Very subjective. Being forced to play in the same instance as certain people would completely ruin the game for some, for example.First off, it doesn't bother me. I get that it would cost more money and isn't likely, but you are not going to convince me that it wouldn't be more fun or lead to more interesting gameplay just because it isn't perfect.
Given that fun is subjective, the different preferences people hold have all to do with it. For example, I consider any game or game mode where I can be attacked without my explicit consent to be utter crap, not worth even the download, regardless of anything else the game might offer. I'm fairly sure your preferences lie somewhere else.That doesn't have any relevance to what we were talking about.
And how would you do the separate BGs?I'm not talking about locking anyone in, unless there were multiple cmdr slots that would suck. But I wouldn't be opposed to it if there were. I was simply talking about seperate world's or bgs for each mode. Which has downsides for sure. I just don't think the negatives are that big of a deal.
With a single pilot that can jump between them? That would enable players to play arbitrage, profiting from any differences in the BGs, which would be one heck of an exploit and would in the end push the different BGs together anyway.
With different saves for the different BGs? That would bring every disadvantage of mode locking and separate saves to bear.
What would you do about people with a bad enough connection that they would lag the whole instance? Force them into the instance anyway and ruin the experience for everyone? The current matchmaking system, for the most part, merely doesn't match those players with anyone else, which means that while their connection is bad they can't be interdicted or otherwise blocked even when playing in Open. Forcing your connection to behave like that can (literally) be done by a 5-years old kid, which means any player can currently force Open to behave like Solo even without the help of firewalls or double-NAT.
But, of course, I don't see a single positive in separating the BGs in order to allow some kind of forced Open mode to have its own segregated BG, given that I see the kind of confrontational gameplay you want as purely detrimental to the game.
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Cash incentives are, and have always been, a mere marketing stunt. There will be, what, half a dozen prizes for an active player base that seems to number in the hundreds of thousands?Then the devs "forced" players by offering cash incentives? The line has already been crossed by your definition.