A note about smuggling missions

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In my opinion (again) the applied solution to the problem is invalid. The solution was much easier. There was only increasing the number of goods to be transported.

This right here. This was the way to go about this.
 
@Cmdr Cunomaglus
Except they ruined even the short range stuff at the same time, they didn't just gut the long range missions. If all they wanted was a short term fix like was stated by Sandros all they needed to change was the time limit on the mission, just a simple database number change, same as the rarity of the missions. Keep in mind I am in no way advocating for the return of the gold rush that was before which was insane.

Yeah, still can't find a smuggling mission in the bubble, and when I do come across one it pays around 20k. Wish it was back to what is was in 1.3, because flying to remote system to find a cargo mission or smuggling mission that pays and takes 2 hours to complete sorta sucks. I rather enjoyed jumping around the bubble going wherever the smuggling missions took me.
 
I have never seen any missions over 4 mil. I usually get at the most 1.5 mil. Some are 750k +, but two or three for the some delivery spot. I give myself one hour searching for missions, 20 min or so travel time. 40 min or so delivery times from start to finish. About 2 hours total. I normally cash in about 10 to 12 mil. I am ranked tycoon. Maybe higher payout mission will come my way. 5 mil per hour averages normal trading with my anaconda.
 
I have never seen any missions over 4 mil. I usually get at the most 1.5 mil. Some are 750k +, but two or three for the some delivery spot. I give myself one hour searching for missions, 20 min or so travel time. 40 min or so delivery times from start to finish. About 2 hours total. I normally cash in about 10 to 12 mil. I am ranked tycoon. Maybe higher payout mission will come my way. 5 mil per hour averages normal trading with my anaconda.


At broker level I did a couple such runs over the past few days from CEOS and Robigo. But 95% of the missions I took were standard cargo runs, I think one or two were smuggling missions only - only found those outside the bubble. Inside the bubble they are rare and pay peanuts compared to other missions on the board.
 
I'm not wrong lol there is a reason it was changed.

1.3m at 3 minutes to jump from A to B and presumably 1.3 mil on the return trip from B to A? Kinda difficult to work out particularly if it's not including landing, selling and buying, price changes or interdictions. Anyway, assuming 1.3m each way at 3 minutes per trip, or 2.6m per round trip of 6 minutes, that is 26m per hour.

That isn't coming close to the 40m per hour reported by players in Pythons, it's about 35% less - a huge difference. I made 10m an hour in a DBX at Merchant rank doing long range smuggling and I was cooking dinner at the same time; I could have easily made it 15m - 20m if I was Elite ranked and not preoccupied - in a DBX!. A Python can have 5x the cargo space of a DBX, so one can assume 5x as many missions being carried - taking away the time it takes to stack the missions - and it's easy (for me) to see why 40m per hour or more is achievable.

You also don't take into consideration the ease of finding long range smuggling missions vs the difficulty of finding a trading route that offers that type of income. Long Range smuggling missions are offered by stations that are a long way away from the bubble, places like Sothis. Good trading routes are not obvious, they are not highlighted in anyway and often require pot luck to happen across not to mention it is not one trip that defines a trading route - it's a round trip. Making 1500 profit per tonne one way and 300 profit per tonne on the way back is not going to offer you this income, particularly if one station has a 2500ls entry point.


Regarding your comments on trading being boring - If you don't enjoy trading, don't do it. :\

I don't do it, all of my trading rank has come from smuggling, from the shorter range missions in the bubble and then the ridiculous increase of long range smuggling at Sothis taking me from Merchant to Broker in a few hours.

Only one thing, the missions in Sothis needs a travel from 400 to 500 ly.in a phyton? with 16ly or 17ly of jump range? Are you sure of this time calculations the pythons needs 29 jumps.

a super light jumping python.
http://coriolis.io/outfit/python/07...b00000202053c4j04040302002f.Iw18eQ==.Aw18eQ==
 
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Never before has the development of a game and its community made me so sad and bitter. If I could have but one wish, it would be for FD to ignore any negative community feedback in the future and never again nerf something, but rather adjust the rewards for all other activities to match the payout of the so-called "exploit".
Isn't that a spectacularly bad idea?

