Powerplay Player groups are the worst thing to come to Powerplay

Such a mistake.

It's hard enough trying to compete with large powers, and now we have in 1.4 player groups who claim everything is theirs and there is nothing we can do about it.

I'm getting tired of fighting hard for something, only to have fifteen or so players from a group say "Nope! This is ours, go elsewhere"- with such a high amount of players it's difficult to compete for single systems when you have to do the same for forty other worlds. At least with other powers you can see they are coming. With groups it's like stepping through a minefield with your eyes closed.

Please,FD, stop adding things and fix what you have! Right now there is no way to fight back with these groups, it's all weighted in their favour. Small powers always get the rough end of the stick, and now that stick has been shoved up....well....you get the idea.
 
And how exactly would that differ if there weren't in game player groups?
And how is this related to Powerplay?
 
And how exactly would that differ if there weren't in game player groups?
And how is this related to Powerplay?

Perhaps terminology is wrong, but it's the introduction of systems for player groups in 1.4. Since everyone wants to have a system just for them, they want to remain untouched and neutral...an impossible situation as quite often they sit in systems that are vital to powers.

If you spent hours fighting for something, only for an invincible enemy to tell you to go away, how would that make you feel? With other powers you can guess where they are going, you can see what is affected.
 
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Drunks of Sol were already so powerful that FD seem to have gotten rid of them entirely :D

Or maybe they just got too drunk and forgot they were a faction. Who knows?
 
My argument boils down to numbers again, and how smaller powers lose out:

Large powers have it very easy as they have enough to do everything.

Small powers can only do some things and have to prioritise.

Player groups who 'protect' systems are small, but they can focus on a single issue. Once again numbers are in their favour.
 
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if you can't handle that people are working together in a multiplayer game then you should not be playing multiplayer games.
deal whit it and gather together your own group and kick them out if you don't like their presence there, if you can't do that then you need to accept that they played the game better than you.

(and sorry if i sound blunt, but i don't think i can say it in any better way)
 
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Uhm, are we talking about clans or minor pp powers or minor non-pp powers? And what is wrong if one group has their homesystek somewhere and they are ready to defend it? Shouldn't it be always like that, that 10 players can stop a single one?

I don't really understand the complaint for two reasons:
1. What kind of groups are we talking about?
2. Every kind of player group will always be dominant vs a loner. And this should stay like that.
I don't know what you were doing where but if 5 players tell you to leave, just do it. There are 400 billion systems out there, what's the matter?
 
if you can't handle that people are working together in a multiplayer game then you should not be playing multiplayer games.
deal it whit and gather together your own group and kick them out if you don't like their presence there, if you can't do that then you need to accept that they played the game better than you.

(sorry if i sound blunt by the way, but i don't think i can say it in any better way)

Uhm, are we talking about clans or minor pp powers or minor non-pp powers? And what is wrong if one group has their homesystek somewhere and they are ready to defend it? Shouldn't it be always like that, that 10 players can stop a single one?

I don't really understand the complaint for two reasons:
1. What kind of groups are we talking about?
2. Every kind of player group will always be dominant vs a loner. And this should stay like that.
I don't know what you were doing where but if 5 players tell you to leave, just do it. There are 400 billion systems out there, what's the matter?

Neither of you understand the dynamics of the situation.

In Power play, right now all the Powers are fighting to get the best systems as we all have reached the size where overheads mean only the best will do. Fighting between powers is fine, as using the tools you can see who is going where, and you can use the blunt tools to at least mitigate the problem.

Player groups who claim systems (registed player groups) can dictate what they like as they are almost impossible to displace. They can focus on a.single system, while the power has to do prep, expansion, fortification, patrol, making money, system flipping, having fun spanning anywhere between twenty to sixty systems. For small powers this just saps enthusiasm, as quite often you fight hard to get a system from a mammoth power, only to be told by an unknown group that it's off limits, wasting two weeks of work endangering your power.
 
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There is a story behind this isn't there

A player Minor Faction declaring a Power shall be expelled from a Control system or something once the insurgents mechanics come in or someting
 
Neither of you understand the dynamics of the situation.

In Power play, right now all the Powers are fighting to get the best systems as we all have reached the size where overheads mean only the best will do. Fighting between powers is fine, as using the tools you can see who is going where, and you can use the blunt tools to at least mitigate the problem.

