Apparently some people, because love or like something too much close their eyes to reality or what would be best for the great scheme of the things (you know, if you love something, you should be the first to quit your personal preferences, for the sake of a better game for more people, instead the contrary, right? or if you love something (like a son) you would be the first to require him more, not less, because you wouldn't care if he thinks badly or not about you, if he is not mature enough to understand that his wishes can lead him to fail, he must to be prepared to the challenges that will face and the customers that will face that are not so 'good' as your heart makes you be about them and those who require more, are necessary to sustain the long term and tend to be always the majority of any public, of any product/game, whatever... So, I really don't understand the selfish/protective behavior of the SC fans... its more fanaticism than love in my humble opinion, no disrespect intended because everyone, one day, felt in the same trap about something that they 'loved'. I just think that people should start to look to themselves in search for improvement of their attitude and for the sake of the game that they are supporting so eagerly).
Clearly the huge majority of people dislike what Arena Commander is (the actual result of 4 years of development work, so far). Their leaderboards show a steady 'almost nobody' plays it - since it was released.
This is not envious, hate or anything (all this talking and obsession of fans about 'hate' is just something that they created to give themselves a "higher purpose" for thousands of dollars spent in virtual concepts of virtual spaceships anyway, just the "us v.s them" mentality to motivate more cash grabbing, in my point of view, which CIG feeds in their own marketing messages and constant speech).
Anyway, its just the reality that even the most die-hard fans (CIG forum followers) apparently agrees when giving their own feedback about it, disliking their actual results and in fact, only have been hoping for better days, as most of the comments of this thread shown:
https://forums.robertsspaceindustri...ou-play-arena-commander-new-and-improved-poll
The whole problem is a mix of cash grabbing interests that are natural when people see easy money in front of them, and the lack of attitude of the community to use their influence for the best (not for selfish interests or for fanaticism).
People did not notice yet. Many people I guess. But if you check, deeply, with a calm and neutral view, for all things that CR came and stated "that is the plan"..."will work this way", etc. etc... along that entire project, all them, without exception, FAILED. So, people should stop to live in denial when the trend is the same again and again.
People are so, desperate, for a success in the project (guilty of a little arrogance demonstrated by the passionated followers before the CIG showing its capacity and fruit of the own CIG Marketing approach), that one of these days the followers song 'victory' about CR hitting one 'estimate' - in total amnesia - forgetting that what they said that "was released on time", was actually estimated for 1.5 years earlier than the 'Social Module' was released, and when CR gave that estimate (during Gamescon 2013 and along the entire year of 2013 in several interviews), he mentioned two maps and more things to do than just walk and dance.
Then, suddenly, he verified that they wouldn't be capable to release that, and it took more 1.5 years to release it? Seriously people? How long to all of you figure out that they are just lying so you all don't panic, while keeping for longer an "acceptable" cash grabbing scheme?
Recent weeks, I saw reports of several members of the team (including leaders) spending their time (it was reported by Austin along two weeks, and who knows how many more, so yes, they spend a lot of time on that) on "making more emotes for the social module". !
Not a single thread opened in their forums to criticize this kind of priority that they are giving to their development tasks, for a game, that for all intent and purposes, has been delayed by more than 10 months now.
So, its simply won't work in this way. Its repetitive mistakes that are applauded, defended and continue. Because "they work hard" (right... 100% of the companies who failed in the medium/long term worked hard too ok?) And the only benefit that it gets, is more money for the pockets of the leaders of that project. So, those people must to understand that people are corrupted by money, even if they are not corrupt. And to avoid/minimize this side effect, "pressure for results" must to exist from customer.
Or the community changes and put pressure on that team, becoming the "haters" that they so hate (their invention, because there is no such thing of 'haters of Star Citizen'), sacrificing a little their status quo of "oh, the devs love us so much because we embrace everything they do" for the good of the whole, or that project will flop due blindness, proud and egos.