The Smuggling discussion thread

Yup...probably for the same reason...which is? Why personalize other peoples choices...if you dont want to push that button so you can enjoy whatever experience...then simply dont and i would equally defend your freedom to have THAT choice too.

Since i started playing i do not recall even once, where a PC showed up in my solo field of play wherein their choices infected my experience.

Ok lets break this down.. These are both considered smuggling:

-400t of illicit cargo using a 150m ship = 1.2m proffit
vs
-8t of illicit cargo using a 0.4m ship = 1.8m proffit

Would you like that explain in what world that makes any sense? You talk about freedom of choice? ok.. Lets compare that to fighting. As a newbie I should have the freedom to buy a ship worth less than a million and be able to kill a cmdr Anaconda right off the bat? Because I dont want others to personalize my choices? Your logic makes no sense....
 
During this 20 min run I only got interdicted twice and since my smuggling cobra boosts at 460, it was very easy to get away. Also I can get to the mail slot so fast that even if i start getting scanned almost instantly i can still get through before the scan is complete. There is no challenge at all.

Also the amount paid out makes no sense. If you pick up say 400 illicit cargo in your 150m ship to deliver, which IS smuggling, you might might make 1.2 million. Versus someone that just goes to a different menu in their 400k ship and pick up 8 of the same cargo and makes 1.8m? Not only do you make less credits but its far more difficult to deliver 400 illicit cargo than it is to deliver 8 as any ship that can deliver 400 will be much slower and therefore more susceptible to scans.

You pretty much just made the argument that in the most ideal ship, and using the best tactics, you should still fail. I'm fine with the concept, if they say guaranteed 1 out of 3 trade runs was a failure as well.
 
Welcome to inflation. The economy is broken, in order to bridge the gap between new players and old without making it seem like an endless struggle for the new players, they're increasing the income for new players.
 
Ok lets break this down.. These are both considered smuggling:

-400t of illicit cargo using a 150m ship = 1.2m proffit
vs
-8t of illicit cargo using a 0.4m ship = 1.8m proffit

Would you like that explain in what world that makes any sense? You talk about freedom of choice? ok.. Lets compare that to fighting. As a newbie I should have the freedom to buy a ship worth less than a million and be able to kill a cmdr Anaconda right off the bat? Because I dont want others to personalize my choices? Your logic makes no sense....

Yes, that seems a little odd, I agree. Yesterday, I was offered 2 missions to smuggle narcotics in the same station of the same system. One was 1.7M reward, the other 1.1M. The difference was in the quantity, though. The 1.7M had slightly more tons of narcotics to smuggle than the 1.1M one.

I'm not sure in your case. Are we talking about the SAME illicit cargo? If not, what was it?
 
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Yes, that seems a little odd, I agree. Yesterday, I was offered 2 missions to smuggle narcotics in the same station of the same system. One was 1.7M reward, the other 1.1M. The difference was in the quantity, though. The 1.7M had slightly more tons of narcotics to smuggle than the 1.1M one.

I'm not sure in your case. Are we talking about the SAME illicit cargo? If not, what was it?

Hes talking about missions versus freelance smuggling. He thinks it is unfair that smuggling small quantities on request to those who desperately need it should not pay as much as just filling your trunk and dumping at random black markets. I disagree.
 
Hes talking about missions versus freelance smuggling. He thinks it is unfair that smuggling small quantities on request to those who desperately need it should not pay as much as just filling your trunk and dumping at random black markets. I disagree.

Oh, I see. Well, I disagree as well. Maybe the penalty for being caught could be higher but, IMHO, when you take a smuggling mission, you're doing it for profit, of course, but also to increase your standing with the faction that is giving it to you and you're also risking your influence with this faction if you get caught. Not exactly the same, IMHO.
 
I know im going to get beat up for this one but...

I remember back in the day if you wanted to make 1+ million delivering something you had to be a seasoned vet that put in 100's of hours and worked their way up to a Conda or T9. Delivering 400-500+ cargo in a trade route you had to develop. Well apparently not anymore...

Yesterday i decided to pick up a few smuggling missions. I got two right of the bat that were 650k each going to the same destination about 70ly away. When i got there I received another one for 850k. Then I flew back to the original destination and got one for 1.5m. This was all in the span of about 20mins. So thats about 10 million/hr using a Viper. I cant even make that in my Anaconda!

Ok Vultures descend on me XD

That sounds like you are a Founder or Elite. New players would not have access to such missions and those whit high rank probably have enough credits that they would not bother with missions that don't bring it so much profit.
 
I do recognize that many, er most of you see things in far more depth and detail than I do at this point and regarding this topic, i am really just wanting as many to enjoy the game as possible, the have's and the have-nots.

Nerf's in MMOs tend to at least in my experience end up reducing that a lot. QUITE a lot. I enjoy the this game and to have it continue and prosper, that is most assured when all levels of players are enjoying it as they flow fwd in their growth...not just at the levels of higher capabilities.

