Powerplay New interdiction-stuff

10k is hard work, but then 50 million credits is a lot of money....

It's perhaps a lot of money but I'm reading on another thread that people smuggling make that amount in one evening...

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Mostly Python with 4A interdictor or sometimes Conda ... I know - wrong sizes for interdicting :p. What ship would you suggest?

I've been struggling with interdictions in my Python since 1.4. Yesterday, maybe it was a fluke because my network connection was somehow better, but I did successfully interdict 5 out of 10 tries, which was a best for me since 1.4. What I tried yesterday was basically cutting the throttle as soon as the interdiction starts. That's both valid for interdicting and being interdicted, although, unless you want to submit, you don't want to fully cut the throttle in that case. Although, a couple of times, I did cut it completely, got the "submitting to interdiction", pull up the throttle a bit and kept the minigame going.

Like I said, it maybe a fluke but it doesn't hurt to try it. As soon as the tether is established, cut your throttle.
 
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I've been struggling with interdictions in my Python since 1.4. Yesterday, maybe it was a fluke because my network connection was somehow better, but I did successfully interdict 5 out of 10 tries, which was a best for me since 1.4. What I tried yesterday was basically cutting the throttle as soon as the interdiction starts. That's both valid for interdicting and being interdicted, although, unless you want to submit, you don't want to fully cut the throttle in that case. Although, a couple of times, I did cut it completely, got the "submitting to interdiction", pull up the throttle a bit and kept the minigame going.

Like I said, it maybe a fluke but it doesn't hurt to try it. As soon as the tether is established, cut your throttle.

That's how superstition gets started.
 
From what I've been able to gather over the last few days is that if the system is working for you then it's a generally more satisfying challenge. But if you are one of the people experiencing any of the new bugs interdictions have become next to impossible in most cases, with none of the feedback representing what is actually happening. It feels like latency or a desync of some kind. And if you check the known issues for 1.4 in the bug reports forum FDEV has acknowledged the issues and is looking into it. I've personally interdicted T6 Imperial Support in a Cobra fit with an A2 FSDI, kept the T6 pegged in the target reticle and watched the blue bar actually decrease or stay frozen while the red bar increases. And similar things happen when trying to escape interdictions too. It's pretty busted for a lot of players.
 
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(snip) I've interdicted T6 Imperial Support in a Cobra fit with an A2 FSDI, kept the T6 pegged in the target reticle and watched the blue bar actually decrease or stay frozen while the red bar increases.

I saw a video posted that showed this, but it also showed that the Player was doing nothing with the throttle and leaving it well below the Blue Zone.

I believe from players who are successful - that the Throttle controls the Tether Power - but you need to be "on" with a good lock as you throttle up. and pull it back into the Blue for better maneuvering as they wriggle around.

Can either You or Gluttony comment on this?
 
I've always made use of the throttle to maximize my maneuverability and speed in interdictions. I've been making heavy use of interdiction since it went live in the Beta. I'm not some kind of superior player or anything but I have enough experience to know that what is occurring in my game is unintended behaviors. Mainly because I've seen the new system work for me a few times too, and I think I actually perform better with it when it works than I did in 1.3.

I don't mess with recording video and stuff, you'll just have to take my word (or not). Perhaps give some credit to the idea that I have nothing to gain by making this up? Anyway I suspect this will all get resolved server-side soon enough.
 
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I saw a video posted that showed this, but it also showed that the Player was doing nothing with the throttle and leaving it well below the Blue Zone.

I believe from players who are successful - that the Throttle controls the Tether Power - but you need to be "on" with a good lock as you throttle up. and pull it back into the Blue for better maneuvering as they wriggle around.

Can either You or Gluttony comment on this?

The throttle has no effect during interdictions.
 
My primary ship is the FDL (A2 interdictor) - no difficulty interdicting or evading.

I also fly a cobra and a dbs both with A1 interdictors - no difficulty interdicting or evading. (possibly dbs is tougher just because it is so manoeuvrable that I over-correct)

Flew a T6 last night - no problem evading.

Over the last year I've made a point of battling interdictions and not submitting (npc and cmdr). I have been called a cheat on more than a few occasions because I can evade them. Yes there are glitches that happen but there always have been. Yes npc's are harder now but no harder than cmdrs ever were/are.

I never worry about throttle.

My advice is practice and fight them to the last bar.
 
The throttle has no effect during interdictions.

I'm not so sure about that anymore. For the second evening in a row, doing undermining, I completely cut off the throttle when I start an interdiction in my Python and had my best 2 evenings yesterday and the day before yesterday. Not scientific by a long shot but it seems to me that it has an effect. Yesterday was my best interdiction session since 1.4 came out. I earned 420 merits in about 1 1/2 hour session. Again, it's not scientific but I'm going to try it again tonight. Yes, you read it right. I completely cut the throttle when the interdiction starts. I tried to increase it initially when I was centered in the target reticle but it seemed it was making me veer off, so now, I keep it off during the entire interdiction and I had the best success so far, compared to my first undermining sessions after 1.4 when I would barely get 100 merits or 3 or 4 successful interdictions in one session.
 
The new interdiction situation is a game ruining fiasco. More difficultly, more bugs, more arbitrariness, more tedium, more frustration, more anger - less fun. The only way Frontier could do more damage to their company would be to start fitting emission test cheating devices to their ships.

Your tears are delicious.
 
LOL! I wanna party with you.
The amount of belly aching is pathetic.

