption investigation or something. And the entire time I was doing it, I was trying to imagine what 10, or 20, or 50 tons of "corruption reports" would look like in my hold. Were they printed pages? USB Thumb sticks? Stenographers? Whatever it was, the docks at the target stations were consuming thousands of tons of them that I and the other commanders were delivering.
So right then my suspension of disbelief or immersion or whatever was broken. I wasn't a space pilot performing special missions for a government power, I was making an invisible counter go up somewhere.
So I decided to see what the more active options were. Combat missions. I could go into "enemy" territory and blow ships up. Again I forgot what the label was. Crime sweeps or military strikes or whatever, I could go into a re-labeled Conflict Zone and blow up ships for merits, and make another invisible counter go up again. Or, in an extremely
un-Alliance fashion, I could interdict civilian traffic in their systems, murder them, gain bounties on myself... to make an invisible counter go up somewhere.
So I switched to Hudson because he at least offered bounty bonuses. I figured that meant he would be offering bounty hunting missions. But no. He offered the same exact hauling missions from Arbitrary Point A to Point B with different labels, on the same 30 minute clock. Or I could blow up ships in the same Conflict Zones with a different name. Or slaughter innocents.
I never checked with the Empire powers or independents. At that point I just read up on them. Every single one has the same mechanics. The only difference between them are the pictures, their descriptions, and the labels on the same PowerPlay activities. Even their ranks are the same and the benefits are the same, outside of some tangential stuff tied to bonuses to non-PP activities that don't affect PP itself.
There is no difference being "good guy" Alliance pilot winning hearts and minds of systems to join Mahon than there is to pledging to Archon Delaine and being a terror to civilized space. There's no difference in methodology, other than text, to differentiate militant Federalist Zachary Hudson to Utopian Idealist Antal.
To make matters worse, in order to participate in supporting a power that I really don't care about, I discovered I had to stop doing the things I liked to most when playing Elite: Bounty hunting, trading, and exploring. None of that matters at all in the galactic struggle. What I do as a pilot makes no difference in PowerPlay, and vice versa. Ranking up in a power also does nothing to help ranking up with the Empire or Alliance or Federation, either, and vice versa.
In short, I found PowerPlay to be completely disconnected from the game I want to play, which is Elite: Dangerous... It actually made me want to stop playing ED altogether because even unpledged, there was the PowerPlay button on the left nav. GalNet is filled with PowerPlay news. I can't get away from it. And every time I sit down to play Elite, it just makes the things that are still missing in the core game stand out that much more, things like improved missions, more exploration content, more in-game assets... "It's coming, it's coming," is what we've all heard. But with all the development efforts put into PowerPlay and now 1.4's CQC, it's hard to believe that.