My main point is very general...if a mission is going to pay you -me 650k when before it might have been 120 ish even though i have to jump 13 times more to complete the mission, whats the harm? My having a bit more CR to pay for hull damages that to some now occur more often or due to increased scans and higher fines, i have that to pay too? Come on ref? ..........more money means more fun and more options :)
 
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Harming your preferred faction, would be like, if they caught you trying to smuggle and they get upset and start to shoot you. Then you destroy them. That would harm them.

Also if you happen to take a smuggling run that negatively affects their influence in the system for whatever reason (sometimes it is NOT clear in the mission details that will happen).

Smuggling is profitable, and can have weird side effects on the factions in the system you are pulling/sending to. Normally smugglers just dont care about the politics or factions, and just smuggle what ever is most lucrative. So its kind of hard to be pro-politics AND smuggle. Sometimes it works in their favor, sometimes you get a nice red down arrow on the wrong thing, woops!
 
Could you please explain what you mean by that? I am a relatively new player.

Its not so huge a thing. If you do bad/illegal things and get caught you can lose rep with a faction. If they go hostile you'll have problems docking (unless you manage to sneak yourself in), and can be targeted by that faction's ships, especially when in their space. I've mostly played the legal trader role up until recently. I could just try to raise rep again if I get caught, or just not worry about it. Lots of other systems to move to if things become problematic.

I just like not having anyone hate me other than pirates... but with smuggling comes risk.

I'm empire focused, so I just need to be sure to smuggle into another faction's space from empire space.. which is what I have been doing of late.
 
I've been playing since beta. I've smuggled a couple times over that time back when I had a Cobra... since then its been a mix of trade,bounty hunting and exploration for me. Smuggling just didn't percolate to the top of my to-do's. I'm quite a stickler with faction/rep and mainly avoided smuggling as I just didn't want to muck up rep, I didn't want to harm my preferred faction by making a stupid mistake. Overcautious I guess. Maybe I need to behave more like he who my CMDR is named for.. haha

Well.. yesterday I decided to give smuggling another go.

Yes, I had a blast. Profits were certainly very good... which makes sense due to the risk. I also thought it hilarious seeing my large Clipper zip through the mailslot in silent running mode to plop down on a pad. I kept thinking "shhhhh! be vewy vewy qwuiet, I'm smuggwin", while imagining myself riding an elephant.. all be it, a damn fast elephant.

I didn't plan to change out the Clipper for quite a long time... but I'm now eyeing a Python. Just seems more suited for smuggling. Medium pads/outposts. Smuggling. Yes. Anyway, for now.. the Clipper do perfectly well.

Oh, did I say smuggling? I mean to say I deal in fine handwoven Imperial carpets, woven from the most luxurious nosehairs plucked from the Achenarian Yak-beast. I also am a purveyor of holiday timeshares, located in such exquisite locales as the sandy shores of the sea of tranquility, or beach front property on titan where you can soak your (space suited) feet in a sea of hydrocarbons. No smoking please. Taxes and fees extra. Results may vary.


Are you talking about all smuggling profits or just smuggling slaves of one sort or another?
 
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[h=2]Do Smuggling missions need a nerf?[/h]

Dont be silly smuggling anything other than slave has been at massive loss since the game was realeased almost a year ago. Plus smuggling has massive fines, you lose rep and cant call on the police to help you.
 
Hes talking about missions versus freelance smuggling. He thinks it is unfair that smuggling small quantities on request to those who desperately need it should not pay as much as just filling your trunk and dumping at random black markets. I disagree.

You fail to understand that this isnt about fairness but about logic. These missions pay WAAAY to much for the task required. If this cargo is so "desperately" need it must be because is hard to get (simple supply/demand fact), but its not hard to make the delivery, in fact its much easier and for a greater reward.

However if you want to discuss the topic of fairness, we can compare it to a job. A person that just started with the company should be able to make more money in a easier fashion than a CEO that has worked their way up and has been there for 10 years. In which case you also probably believe a "click here for a billion" button should be added to completely suck the fun and any hint of a challenge out of the game.
 
That sounds like you are a Founder or Elite. New players would not have access to such missions and those whit high rank probably have enough credits that they would not bother with missions that don't bring it so much profit.


Why not? I'm now making more money doing easy smuggling missions than I can trading with a Conda... And believe me its easy. Just get a cobra, remove all the weapons, get all D parts except your FSD and engines to get your top speed around 460ish and interdictions cant do anything to you. Boost twice and youre gone. Same goes for docking, at that speed it will be very unlikely that authorities will be able to scan you before you make it to the slot.

Easy money..
 
Do Smuggling missions need a nerf?



Dont be silly smuggling anything other than slave has been at massive loss since the game was realeased almost a year ago. Plus smuggling has massive fines, you lose rep and cant call on the police to help you.

How are you finding things in 1.4 Ben, regards smuggling?...you're probably the best person to ask since it's what you do.
 
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