It appears the Devs activated a number of factors, or made them more influential, thus making SKILL a requirement to interdict. And yes, they have already said they are going to dial back a little.

Doesn't matter to me, I am at about 95% interdiction rate, not much worse than before. I am now often being assigned interdiction duty in wings because I can reel in the big fishies.

It definitely requires some piloting now, and not just an easy button.
 
The amount of belly aching is pathetic.

It appears the Devs activated a number of factors, or made them more influential, thus making SKILL a requirement to interdict. And yes, they have already said they are going to dial back a little.

Doesn't matter to me, I am at about 95% interdiction rate, not much worse than before. I am now often being assigned interdiction duty in wings because I can reel in the big fishies.

It definitely requires some piloting now, and not just an easy button.

I keep reading about those "new" required piloting skills. Could you elaborate what skills are required to keep the dot centered in the reticle? I initially thought it was an easy to grasp concept. If you have a joystick, it is fairly easy to keep the dot centered, as long as the target doesn't veer off too much or that the target reticle doesn't start blinking and jumping on the edge of your screen, but, besides that, what do you think are the "skills" required? I mean, I think I'm a good pilot, I can yaw and pitch my Python pretty easily with my Saitek X52. What else am I missing?
 
So, I'm reading about people finding it hard to interdict,, but I'm finding the opposite. Interdicting others isn't much harder, evading however just got ramped up hugely.

I'm not complaining too hard, one time I intentionally veered off course when I got interdicted and still managed to evade, so it was in dire need of being made harder, but I think they have gone a little overboard on this occasion. I use keyboard/mouse and can generally stay on the the reticle, but the progress when on the reticle is very slow, and the second you veer off just a tiny bit (e.g only the central circle no longer blue) you start losing out a lot.

The old system was definitely a bit too forgiving, but the new system, while better than it was before, has gone a little too far.
 
I found the new interdictions much tougher with 1.4, but with practice I'm finding them more manageable - both evading and initiating interdictions.

I remember reading that now with 1.4 hull size is the primary factor - smaller hulls are significantly more successful at interdicting larger vessels; large hulls find it really difficult to successfully interdict small targets. It makes sense, makes the small ships into real interceptors.

Since I've started selecting targets based on hull size I've had a lot more success.
 
I found the new interdictions much tougher with 1.4, but with practice I'm finding them more manageable - both evading and initiating interdictions.

I remember reading that now with 1.4 hull size is the primary factor - smaller hulls are significantly more successful at interdicting larger vessels; large hulls find it really difficult to successfully interdict small targets. It makes sense, makes the small ships into real interceptors.

Since I've started selecting targets based on hull size I've had a lot more success.

Let me take this argument of the hull mass with a grain of salt. Whether it's really buggy or it's completely false. Since 1.4, I've been having a lot of difficulties at interdicting but, from my Python, I've been able to interdict Cobras, Vipers, Adders and the likes. So, it would seem to me that, in its current incarnation, the hull mass has nothing to do with interdicting.
 
I keep reading about those "new" required piloting skills. Could you elaborate what skills are required to keep the dot centered in the reticle?

Use the throttle.
Mainly to do what you are doing now, to keep on target.

But there are several people in my "guild" flying the same ship, a Python. If anything, I have the least kitted ship yet I have a much better success rate than my teammates. I think all of us run the X52 or the Warthog, so joystick is probably not a factor.

So I must conclude that it is piloting skills.
 
Either that or there is some unknown factor that makes the game arbitrarily hard or easy on some users. I refuse to believe I lack the skills to fly the thing onto the thing. I have been making carrier landings and gunning down bogeys in sims since the late 80s! Dont F'ing condescendingly tell me to Git Gud. F that.
 
Either that or there is some unknown factor that makes the game arbitrarily hard or easy on some users. I refuse to believe I lack the skills to fly the thing onto the thing. I have been making carrier landings and gunning down bogeys in sims since the late 80s! Dont F'ing condescendingly tell me to Git Gud. F that.

I refuse to believe there is a "Screw <user>" flag, especially when a simpler explanation is available: some people fly better than others.

Occam's Razor applies.
P.S. Some of those same people are better pilots when it comes to combat. I do stupid mistakes like target fixating and overshooting the target.

Me? Apparently I am a interdiction specialist. Possibly because of the same target fixation that makes me a worse combat pilot.
 
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Let me take this argument of the hull mass with a grain of salt. Whether it's really buggy or it's completely false. Since 1.4, I've been having a lot of difficulties at interdicting but, from my Python, I've been able to interdict Cobras, Vipers, Adders and the likes. So, it would seem to me that, in its current incarnation, the hull mass has nothing to do with interdicting.

Someone posted their Support Ticket response in another thread:

"This is a rebalance of interdicting, it is very hard currently so may be made a bit easier again but I feel if I explain how interdicting works now it may help you pick targets.

If the ship you are trying to interdict is smaller than yours this makes interdicting it harder so pick ships around your own size or bigger.

And the higher the enemy pilot skill, the harder it is to interdict them.

So this means if you are in say a Vulture trying to interdict and Elite ranked Eagle is insanely hard, and trying to interdict a Novice Anaconda would be easy.

QA also confirmed this was in testing on the 1.4 build on the test server, but maybe everybody was playing CQC and missed this one. Again our QA department is considering what they need to do about this now and there should be an announcement on this soon."

From this post https://forums.frontier.co.uk/showthread.php?t=189749&page=11&p=2930786&viewfull=1#post2930786
 
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