Update Unofficial Alpha news for beta backers

So Sidewinder shields and hull must be powerful enough to survive such onslaught for several seconds, before escaping.

You are assuming you can out run a Cobra! In general, yes I would agree. In nature, the attacker would normally fail to kill its pray. I haven't found what the odds are for various predators killing their prey, but I would guess up to 25% success rate at best.
 

Philip Coutts

Volunteer Moderator
No news yet, but Frontier have been known to push stuff out at all hours. Not in a desperate rush myself as whatever they have done so far has really cut down the number of crashes I'm having.
 
In case anyone wants to speculate and gossip:

I'm noticing a pattern that each "phase" lasts approximately one month long. First Alpha was about a month with an update, Multiplayer Alpha seems like it will last a month with an update on the way, then Docking/Fitting will probably last a month, so on and so forth.

I'm guessing the Docking/Fitting will start in March, then April will be Travel & Trading..May will probably be the start of Beta 1. Beta 1 will probably have a few phases of it's own that last a month each (maybe 3 phases to bring us to June & July). August will probably be Beta 2, then Gamma release in September.....say, isn't there some sort of anniversary in September?


Myeeeeeeah, sheeeeee..
 
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Philip Coutts

Volunteer Moderator
2.2 is live and graphically it is stunning. Frontier look to have kicked it up another notch. Off to play so I'll report back more in the morning.
 
Current state

We are at alpha 2.01 (also called 2.1) multiplayer combat test. There are both gameplay and code bugs reported. Currently there are three groups of bugs:

a) connection issues - mostly due of routers not supporting game correctly, but also very specific configuration issues. Judging from feedback those aren't that many;

b) peer to peer session problems - either indestructible NPCs circling around, or human players not visible to others, or indestructible too. Lot of crashes very shortly in scenarios (20 - 30 secs); Usually during peak playing hours (7 - 9 PM UK time);

Great idea and thank you Pecisk. Hope that Frontier will succeed in solve these problems completely, for the commercial release of the game, because those two aspects are part of the fundamentals of the game
 
First impressions:
1. Graphically all procedural generated stuff got big updates. Planets look much better, asteroid fields more believable. Still a texture skybox, but 2.0 dark which I like it;
2. Having a body feels very natural. Hands not moving yet, but they will. It fits very ok within ship; OR owners will definitely love this;
3. Some of network problems are gone, but not everything is fixed yet. Big test will be tonight when UK will start to play. Will test my traditional crashes;
4. Huge gameplay improvements - combat finally moves in right direction. FD has given option of linear radar, there's much louder and more annoying sound when your shields are eaten away, bringing you all attention. AI is more competent and evades incoming fire much better, using different strategies. Changes in shields - they get eaten away first, then they will stay for a while offline, but regen is so much quicker. Strangely this small change combined with more audable early shields warning makes battles with AI more interesting and longer, but also gives player possibility to escape, and fight back;

In overall, so much better update than expected. Still network issues to solve, but we are getting there.
 
First impressions:
1. Graphically all procedural generated stuff got big updates. Planets look much better, asteroid fields more believable. Still a texture skybox, but 2.0 dark which I like it;
2. Having a body feels very natural. Hands not moving yet, but they will. It fits very ok within ship; OR owners will definitely love this;
3. Some of network problems are gone, but not everything is fixed yet. Big test will be tonight when UK will start to play. Will test my traditional crashes;
4. Huge gameplay improvements - combat finally moves in right direction. FD has given option of linear radar, there's much louder and more annoying sound when your shields are eaten away, bringing you all attention. AI is more competent and evades incoming fire much better, using different strategies. Changes in shields - they get eaten away first, then they will stay for a while offline, but regen is so much quicker. Strangely this small change combined with more audable early shields warning makes battles with AI more interesting and longer, but also gives player possibility to escape, and fight back;

In overall, so much better update than expected. Still network issues to solve, but we are getting there.

