As others have said: make them harder, riskier don't just cop out and "nerf" them. Smuggling should be lucrative yet risky and dangerous as hell.
Pablo Escobar wasn't a smuggler.![]()
Yup...probably for the same reason...which is? Why personalize other peoples choices...if you dont want to push that button so you can enjoy whatever experience...then simply dont and i would equally defend your freedom to have THAT choice too.
Since i started playing i do not recall even once, where a PC showed up in my solo field of play wherein their choices infected my experience.
During this 20 min run I only got interdicted twice and since my smuggling cobra boosts at 460, it was very easy to get away. Also I can get to the mail slot so fast that even if i start getting scanned almost instantly i can still get through before the scan is complete. There is no challenge at all.
Also the amount paid out makes no sense. If you pick up say 400 illicit cargo in your 150m ship to deliver, which IS smuggling, you might might make 1.2 million. Versus someone that just goes to a different menu in their 400k ship and pick up 8 of the same cargo and makes 1.8m? Not only do you make less credits but its far more difficult to deliver 400 illicit cargo than it is to deliver 8 as any ship that can deliver 400 will be much slower and therefore more susceptible to scans.
Ok lets break this down.. These are both considered smuggling:
-400t of illicit cargo using a 150m ship = 1.2m proffit
vs
-8t of illicit cargo using a 0.4m ship = 1.8m proffit
Would you like that explain in what world that makes any sense? You talk about freedom of choice? ok.. Lets compare that to fighting. As a newbie I should have the freedom to buy a ship worth less than a million and be able to kill a cmdr Anaconda right off the bat? Because I dont want others to personalize my choices? Your logic makes no sense....
Yes, that seems a little odd, I agree. Yesterday, I was offered 2 missions to smuggle narcotics in the same station of the same system. One was 1.7M reward, the other 1.1M. The difference was in the quantity, though. The 1.7M had slightly more tons of narcotics to smuggle than the 1.1M one.
I'm not sure in your case. Are we talking about the SAME illicit cargo? If not, what was it?
Hes talking about missions versus freelance smuggling. He thinks it is unfair that smuggling small quantities on request to those who desperately need it should not pay as much as just filling your trunk and dumping at random black markets. I disagree.
I'm quite a stickler with faction/rep and mainly avoided smuggling as I just didn't want to muck up rep, I didn't want to harm my preferred faction by making a stupid mistake.
I know im going to get beat up for this one but...
I remember back in the day if you wanted to make 1+ million delivering something you had to be a seasoned vet that put in 100's of hours and worked their way up to a Conda or T9. Delivering 400-500+ cargo in a trade route you had to develop. Well apparently not anymore...
Yesterday i decided to pick up a few smuggling missions. I got two right of the bat that were 650k each going to the same destination about 70ly away. When i got there I received another one for 850k. Then I flew back to the original destination and got one for 1.5m. This was all in the span of about 20mins. So thats about 10 million/hr using a Viper. I cant even make that in my Anaconda!
Ok Vultures descend on me XD
Could you please explain what you mean by that? I am a relatively new player.
I've been playing since beta. I've smuggled a couple times over that time back when I had a Cobra... since then its been a mix of trade,bounty hunting and exploration for me. Smuggling just didn't percolate to the top of my to-do's. I'm quite a stickler with faction/rep and mainly avoided smuggling as I just didn't want to muck up rep, I didn't want to harm my preferred faction by making a stupid mistake. Overcautious I guess. Maybe I need to behave more like he who my CMDR is named for.. haha
Well.. yesterday I decided to give smuggling another go.
Yes, I had a blast. Profits were certainly very good... which makes sense due to the risk. I also thought it hilarious seeing my large Clipper zip through the mailslot in silent running mode to plop down on a pad. I kept thinking "shhhhh! be vewy vewy qwuiet, I'm smuggwin", while imagining myself riding an elephant.. all be it, a damn fast elephant.
I didn't plan to change out the Clipper for quite a long time... but I'm now eyeing a Python. Just seems more suited for smuggling. Medium pads/outposts. Smuggling. Yes. Anyway, for now.. the Clipper do perfectly well.
Oh, did I say smuggling? I mean to say I deal in fine handwoven Imperial carpets, woven from the most luxurious nosehairs plucked from the Achenarian Yak-beast. I also am a purveyor of holiday timeshares, located in such exquisite locales as the sandy shores of the sea of tranquility, or beach front property on titan where you can soak your (space suited) feet in a sea of hydrocarbons. No smoking please. Taxes and fees extra. Results may vary.
Hes talking about missions versus freelance smuggling. He thinks it is unfair that smuggling small quantities on request to those who desperately need it should not pay as much as just filling your trunk and dumping at random black markets. I disagree.
That sounds like you are a Founder or Elite. New players would not have access to such missions and those whit high rank probably have enough credits that they would not bother with missions that don't bring it so much profit.
Do Smuggling missions need a nerf?
Dont be silly smuggling anything other than slave has been at massive loss since the game was realeased almost a year ago. Plus smuggling has massive fines, you lose rep and cant call on the police to help you.
That sounds like you are a Founder or Elite. New players would not have access to such missions and those whit high rank probably have enough credits that they would not bother with missions that don't bring it so much profit.