Build a Station inside Nebula - Potential CG - Frontier asking for info...

What should the location and purpose of the station be?

  • STATION LOCATION (Invalid voting option)

    Votes: 7 0.9%
  • Pleiades

    Votes: 253 33.2%
  • Coal Sack

    Votes: 53 7.0%
  • California Nebula

    Votes: 55 7.2%
  • Witch Head

    Votes: 77 10.1%
  • Barnard's Loop

    Votes: 149 19.6%
  • Orion Cluster

    Votes: 69 9.1%
  • Other - Please specify

    Votes: 32 4.2%
  • STATION PURPOSE (Invalid voting option)

    Votes: 5 0.7%
  • Mining

    Votes: 85 11.2%
  • Resupply

    Votes: 122 16.0%
  • Outfitting / Shipyard (allows us small ships in deep space)

    Votes: 92 12.1%
  • Exploration / Data selling / Position Save

    Votes: 359 47.2%
  • Other - Please specify

    Votes: 29 3.8%

  • Total voters
    761
Outpost, but of unique sort (as there's no such non-orbis/ocellus/coriolis, yet(?)) which would have a Large landing pad. Say, one pad of each size category. It's not a small number of explorers which go out there with large buckets of bolts.

Ok, piloting a Python or for exploration an Asp or an Diamondback i didn't thought of that. ^^
But maybe there is a another solution soon when horizons with planetary landings and stations is out...
(But a station would be cooler i guess.)
 
An old discussion about setting up outposts in the Pleiades

https://forums.frontier.co.uk/showthread.php?t=142433

Ayyy!

I chose mining in the Pleiades. Close to home, in a nebula, and plenty of opportunity for growth within the nebula. I looked at the YT comments and everyone is saying that the station should be primarily for explorers, which is making me puke. The game would be so amazing if I could live out all of the professions from within the beautiful nebulae, and I think the station should reinforce that.

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I always hoped for a Station in Maya.
Or at least an outpost. I always wondered why there is non.
(But so much miners, last time i checked there in 1.2 or so.)
I head there with my Exploration/Mining ASP and found plenty of good stuff there.

Also, a scientific outpost at Sag A* would be nice.
I think scientific Outposts at such places would be very logical, like the ones we have in the arctic now.

Or maybe tourist stations, for being destinations like what nowdays is an world cruise.
A one in the lifetime vacation for wealthy people. Like the restaurant at the end of the universe. :)

I think it'd be extremely costly and unwise to build anything farther than 5,000 ly from human space. Besides, if humanity's first time n 50 years meeting the thargoids goes well, we may see some thargoid stations way out there! :p (pure speculation)
 
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Zenith;2869109 That object is the star [B said:
Merope[/B], one of the Pleiades stars. Cmdr Ratking15 has performed extensive testing that is quite conclusive.

Holy cripe. Merope was the most eerie systems I could've ever imagined when I visited it in 1.2, and I've remembered it better than most other systems. If there was a reason to that, I'd do something as extreme as eat a sock.
 
Personally, regarding such a community goal, I'd keep the first encarnation simple. Not building a station(s), but building scientific research platform(s).


Pick two or three locations (eg: Barnards Loop) and at each, at the location where the potential station is to be built, have something akin to "Seeking Goods". CMDRs would then transfer an appropriate cargo to those locations (just as per "Seeking Goods"). If targets are met in the time specified, a scientific platform would then be built there a short time later (next software update). The CG could be to build as many of the three as possible, or the one where the most cargo is delivered (ie: in competition).

These platforms would then basically be standard platforms except for in a scenic location and obviously serve/help explorers.

https://forums.frontier.co.uk/showthread.php?t=186002


This scenario could be repeated a few times to create scientic platforms at a couple of key (remote) locations.



In future CGs it might be possible to have an emergency at one of them which requires supplies to be delivered to them. If it fails, it would becomse a "dead" platform. ie: The lights are out, and there's no one at home!
 
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No one could get there without a scoop, but as the unarmed explorers discovered at Sgr A*, an armed combat ship can do a lot of damage in a hurry. Why give then an opportunity to reload and take out explorers?

