Powerplay Arissa Lavigny-Duval Power Play Cycle 16

Good Evening! This may not be the best spot for this so I appologize but I had some questions that were power specific but also to help me understand powerplay a bit. I recently have pledged loyalty to the Senator and I read in the first post being combat oriented that my choices are opposition or undermining. It looked like from some of the links opposition was suggested in OR Delphini so I headed out that direction. Arriving i saw conflict zones and resistance pockets. should I be heading to the resistance pockets? I was under the impression I didn't need to pick a side that my allegiance would automatically select the correct side for me? And lastly am I able to earn merit through fighting in opposition? thanks for any advice!

yes opposition and undermining are your combat choices this cycle since ADL is in turmoil and there is no expansion.
and yes its the resistance pockets you want to head to, note that the name of the zones can vary depending on what faction you are opposing. you can find out the names of the zones by looking at the other factions in the power overview and go to their expansion tab, here in Archons case they are called resistance pockets.

if you go into the zones the ships are lawless and worth 10 merits/kill. but it is also possible to oppose the same way you do undermining and intercept enemy power ships in super cruise.
if you do that then the ships are worth 30 merits/kill instead but you will get wanted status and a bounty in the system.
 
Fortification update: can also be seen on this post.

We've fortified everything profitable, and quite a few that are deficit-causers. If undermining finishes off the last two systems over 50%, we'll still have over 250cc available on Thursday. Preparation and Opposition (Af Leporis) will be the calls to action next week, along with profitable Fortification.

If ninja-undermining does happen, and we wind up with a deficit, we will lose at least one Turmoil system. While we would have liked to have lost them, the only actions we can control are Preparation, Expansion, and Fortification. In light of the ninja-undermining two weeks ago, it does not make sense to me to leave our profitable systems vulnerable, no matter what our budgetary goals are. My thanks goes out to all the CMDRs who have helped us fortify these past two weeks, and I hope we can maintain this pace. If we can maintain this fortification pace, and prepare only profitable systems, then the amount of deficit-causers probably won't lead us to impending doom.

And if it does, we are still likely to be able to recover from it.

For those of you who find the fortification grind unbearable and are nearing burnout, please, come see us at the Chapterhouse of Inquisition. We have opportunities available to help lower fortification triggers, raise undermining triggers, and distract you from hauling cargo.

If you are a pilot who cares about fortifying a deficit-causing system, please come to the Chapterhouse so we can help you with advice on how to keep that fortification trigger down, much like Inquisitor Harfang is doing in HR 571. At this point, deficit-causing systems that are consistently rescued and fortified are the concern of those who do the fortifying. Everyone has a reason for keeping their home system purple, and arguing about whether a reason is good or not is not helping anyone.

The Chapterhouse has its hands full monitoring profit-making systems, so we can't be everywhere.

Thank you all for your space-trucking ways, and I hope we can make life easier for everyone. Though at this point, the only way I can think to do that is by keeping those CMDRs who undermine us occupied elsewhere.
 
Turmoil Systems update

Well, I think I've solved a minor worry that I've had since the weekend. Anyway, for 'new readers':

Background: There is a bug in the PP UI which means that when Control Systems are in turmoil, you cannot see their fortification & undermining figures unless you visit the system and deliver at least 1 tonne of garrison supplies (without that, the figures always appear as 0 or 0%). This weekend, our esteemed colleague CMDR Raptor-I7 reported on Reddit that he had visited all 5 of our turmoil systems and discovered they were all fortified past 100%, but not a single undermining merit had been cashed in.

That was weird. It suggested to me one or both of two things, neither of which cheered me much:

  1. Our enemies were so organised and disciplined that once they had decided not to undermine (or to undermine but sit on the merits ninja-fashion), not a single CMDR did so. Not even random, casual merit-grinders for whom Candecama & He Xingo at least might be our closest border systems.
  2. Frontier had tried to fix the Turmoil system bug but only made it worse (so now undermining totals weren't being shown under any circumstances).

So, between 0:00 and 01:30 GMT today (early Wed morning) I've gone round these five systems again. The results are below (screenshots available if wished). The 30 merits cashed in for He Xingo at least suggest that (2) above is not the case. A pity really, since we want rid of the turmoil systems so it would have been nice had they been being 'silently' undermined.


