Heh - thought it had finally expired - but no.
I was saying to Mouse in Skype the other day, on the 29th day before it would be classed as "necro posting" I was going to nudge the thread, just to be cruel
I don't think it will ever get that far
lol
Heh - thought it had finally expired - but no.
It wasn't you mate.... spider117 set this up right from the start.
The part about it being as much a MMO as CoD is already in your Wall of Text, the second KS post. His exact words were "I don't see this as an MMO in the traditional sense, unless you think of Call of Duty as an MMO."
About he not wanting to call it a MMO early on, well, besides that very post hinting at it, and the Kickstart page not using that term even once, I remember hearing it in old video interviews from the KS era. The "I don't see it as an MMO in the traditional sense" line came out quite a few times before fans managed to finally convince DB that Elite Dangerous, as pitched, would qualify as an actual MMO.
There are other interesting things to find in those old interviews. For example, just from the Gary Whitta interview with David Braben and Chris Roberts, you have:
(Part 1) (Part 2) (Part 3) (Part 4)
As reference for the following quote, here is Chris Roberts speaking about the Star Citizen equivalent of this thread (part 3, 5:30):
"And the key is kind of what David alluded to, which I think it's a debate that David has with his community and it's a debate I have with my community because there is definitely this whole sort of PvP and PvE sort of factions that go on and they're all pretty rabid. And so I think, and I think David also believes that you can sort of create a game that can cater to both sets of players and it will be okay. But it certainly is, that is, I would say if I were going to give you a touchpaper to set up a fight with your community that's the one to do it."
The immediate follow up by DB about PvE groups (part 3, 6:01):
"Well, the discussions have come up already. We have this concept of groups where you can join a group which doesn't allow or does allow it on the user choice."
Or this about the kind of game DB would want to play (part 3, 7:09):
"You know, so what I would I want from a game? I want to be able to play a great game without being griefed by teenagers, but having said that I do want there to be a feeling of risk out there."
Also this about what player interaction in ED was supposed to be about (part 3, 2:06):
"And so, I don’t mean necessarily every ship should be a player because then you get into a frame of mind that you can’t kill anything without really upsetting someone. I mean with Elite: Dangerous it’s still…a lot of the ships you encounter won’t be real players but we will call out, of the ships that you meet, who is a real player. We have a way of distinguishing them within the game. They’re actually part of this group of pilots that you’re part of and it will call out, above them say. Essentially what it means is “this is a real player,” but in the game fabric: “so this is a group who a member of the same organization as you.” We…you know, in other words we, we don’t want this game to be all about player vs. player kills, but the point is it encourages a lot of cooperation. And, it will be possible to do player vs. player kills if that’s what people want to do. "
Originally Posted by Michael Brookes![]()
No.
Michael
Originally Posted by Michael Brookes![]()
None are planned at the moment.
Michael
Originally Posted by David Braben AMA Thread, post 319![]()
It can be more profitable, and it will apply to both players and NPCs.
Originally Posted by David Braben AMA Thread, post #367![]()
Unlike community goals, Powerplay is a swinging balance - ie solo players are also balancing solo players.
Originally Posted by David Braben![]()
Originally Posted by FuzzySpider![]()
The mechanics of powerplay, particularly the interface between player and power being an almost direct copy of the community goal model, gives the entire experience an MMO-guild type feel to the gameplay.
Is this MMO-style a new direction for Elite: Dangerous? Or will you be still focussing on the single player immersive experience, even if that single player is playing in a universe filled with other players?
Thank's very much to you and the FDev team for all of your efforts. One or two subjective niggles of mine aside the game is the one I've been waiting for for years and I'm totally enamoured with it.
We are supporting multiplayer and the solo experience. Community Goals are carrying on too.
On that last point, Producer Ben Dowie reiterated that Xbox One and PC players won’t be playing head-to-head—although they’ll be playing in the same simulated universe, they’ll never encounter each other in space, likely because Microsoft’s Xbox patch cycle adds complexity to Frontier’s game update procedure. This means that PC players and Xbox players will often wind up on different clients, which means no head-to-head play. To that end, anticipated PC-centric features will likely land on PC first.
I pointed out that there’s frequent contention online about the “right” way to play, be it casual or hard-core, and Braben agreed. “But there shouldn’t be a ‘right’ way,” he said. “You should do what makes you excited. I don’t want there to be a ‘right’ way, because then you’re not necessarily playing the way you want to play. And people have come up with lots of suggestions, some of them very constructive and sensible, and we do listen, and people hopefully have seen that we’ve changed things and adjusted things, but not in a way—we hope!—to upset people. We’re doing it to make the game better!”
Originally Posted by Zac Antonaci![]()
Hey Fred,
I wanted to reply to this honestly if I may.
I'm not going to be talking about active player numbers explicitally but I can tell you without question that the game has a very healthy and thriving community who enjoys hours upon hours of Elite. You really don't need to worry on that point.
<snip>
Zac
Originally Posted by Zac Antonaci![]()
According to some members of the community, Solo players should have a limited or no effect on Powerplay - or, alternatively, playing in Open should offer Powerplay bonuses. Is this something you are considering?
No. For us Solo, Groups and Open are all valid and equal ways to play the game.
Dev Update (6/8/2015) Last Paragraph said:What we are doing is new in many ways, both technically and in terms of how we are realizing our long term ambitions for Elite Dangerous. As we evolve the game we are trying to give the best value we can to both existing and new players, for the long term benefit of everyone. That’s why we’ve worked hard to keep backwards compatibility for the Elite Dangerous: Horizons season, and are continuing to release updates for ‘season one’ players. Everyone will continue to fly in the same galaxy, and be impacted by, participate in and help to drive the same events.
To be honest I sort of missed it :O
ETA - there seems to be another potential merge candidate - Robert has eyes on already and posted in it - so maybe it's not quite ready....
Standby welcome team - just in case!
To be honest I sort of missed it :O
ETA - there seems to be another potential merge candidate - Robert has eyes on already and posted in it - so maybe it's not quite ready....
Standby welcome team - just in case!
Me too, nothing for a week then possibly a second today, reminds me of buses![]()
And I thought it was just me !
Next time this thread goes for a holiday - we'll have to start a new one called "Mega thread support group" - to keep us occupied until this one comes back![]()
And I thought it was just me !
Next time this thread goes for a holiday - we'll have to start a new one called "Mega thread support group" - to keep us occupied until this one comes back![]()
<sniggers> As did I!... but I must admit I did want to post a tumbleweed picture here...
Ha... I've been busy with all the interdiction bugs threads, but I must admit I did want to post a tumbleweed picture here...
<sighs> Hiding, again? Jeez!
IMO PP needs a massive rework to make it actually fun. It's grinding galore and the bad side about that is that you have to do it. It has massive potential. IMO it's all wasted. And PP should only be possible in Open anyways. If that's locked the rest doesn't really matter. You can only influence the galaxy in PP. So outside of it go solo if you prefer that. I don't see why anyone should have an advantage if he plays open and it's not that you get jumped by hordes of crazy PvP players who are about to stalk you to Sagittarius A*. The risk isn't that much higher. I've been jumped by jokers who were the opposite of competent. Just because it's a player doesn't mean he's good.
Most folks are scared in open because they fly birds they cannot really afford. If you don't need to worry about the insurance it's not a big deal to lose a ship.
Most folks are scared in open because they fly birds they cannot really afford. If you don't need to worry about the insurance it's not a big deal to lose a ship.