This station is effectively a hand hold to the beginner explorers. I'd bypass it myself as would lots of others, but while I like this CG, I don't want to create a weapon that can take down my ship or others.

I guess I just think a little darker thoughts than others.

It saddens me that explorers think out-of-bubble stations should only be for explorers.

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I voted for a station in NGC 6357 for data selling purposes. It's nicely situated between the core and the inhabited bubble. Contrary to what most think (I think), exploring is risky business. One can lose months of work without the ability of doing anything about it. Not much is asked, just a hut or a small shelter to dock, submit your data and move on.
 
If the station creation was a Community Goal, the station could be built up to spec depending on the success of the CG.
Tier 1: Outpost (Scientific or Mining) built - only facilities would be the most basic ones (Refuel + Contacts & Universal Cartographics)
Tier 2: Commodities Market and/or Black Market added
Tier 3: Medium landing pad & Repair Facility added
Tier 4: Outfitting & Re-Arming added
Tier 5: 2nd medium landing pad & Shipyard added
 
Holy cripe. Merope was the most eerie systems I could've ever imagined when I visited it in 1.2, and I've remembered it better than most other systems. If there was a reason to that, I'd do something as extreme as eat a sock.

if you think the system is eerie then you are not ready for the UA but it will come for you.........................soonnnnnnn tm
 
Dryuae Aip Gi-b D13-0
(Well the Nebulae next to it)

A blue planetary nebulae at the edge of the galaxy, perfect for a scientific research station.
And only 9000LY away!
 
Initially I'd just plonk an outpost with refuelling and stellar cartography services down in a Nebula, however, I think quite a few nebulas would ultimately have either scientific, or even eventually, tourist outposts popping up in them. After all, as the exploration game data must show, what are the most scanned and visited objects in the virtual sky? The Pleiades is a good choice as it's very "my first exploration" to take in the Seven Sisters (esp. the black hole at Maia), however my personal 'nearby' fave is the Fine Ring Nebula around Shapely One.
 
I voted for the Pleiades as I had always hoped that Maia would win when the options for the first new outpost were revealed. That provided me with the impetus to make my first real foray outside the bubble, to see my first black hole and the sights of the Pleiades nebula. I even found an Earth-like world on the way back, though I just missed out on the first discovery. (I think I actually saw the commander who got the discovery leave the system shortly after I arrived. The system was untagged when I arrived but after scanning everything and then heading the short distance to the nearest station I found it had been tagged in the meantime!). I think this will help encourage others to make their first journeys - and to go further than they otherwise would.
One thing that might make for an interesting stretch goal for a CG in Maia would be to have a scientific outpost in close orbit about the black hole: that would be a very special view on the landing pad! The in-game justification for building both stations would be primarily for research but it would also make mining in the surrounding region more feasible and be a useful waystation for explorers.
 
Other Nebula:

It should potentially be every nebula. The fewer nebula there are with stations, the more likely the station will turn into a ganking spot for griefers. Also since exploration would be much easier to not lose your progress, it should also altered to be more dangerous. With solar flares, dark meteor storms, and deep space thargoid pirates etc.


Other Purpose:

This station should allow you to anything and everything you'd do at any normal station including trade (but with every good being a "rare" commodity with commensurate compensation. The purpose of this outpost station should not be limited. But it should probably be an outpost, not a full blown Coriolis station.
 
No matter where it is decided, you will have a great stepping stone for colonizing other areas of the universe.. maybe even a new power? And you will have people like me who will trade the distance. Maybe not have huge cargo holds worth of stuff, but will bring in what we can. The trip, the visuals, and the fun are all worth it.
 
Ok Pleaiades are the obvious choice because it's the nebula that is closest, so it makes sence it would be the first one to get settled.

As to the manner of the outpost, well i picked OTHER because I would like a new type of station created for cutting-edge projects like this called "Scientific outpost" or something like that. You know the first outpost monitoring the Nebula from within for extended periods of time.

As a sidenote, do we even know if the inhabited space is expanding? I for one would really like to know, in the year the game has been live, how many more systems got settled... How many planets terraformed or how many stations built... How did the population increase and will we with enough time be able to envelop nebulae within the inhabited space?
 