Player groups who claim systems (registed player groups) can dictate what they like as they are almost impossible to displace. They can focus on a.single system, while the power has to do prep, expansion, fortification, patrol, making money, system flipping, having fun spanning anywhere between twenty to sixty systems. For small powers this just saps enthusiasm, as quite often you fight hard to get a system from a mammoth power, only to be told by an unknown group that it's off limits, wasting two weeks of work endangering your power.

It's been this way since day one.

The Lugh War, for example...
 
There is a story behind this isn't there

A player Minor Faction declaring a Power shall be expelled from a Control system or something once the insurgents mechanics come in or someting

But there has to be better tools for powers to suppress these groups. The whole of power play is lopsided in that it's too easy to oppose what on paper should be overwhelming force. It's like a town attacking a whole country and getting away with it.
 
Have we actually seen how this pans out?
Has this happened yet?

Actual question, not rhetorical, as I havent followed PP in the Beta
 
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If you spent hours fighting for something, only for an invincible enemy to tell you to go away, how would that make you feel? With other powers you can guess where they are going, you can see what is affected.

What in the world makes you think player group minor factions are going to be an invincible enemy?

1.4 is also fixing/adding the ability to drive a faction out of a system.

Additionally, player group minor factions will syphon multitudes of players from the power play game as it currently exists. By the time we get player group minor factions large enough to become insurgent freedom fighters or powers themselves, the entire map will change into something closer to what FDev imagined, which is every Power having under 700 exploited systems, and likely under 42 control systems.
 
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Such a mistake.

It's hard enough trying to compete with large powers, and now we have in 1.4 player groups who claim everything is theirs and there is nothing we can do about it.

I'm getting tired of fighting hard for something, only to have fifteen or so players from a group say "Nope! This is ours, go elsewhere"- with such a high amount of players it's difficult to compete for single systems when you have to do the same for forty other worlds. At least with other powers you can see they are coming. With groups it's like stepping through a minefield with your eyes closed.

Please,FD, stop adding things and fix what you have! Right now there is no way to fight back with these groups, it's all weighted in their favour. Small powers always get the rough end of the stick, and now that stick has been shoved up....well....you get the idea.

"worst thing to come to Powerplay", Thats a bold statement :)

I haven't really seen how the 1.4 player groups will work or what they are able to do.
Do they work the same way as the 10 major powers, just they are "minor" or do they have a different mechanic?

What I've been wondering is where can they go since most of the inhabited solar system is already under the influence of one of the major powers?
 
What in the world makes you think player group minor factions are going to be an invincible enemy?

1.4 is also fixing/adding the ability to drive a faction out of a system.

Additionally, player group minor factions will syphon multitudes of players from the power play game as it currently exists. By the time we get player group minor factions large enough to become insurgent freedom fighters or powers themselves, the entire map will change into something closer to what FDev imagined, which is every Power having under 700 exploited systems, and likely under 42 control systems.

I will hope what you say is true. If it is, then it offers some hope.
 
"worst thing to come to Powerplay", Thats a bold statement :)

I haven't really seen how the 1.4 player groups will work or what they are able to do.
Do they work the same way as the 10 major powers, just they are "minor" or do they have a different mechanic?

What I've been wondering is where can they go since most of the inhabited solar system is already under the influence of one of the major powers?

Utopia has had three registered player groups do this to us, almost one after the other. I have nothing against the players, it's just the setup.

The first system we only won due to having a second power play group backing us up, in the end the merit totals were pushing what ALD contested systems push, i.e. astronomical.

The second we lost, we have made friends since but it cost us our sole expansion.

Lastly, just last night another group has laid claim to a system as one of our expansions overlaps them. In one night the opposition figure is at 100%. Luckily we have expanded last cycle so the problem is not acute.

Unless FD allow static sized powers there will always be the push towards the green systems, and if groups camp there it just makes playing PP a chore. I certainly hope FD have all these promised features for CQC as otherwise it's going to make a weekly trudge that much harder.
 
What in the world makes you think player group minor factions are going to be an invincible enemy?

1.4 is also fixing/adding the ability to drive a faction out of a system.

I'm so looking forward to Code getting their NPC minor faction. It'll be interesting to see how long they hold onto it ;)

I guess they'll break their word and start doing pve or they won't hold onto it for very long as I doubt I'm the only one who's going to target code NPCs as soon as they're available to shoot at.

Personally, I'm loving the whole "give player groups a minor faction" thing. It's expanding the game in, for me, the same way PP did. I don't play it but it creates news and drama behind the scenes that makes the ED world feel more "real".
 
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