If FD matched the payout of the rightly called exploit, it has to configure the entire game around an unintended consequence.
Thing is: The smuggling missions WERE challenging. You HAD to put in an effort. They were dangerous, time-consuming, they had you on the edge of your seat... the only thing they did different than any other ingame-content: They actually gave you a frakkin' reward for your efforts. One that matched the time and energy invested for a change.
And the other thing is, people found a loophole to make these missions pay out a ridiculous amount of money.

And the funny thing is, in none of these thread I hear the sentiment: we had nice missions on the Bulletin Board for once, and of course there had to be some players who'd rather game the system and ruin it for the rest of us.

Or put the responsibility at Frontier for deciding it was unbalanced.

No, the actual people to blame are those who have the gall to voice their opinion on a forum called "Dangerous Discussion". The nerve of some people eh?

Listen, I do not have nor want an Anaconda. I don't care some people were making a billion. But, and this is a big fat Oprah but, I do have an opinion on the matter, and I will happily keep on voicing it in whatever way I like within the rules of this forum. I'm glad your frustration has found a face to blame for it's misery, and I am equally glad to provide you with it, but again, I do have another one of those annoying negative feedbacks to give about it, and by golly I will! :)
 
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Definitely more challenging smuggling missions and not less of them (well maybe not so many that you stack 4 or 5 from one station, but you get my drift). They were a ton of fun, and unlike a lot of other pilots, when I last played I probably wasn't making more than 6 mill per hour as most of the stuff I was picking up was only worth in the region of 100-300k. I had a few worth 500-600, but never came across ones netting me with the insane 30 mill per hour overall reward. However, I don't feel like I missed out because 5-6 mill per hour is still doing ok and I was having a laugh at the same time. No more boring T7 bus rides, I was flying in a fast and fun Cobra.


Looking forward to some positive balance changes.
 
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of course there had to be some players who'd rather game the system and ruin it for the rest of us.

Listen, I do not have nor want an Anaconda. I don't care some people were making a billion.

Isn't that a little contradicting?

How can the ones who enjoyed the smuggling missions ruin the game for you? Or even the ones exploiting the login bingo?

People have been exploiting RES login bingo for ages, nobody ever complained. Some traders logoff and login to magically get out of stations without the mail slot crashing into their T9's, nobody ever complained.

Who cares if some random dude now has an anaconda? Its not like a sloth anaconda is actually a real threat to anyone else. And some of the nerf demanders actually play in solo which makes it even more... lets call it interesting... as they will never ever see other people, in anacondas or sidewinders.

I never cared traders made fortunes with golden 1 jump routes they got from some website. Never cared that other players made fortunes in RES by playing Elite: Lotto until the universe materialized into their wishes.

But I find in a bit unfortunate that some people, many of them actually doing the situations I stated above, suddenly get so aggravated that other people were actually enjoying some new game content and making money at the same time. And I cannot really understand how it affects their game. Most of them never actually went and probably would never go to the places where the bigger rewards were.

But what I find even harder to understand is why are they just now complaining about imbalance, when there has been occupation revenue imbalance since forever, traders and res farmers always easily made much more credits and much faster than miners or explorers. Yet they never felt aggravated these already existing imbalances spoiled their game, nor they were ever concerned that it "diminished the hard efforts" of miners and explorers. Figures, huh?... Its just sheer hypocrisy. "Nerf! Because now there are others who are making bigger fortunes than my own fortunes, even though I've been easily making bigger fortunes than others for ages".

While the imbalance suited them, they were all nice and quiet. As soon as the tide turned to others, they suddenly turn balance evangelists.
 
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Isn't that a little contradicting?

How can the ones who enjoyed the smuggling missions ruin the game for you? Or even the ones exploiting the login bingo?
No, it's not contra-dictionary because you misrepresent my point.

"of course there had to be some players who'd rather game the system and ruin it for the rest of us."

Us being the smugglers who enjoyed the smuggling missions as they were presented and didn't use the exploit to gain those large amounts of money. That is the action that leaded to smuggling missions being rarer.

Hopefully you understand now how those 2 sentiments aren't contra-dictionary.
Who cares if some random dude now has an anaconda?
Frontier Development does. Because it's their game and they have intentions in the way they configure the features in it.
 
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While the imbalance suited them, they were all nice and quiet. As soon as the tide turned to others, they suddenly turn balance evangelists.