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Quick fly-by posting here, if this has been covered, apologies.

Agree with Ziljan, imo it ought to be an outpost...would be more fitting.
Agree with Zeiman, facilities could be tied to success.

I also think I'd like it to be a prolonged CG, or one CG in X-parts where you have to cover the distance in stages and each stage is a CG; i.e 1st-staging/re-supply post is 100 lys out, but has to be cleared of something; Pirates, rocks, boy-bands whatever.

I'd kind of like the whole founding of a station in a Nebula to be Epic, the journey rather than the destination.
 
I voted Pleiades but would be happy with any of the other locations. For the station "purpose" however, I think FD should really push the boat out in making something unique.

I think FD should make it a science/research location, with all the appetite for goods that a high-tech economy would have but very little in the way of production - however it would have extensive shipyards and outfitting choices, firstly because it is also a jumping-off point for explorers and the last place they could refit before going further out and secondly, being so far off the beaten track they have to manufacture (and customize) most of their own craft for science missions. The place would be designed to be as nearly self-sufficient as possible. A one-off government type of "Academic" and a one-off station design too - a truly HUGE one maybe with two entire docking bays and an enormous amount of habitat/research/"farming"/engineering space. Call it "University of the Pleiades" or something. Aggressively neutral, orbiting a "scientifically interesting" star in an otherwise planetless system, the board of academic regents takes the view that they don't care about the politics between Federation, Empire, Alliance or independent worlds, that the various powers at play in the galaxy will never be allowed even a foothold, much less control, in this ivory tower of learning. To this end they have a deal with the only other truly neutral faction in the galaxy, the Pilots Federation, to help them keep it so. Bounties and fines in this system are at least double what they are anywhere else and the system security forces pounce with overwhelming force on anyone foolish enough to bring squabbles over allegiance into their neutral space and dare to attack a "hostile" ship there. This station is immune to powerplay or factional control-games and everyone, no matter who they are affiliated with, is welcome here unless they've committed a crime in this system in which case they get blown to dustbunnies at the first available opportunity. It is truly "neutral" territory and because it is so completely neutral it is often used as a meeting ground between opposed factions and powers - in a way that the Pilots Federation never permitted the Founders World to become. Being the kind of high tech research institute that it is, their tech level is sufficient to truly enforce neutrality too. If the various imperial powers wanted a place to meet to discuss the succession where they knew no assassin would be permitted to survive long enough to strike, this would be it. If the Federation wanted a meeting with the Empire with no possibility of a double-cross by either side, meet at the University.
 
To put station very, very far away there are basically 2 purposes:

1. Science
2. Tourism

For first purpose, there is myriad of possibilities. For second one there is one question to be asked: what is most popular tourism destination outside The Bubble? Easy; Sag A. And it can work as a scientific outpost as well. CG can, depending on lever result in anything from outpost up to luxury orbital start port with palm trees and what not. And just imagine how expensive everything would be there to purchase, and how good prices can traders get for almost anything they bring from The Bubble! ;)

I realize that is not actually a nebula, but just throwing my 0.03zł :D

Tourism should provide rewarding opportunities for Orca owners and passenger missions. Science should provide opportunities for explorers to gather rare elements from distant planets and asteroids. Traders should be rewarded with HIGH commodity selling prices and 2 or 3 rares for the return trip.
 
Other Nebula:

It should potentially be every nebula. The fewer nebula there are with stations, the more likely the station will turn into a ganking spot for griefers. Also since exploration would be much easier to not lose your progress, it should also altered to be more dangerous. With solar flares, dark meteor storms, and deep space thargoid pirates etc.


Other Purpose:

This station should allow you to anything and everything you'd do at any normal station including trade (but with every good being a "rare" commodity with commensurate compensation. The purpose of this outpost station should not be limited. But it should probably be an outpost, not a full blown Coriolis station.

Dude no, not an outpost.. Why limit things? Stations are jump capable. A mining hub or tourist hub that is an outpost severely limits gameplay.
 
I voted for Pleiades Nebula also, in particular the Maia system seems to be the main choice there, makes sense for distance from the bubble although for a crack at the Formidine Rift again would leave to see Heart & Soul Nebulas get stations :)
 
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