No, but meta-gaming is pretty lame....considered a punishable exploit?
No, but meta-gaming is pretty lame....considered a punishable exploit?
Duke NukemPunishable by whom?Don't make me laugh.
Source?
Admittedly Its a little gamey but when this was asked to support regarding switching to gain decent hi-res instances we were informed by support "that it was fine to switch between modes when ever you please".
Yeah, no. FD themselves have labeled combat logging as an exploit and people do that everyday. When you and a friend could have a hold full of illegal goods and take turns scanning each other to rack up multi million credit bounties in quick succession then killing each other for collection, that was an exploit, and I'm sure we'll see plenty more throughout elites lifetime. Just because you CAN doesn't mean you SHOULD.Whatever the game allows you to do without using external code/programs to alter the experience cannot by definition be an exploit.
Yeah, no. FD themselves have labeled combat logging as an exploit
Except it is an exploit. Just because you use it and want to justify it as being OK doesn't make it so. I doubt frontier intentionally designed the mission system in a way that to make the most of it you have to constantly return to the main menu and change modes. You are exploiting a side effect of the games code for personal gain in a way the devs never intended, that is the very definition of an exploit.Combat logging is NO ingame-mechanic. Don't twist every word.
CL is an exploit because some would use 3rd party tools (operating system, applications, other physical components)
Switching instances by changing Game Mode is totally valid to be not an exploit.
Imho its an exploit. Officially not (NEVER). Not for punishment myself, but in favor of a timer.
Yes i want to do it because i want something with a challenge not just a sidey or eagle every few minutes....
Low level eagles/sidies do not represent 'High Intensity'
Yes i know that the RES weren't technically invented to provide bounty but thats how they came out so make them at least fitting with the title...
At least now in 1.4 they're getting there (Haz Res is at least now entertaining with the occasional challenge)
Missions / BB has been naff since day 1 .... offering high ranked traders/pilots with massive ships capable of so much pittiful "take 4t of clothes next door"
The problem is not switching modes per se, but the game then offering you stuff that it was not going to offer in the previous mode. The solution to bouncing a RES to 'get a better spawn' is not to have 'good' spawns and 'bad' ones but have spawns that are sometimes good, sometimes bad, always variable, where bouncing a spawn does not give an advantage because the probabilities are the same.
Using 3rd party tools is hacking/cheating. Some of you are trying far too hard to hide or justify what you are doing because you KNOW it's wrong...
NO, it's far from an over exaggeration: I know people making 150 million per day from about 5 hours play time.Here's what I've been able to deduce so far from all this:
1) Multiple mission queues is an inelegant workaround to an underlying problem which should be fixed. Then the workaround can be removed.
2) The rumor going around seems to be that you *always* get a new set of missions every time you switch modes. This over-exaggerates the problem.
3) The reported 21M credit per hour number which prompted the call of "exploit" in the first place is a demonstrably false over-exaggeration.
And regardless of how the problems are fixed, I think we can all agree that long range gameplay to random destinations should remain more profitable than short loop trading between a fixed pair.
Now for the detailed reasons:
1) Multiple mission queues is an inelegant workaround to an underlying problem which should be fixed. Then workaround can be removed.
I think the reason this has been left in for so long is people playing the background sim (especially now that there are player-group minor factions in game) would be unable to help their faction when it enters certain states. For example, in civil war only combat missions count toward influence, and if no combat missions spawn, or if all the missions which spawn happen to be too high rank for you, you can be left sitting at the station checking the board every five minutes while you are unable to effectively help your faction.
I would rather see a fix where depending on the state of the background sim, stations are guaranteed to give you at least one mission you can take for each the available types. That is, a mission which matches your current elite rank, reputation level, and perhaps ship size. If it's really smart it can factor in cargo too and whether or not the station offers outfitting. The other factors effecting the specifics will still be random, and so will the profit since it appears to be a function of those things. But at least you will have something to do!
2) The rumor going around seems to be that you *always* get a new set of missions every time you switch modes. This over-exaggerates the problem.
What is actually happening is a player can have multiple mission lists. For example, if you log into open and then into solo you'll have a separate list for each. If you now switch back to open you'll see the same list there as the first time. In this case you have just doubled the amount of mission choices you have. But you still have to wait the usual 5 minutes for those two queues of missions to cycle themselves separately.
3) The 21M credit per hour number which started the call of "exploit" is a demonstrably false over-exaggeration.
The source video in question did not account the time for the initial 500 LY trip to Sothis or the time spent gathering its first load of missions. This cuts the profit per hour dramatically. Mission stacking also in my experience increases the number of interdictions, further slowing you down. Most people in that thread are reporting taking those things into account the gains are similar to or moderately greater than trading, which is fair for an activity that is inherently more difficult, random, and risky. FDev will analyze the actual credit/hour data to judge the numbers and balance. But I think whichever method FDev takes to fix the mission board, long range gameplay to random destinations should remain more profitable than short loop trading between a fixed pair.
lol why even start a can of worms pc brigade bait thread?....i always used to do this at tun to rank up fast to get the gunship.......
you paid for the game like the next man.....play it however you want imo......
I know people making 150 million per day from about 5 hours play time.