Welcome to the wonderful world of Multiplayer. It didn't help that people were bragging and making guides on how to optimize and milk it either. I found the rewards quite fair when not endlessly stacked. Can't stop people from playing purely for credits/hr. We will never be able to have nice things as long as "balance" needs to exist. Moving forward, expect if something immediately and unquestionably feels good, it will likely be changed to feel just a bit less good.
 
Please claify when you did this adjustment
Not one long distance cargo/smuggling run all day since 8am UK (BST) has appeared for me in Sothis - you've killed it guys - too far the other way.
All you guys had to do was tone down a bit the frequency and value - seriously the sneaking around and evading interdictions / death etc has been immense fun - best fun in ages. Money isn't the object for most long termers, the fun is.
Now you've killed the fun

Sadly, I must concur with lovely. It was exciting hunting for missions on the BB, then looking at the system for how deep inside the system the delivery point was, and trying to guesstimate what the chances of an interdiction would be.
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And then of course, actually being interdicted and trying to bug out before the authorities scanned you vessel and then slipping into the station undetected - all the good stuff about smuggling really. Sothis got me into and excited about smuggling.
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Now that these long distance trade routes have been 99.99% nerfed (I believe a 0.01% chance qualifies as "rarer"), I can't be bothered any more. Travelling 450 light years just to deliver some crap for a few hundred thousand creds (even smuggling missions in general, nevermind high paying smuggling missions, have been nerfed) is not worth my time. I high-tailed it out of Sothis the day the nerf hit and haven't touched smuggling since - back to the interminable A-->B-->A-->B-->A-->B-->A-->A-->B-->A-->B-->A-->B-->A-->B-->A-->B-->A-->B-->A-->B-->A-->B-->A-->B-->A-->B-->A-->B-->A-->B--> trade runs.
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I realize that many will say 'well, why are you playing that way? Money isn't everything you know!', but the reality is, money buys better ships, better equipment, guns, etc., not to mention being important in ranking up with the Empire/Feds, to gain access to different ships. My goal in this game is to have enough money to be able to buy and fly everything in the game so far. If a little grinding is necessary to get to that end, I accept that, but seriously nerfing long distance smuggling so very d*#*#d hard did a great disservice to your game, which was made really fun for a while there!
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Same thing with seeking luxuries back earlier this year- instead of making these bonanzas slightly or moderately rarer, you nerfed them to absolute death. Now, newer players probably aren't even aware of what it means when a vet mentions the 'seeking luxuries' boom. That was fun! Finding them was fun! Hauling to them while they lasted was fun!
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Bottom line- You need to make games fun. Elite is highly addictive and there are more than enough random $#!t-eating grin moments (like when I jumped into my first binary system in VR a few weeks back) in it to keep me going. I love the modeling, the scale, the combat, etc., but what is sorely lacking is fun stuff like this.
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Mom's advice is applicable here: everything in moderation.
 
That was fun! Finding them was fun! Hauling to them while they lasted was fun!
I never did the luxury goods, but weren't they pick up goods at station A, deliver to point in space B. Repeat ad nauseum? Or to put it another way:

A-->B-->A-->B-->A-->B-->A-->A-->B-->A-->B-->A-->B-->A-->B-->A-->B-->A-->B-->A-->B-->A-->B-->A-->B-->A-->B-->A-->B-->A-->B--> luxury goods.
 
Hello

I am very, very, very, very, very, sad to see as a great advance in the missions, it has gone down the toilet in this way.

I have participated in smuggling missions. These missions were well structured before the nerf.

I firmly believe that the change has destroyed a dynamic in the game that was very well built.
The mission provided very good benefits, but were at high risk.

* Long range jumps no A to B missions
* Constant interdictions.
* High risk of interdictions the other players (in open offcourse)
* NPCs chasing you offering a jump point to meet them, and then it was a trap to attack you.
* Fines in the destination systems by security scan.
* Silent running flight + chaff
* Extensive hiking trip with a little system exploration.
* You could choose to wait at the station for further missions.

It was a very good interesting system that has been broken by the complaints of a few who have ruined a great programming job.

In my opinion the solution has completely ruined the mission system. And the solution can be reassured that complained nervously something that was fine.