SystemFortifiedUndermined
Yupini15817/9234 0/7384
Candecama20853/9339 0/7342
HIP 1660712707/4615 0/7385
He Xingo 9269/832030/7832
Yao Tzu11622/7752 0/8232
 
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Well, I think I've solved a minor worry that I've had since the weekend. Anyway, for 'new readers':

Background: There is a bug in the PP UI which means that when Control Systems are in turmoil, you cannot see their fortification & undermining figures unless you visit the system and deliver at least 1 tonne of garrison supplies (without that, the figures always appear as 0 or 0%). This weekend, our esteemed colleague CMDR Raptor-I7 reported on Reddit that he had visited all 5 of our turmoil systems and discovered they were all fortified past 100%, but not a single undermining merit had been cashed in.

That was weird. It suggested to me one or both of two things, neither of which cheered me much:

  1. Our enemies were so organised and disciplined that once they had decided not to undermine (or to undermine but sit on the merits ninja-fashion), not a single CMDR did so. Not even random, casual merit-grinders for whom Candecama & He Xingo at least might be our closest border systems.
  2. Frontier had tried to fix the Turmoil system bug but only made it worse (so now undermining totals weren't being shown under any circumstances).

So, between 0:00 and 01:30 GMT today (early Wed morning) I've gone round these five systems again. The results are below (screenshots available if wished). The 30 merits cashed in for He Xingo at least suggest that (2) above is not the case. A pity really, since we want rid of the turmoil systems so it would have been nice had they been being 'silently' undermined.


SystemFortifiedUndermined
Yupini15817/9234 0/7384
Candecama20853/9339 0/7342
HIP 1660712707/4615 0/7385
He Xingo 9269/832030/7832
Yao Tzu11622/7752 0/8232

Once again, thank you for the data, Lord of the Isles.

Candecama is over 200% fortified? That is just a little upsetting to my spreadsheet sharing ways. HIP 16607 over 300%, but there is a strong contingent of players who want a Hazardous RXS in a Pristine Metallic ring belt to give the Lavigny bounty bonus. I only wish they found a profitable control system that would exploit it.
 
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yes opposition and undermining are your combat choices this cycle since ADL is in turmoil and there is no expansion.
and yes its the resistance pockets you want to head to, note that the name of the zones can vary depending on what faction you are opposing. you can find out the names of the zones by looking at the other factions in the power overview and go to their expansion tab, here in Archons case they are called resistance pockets.

if you go into the zones the ships are lawless and worth 10 merits/kill. but it is also possible to oppose the same way you do undermining and intercept enemy power ships in super cruise.
if you do that then the ships are worth 30 merits/kill instead but you will get wanted status and a bounty in the system.

Hi guys, joined the forums the other day and been playing the game a few weeks now.

So I'm pledged to ALD aswell and had my first week with her last cycle, I managed to get 1400 PP (I was aiming for 1500 but didn't realise the cycle was less than 7 days :rolleyes:)
i have about 750 carried over to this week but I want to get it over 1500 before tomorrow mornings change over.
so as there are no Crime Sweeps this week, is it best to go to the place the person above mentioned.....OR DELPHINI was it? Or as Araviel says here go to a Resistance pocket.
Im currently at the HQ in Kamadhenu, so if you have any suggestions where I could go for PP today, or if there is anywhere in particular you need help with which would gain me points aswell, let me know.

I play in Solo mainly, so hope it helps out the bigger picture so to speak.

Thanks all, God Speed and safe Dockings Commanders!

John.
 
Hi guys, joined the forums the other day and been playing the game a few weeks now.

So I'm pledged to ALD aswell and had my first week with her last cycle, I managed to get 1400 PP (I was aiming for 1500 but didn't realise the cycle was less than 7 days :rolleyes:)
i have about 750 carried over to this week but I want to get it over 1500 before tomorrow mornings change over.
so as there are no Crime Sweeps this week, is it best to go to the place the person above mentioned.....OR DELPHINI was it? Or as Araviel says here go to a Resistance pocket.
Im currently at the HQ in Kamadhenu, so if you have any suggestions where I could go for PP today, or if there is anywhere in particular you need help with which would gain me points aswell, let me know.

I play in Solo mainly, so hope it helps out the bigger picture so to speak.

Thanks all, God Speed and safe Dockings Commanders!

John.

Opposition in a Resistance Pocket (Delaine) gets you 10 merits per ship destruction. Opposition in a Winters Expansion (HIP 43197) will get you 30 merits per ship destruction. All five enticing opposition targets appear to be heavily opposed. There is also the option to Undermine Winters, Hudson, or Delaine. Undermining functions much like opposing Winters, and also earns 30 merits per ship destruction. If you do choose to undermine, please head to a system that isn't yet at 100% undermined.
 