So.. it just keeps getting better and better :)
 
sounds like you are making a very good job !!

applaus1.gif


please go on alpha people

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2. Having a body feels very natural. Hands not moving yet, but they will. It fits very ok within ship; OR owners will definitely love this;

As long as you keep posting this, I'll keep posting my contrary view. :p FYI, I have an Oculus Rift and I have stopped playing ED with it because the avatar totally sucks for me. Basically if I'm forced to see this avatar in the final game I doubt I'll be playing ED very much as I was really looking forward to using the Rift for it. I suspect I'll dump it for whatever game doesn't force this view, or just play ED on my normal monitor where I don't have to see the thing.
 
As long as you keep posting this, I'll keep posting my contrary view. :p FYI, I have an Oculus Rift and I have stopped playing ED with it because the avatar totally sucks for me. Basically if I'm forced to see this avatar in the final game I doubt I'll be playing ED very much as I was really looking forward to using the Rift for it. I suspect I'll dump it for whatever game doesn't force this view, or just play ED on my normal monitor where I don't have to see the thing.

That's fine. As I said, no opposition to option to turn avatar off/invisible for you (although I am not a fan of options either) :)
 
As long as you keep posting this, I'll keep posting my contrary view. :p FYI, I have an Oculus Rift and I have stopped playing ED with it because the avatar totally sucks for me. Basically if I'm forced to see this avatar in the final game I doubt I'll be playing ED very much as I was really looking forward to using the Rift for it. I suspect I'll dump it for whatever game doesn't force this view, or just play ED on my normal monitor where I don't have to see the thing.

Well, I think you are fighting a battle you can't win ;), but let me ask you this. Would you be ok with seeing the pilot chair without the actual pilot? Just wondering since the chair pretty much has to be there for the cockpit to make sense, especially later when we can stand up and walk around the ships.
 
That's fine. As I said, no opposition to option to turn avatar off/invisible for you (although I am not a fan of options either) :)

Why aren't you a fan of options that have no effect on your gameplay? I can understand you not wanting 3rd person view because it can be argued that it confers an advantage... but why care about things that have no advantage? If more people can tweak the game to their own personal preference isn't that a good thing all round? I really don't understand that. :S
 
Well, I think you are fighting a battle you can't win ;), but let me ask you this. Would you be ok with seeing the pilot chair without the actual pilot? Just wondering since the chair pretty much has to be there for the cockpit to make sense, especially later when we can stand up and walk around the ships.

I'm used to losing, it's okay, and I think you're right that I'll probably lose this! :D But until Frontier say otherwise I'll keep nagging. ;)

My own personal preference - An empty chair would indeed be better. An empty chair without the hand controls (joystick/throttle) better still. The previous releases (no chair at all) were ideal for me but I see your point about the walking about expansion. I'm not actually interested in that expansion but I guess most people would be, even those others who don't like the avatar currently (I'm really not alone on this, I've seen several others say the same thing, honest!)
 
Why aren't you a fan of options that have no effect on your gameplay? I can understand you not wanting 3rd person view because it can be argued that it confers an advantage... but why care about things that have no advantage? If more people can tweak the game to their own personal preference isn't that a good thing all round? I really don't understand that. :S

I can't speak for Pecisk, but my thoughts about this goes like this:

Having lots of options isn't automatically a good thing.

This issue has to to with how FD want you to experience the game. It is not something that really has that much to do with game-mechanics as such. It's a esthetic choice they have made.

Having the option to listen to a song you like but with other chords playing with the melody isn't impossible. But it wouldn't be what the musician intended for you to hear.

Having the option to see a James Cameron movie with a yellow tint instead of his trademark blue one isn't impossible, but it wouldn't be what he intended for you to see.

Taking an abstract painting and applying a color correction to it thus exchanging the colors isn't impossible, but it wouldn't be what the painter intended.

Taking a game like Mirror's Edge and removing the body (or making it 3rd person for that matter) isn't impossible, but it would change the experience that the devs wanted you to have.

The more options you have for whatever it is you are experiencing the more diluted the experience becomes. That doesn't mean ALL options should be removed of course, but options that touches on core elements of how they want the game experience to be should be clear and consistent IMO.

Since FD has on several occasions said that this game is meant to be experienced "from the eyes of the commander" this seems to be such a design choice. Therefore I feel they should stick to that as much as possible since that is going to make the game more focused and give it a clearer identity.
 
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