In my opinion (again) the applied solution to the problem is invalid. The solution was much easier. There was only increasing the number of goods to be transported.

Instead of doing a mission of smugling to be transported 3 slaves to earn 1.5 million for example. Changing the amount of material eg: to 30 whit the same profit, it had been reduced the number of missions that a player could access.

But no, it was better break completely the best system of missions in the game. there was no touching anything else

Yup.

Fun missions are incredibly rare now. Their fix was like nuking a city to kill a cockroach.
 
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Hopefully these become common again really soon. I really miss visiting all the cool and varied little outposts in different settings and systems types. It really shows off the best parts of the game in a way that makes the game feel more alive. And it got me playing again ;)
 
never been to sothis, but I have enjoyed smuggling missions. I prefer them to mining, or trading. In fact, my ship was fitted for smuggling with some assassination missions on the side. I really enjoyed it. Logged on for the first time since the nerf... and not one single smuggling mission.

So now I have to do what everyone one else is doing and find that better paying trade run or mining spot.......... Its ok doing that, but I ended up hundreds of light years away from my home base following smuggling (and I wasn't making billions, nor millions). It paid less than a good trade run but it was a hell of a lot more enjoyable.

Sorry to see it go.
 
never been to sothis, but I have enjoyed smuggling missions. I prefer them to mining, or trading. In fact, my ship was fitted for smuggling with some assassination missions on the side. I really enjoyed it. Logged on for the first time since the nerf... and not one single smuggling mission.

So now I have to do what everyone one else is doing and find that better paying trade run or mining spot.......... Its ok doing that, but I ended up hundreds of light years away from my home base following smuggling (and I wasn't making billions, nor millions). It paid less than a good trade run but it was a hell of a lot more enjoyable.

Sorry to see it go.

Indeed, it was very unfortunate that in their effort to nerf the high paying long range smuggling missions they ruined the short range low - mid rank missions as well. Sad to see them all but got or not worth the time to do when normal cargo missions pay the same amount without the risk (even if the risk itself wasn't that much at all). Other, better and no more difficult to implement nerfs would have sufficed but they just took the nuclear approach to the problem.
 
I agree, I done all the disciplines, Stuck to trading in large vessels, T9, Anaconda. Boy do I hate the T9. I did miss the outpost tho. Not the part about finding the pad from time to time. I still make more money in my ASP smuggling in LRM than my anaconda in normal space.. I guess I found out about the LRM payouts a little late. I dont realy time how long it takes. Ruins things.
 
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I agree, I done all the disciplines, Stuck to trading in large vessels, T9, Anaconda. Boy do I hate the T9. I did miss the outpost tho. Not the part about finding the pad from time to time. I still make more money in my ASP smuggling in LRM than my anaconda in normal space.. I guess I found out about the LRM payouts a little late. I dont realy time how long it takes. Ruins things.

Please don't do that.
 
Hopefully these become common again really soon. I really miss visiting all the cool and varied little outposts in different settings and systems types. It really shows off the best parts of the game in a way that makes the game feel more alive. And it got me playing again ;)


Yes exactly this. I went to Sothis and did a few smuggling missions to see what everybody was talking about (returned to bubble after 1.4.01 so missed the big money), and the thing is that it felt really nice to visit all different places. It was nice to have a destination to set, instead of searching in the galaxy map to find something that looks interesting and just fly around. If it was paying accordingly to my rank then i would continue to smuggle, but small profit for the hours spent on jumping. I believe that high paying smuggling missions should be back, but the money should be rank based. Smaller the rank then smaller the payment. Yes, playing the game a month shouldn't be enough to collect 500 mil credits. BUT a player that plays 2-4 hours or more a day for near 5 months like me, then yes he should make real credits. If then he gets bored and he can't find interesting things to do with his money, then that's not his problem.
 
Hopefully these become common again really soon. I really miss visiting all the cool and varied little outposts in different settings and systems types. It really shows off the best parts of the game in a way that makes the game feel more alive. And it got me playing again ;)

Ditto to this. I'd come back after a few months of inactivity to see what the 1.4 patch was all about and had loads of fun. MY BANK BALANCE WAS EVEN IMPROVING (but not wildly) WHILST SIMULTANEOUSLY HAVING FUN!!! INCONCEIVABLE!!!
 
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