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Opposition in a Resistance Pocket (Delaine) gets you 10 merits per ship destruction. Opposition in a Winters Expansion (HIP 43197) will get you 30 merits per ship destruction. All five enticing opposition targets appear to be heavily opposed. There is also the option to Undermine Winters, Hudson, or Delaine. Undermining functions much like opposing Winters, and also earns 30 merits per ship destruction. If you do choose to undermine, please head to a system that isn't yet at 100% undermined.

Ok thanks for that! So the ones where you get 30 merits, is that from destroying them in zones similar to CS or CZ? Or is that only via interdiction?

JP.
 
another system sorted... Pipitei is now no longer in a civil war.

Is there another location you want me to batter please?
 
another system sorted... Pipitei is now no longer in a civil war.

Is there another location you want me to batter please?



All the above-the-line systems fortified now so best to stop any more fortifying this cycle (i.e. no systems are listed in the Recommended Hitlist tab in the spreadsheet).

Any CMDRs who still need to earn merits before the cycle end could either switch to other, non-fortifying, activities or if that isn't to taste, just over-fortify systems that have already been done to 100%+ (which is harmless).
 
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Any CMDRs who still need to earn merits before the cycle end could either switch to other, non-fortifying, activities or if that isn't to taste, just over-fortify systems that have already been done to 100%+ (which is harmless).

Yes, great job everybody! We did it again !

If anybody needs to deliver additional merits , you can do it, by using 10-30ly away from Capital control systems - those that merit grinders use ;)
 
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All the above-the-line systems fortified now so best to stop any more fortifying this cycle (i.e. no systems are listed in the Recommended Hitlist tab in the spreadsheet).

Any CMDRs who still need to earn merits before the cycle end could either switch to other, non-fortifying, activities or if that isn't to taste, just over-fortify systems that have already been done to 100%+ (which is harmless).
You are talking at cross purposes... I am hitting CONFLICT ZONES,,,

Conflict zones and the ones at Pipitiei are no longer there..

The Civil War at HIP 2317 has also ended. There are now no longer any conflict zones at HIP 2317
 
There is quite clearly a bug in this game as when checking the navigational charts it clearly states that HIP 2317 is in a state of civil war but when we get to that location, there are no conflict zones... NONE. I then click on the planet where I am about to land and sure enough.... It states there is a civil war in progress. Daft..

I have now gone to the next system I am interested in and that is called 'Fintia' and yes they are in a state of civil war and YES, I can confirm there are conflict zones in that system.
 
You are talking at cross purposes... I am hitting CONFLICT ZONES,,,

My bad, sorry for being unable to read your original post glojo (which was perfectly clear if my brain had been working).

And while I'm here.. aspiringexpatriate - I've sent you a PM (on a different matter).
 
My bad, sorry for being unable to read your original post glojo (which was perfectly clear if my brain had been working).

And while I'm here.. aspiringexpatriate - I've sent you a PM (on a different matter).
IF I was purrfect, I would say something silly but I am sure your post was meant to be helpful and that is how I read it :) :)

I am however critical of Frontier who showed there was a civil war taking place and I hiked all the way to that location just to find folks were all making love, not war!! :) :) :)

Tomorrow is another day and butts will be kicked
 
So nobody bothered attacking us this weak and so we ended up massively over-fortified with 605cc to prep :(. Once again the inability to determine the level of opposition (due to the potential ability to hoard merits) makes a mockery of any defensive strategy. Well at least the merit grinders/5th columnists will be happy as they'll have a good chance to prep one or two 'toxic' systems for us to enjoy.
 
So nobody bothered attacking us this weak and so we ended up massively over-fortified with 605cc to prep :(. Once again the inability to determine the level of opposition (due to the potential ability to hoard merits) makes a mockery of any defensive strategy. Well at least the merit grinders/5th columnists will be happy as they'll have a good chance to prep one or two 'toxic' systems for us to enjoy.

605cc will force us to pour all our tonnage into good Preps. But we will also need to fortify the profit-making systems, as they will be back.

Hudson is expanding into Af Leporis, and that is essentially a Forward Operating Base for undermining us. We cannot let that stand. Now, the triggers are about even, so it could be an all out PvP fight. It's next door to Binjia, so hopefully our merit grinders will show up there. The alternative is to force them into Turmoil so they fail the expansion due to having no money. That would require far better organized undermining than this week. We're more likely to be able to beat them toe to toe in Af Leporis, which is going to be an uphill battle.

Some images.

Overview.pngRankings.png
 
Just been doing my research and I am off to look at Af Leporis... the chances are I will be hammering that location but it would be nice if it had a large station but that is a minor detail :)

There is the capability to land large ships in this system :)
 
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