In my opinion (again) the applied solution to the problem is invalid. The solution was much easier. There was only increasing the number of goods to be transported.
This right here. This was the way to go about this.
In my opinion (again) the applied solution to the problem is invalid. The solution was much easier. There was only increasing the number of goods to be transported.
@Cmdr Cunomaglus
Except they ruined even the short range stuff at the same time, they didn't just gut the long range missions. If all they wanted was a short term fix like was stated by Sandros all they needed to change was the time limit on the mission, just a simple database number change, same as the rarity of the missions. Keep in mind I am in no way advocating for the return of the gold rush that was before which was insane.
I have never seen any missions over 4 mil. I usually get at the most 1.5 mil. Some are 750k +, but two or three for the some delivery spot. I give myself one hour searching for missions, 20 min or so travel time. 40 min or so delivery times from start to finish. About 2 hours total. I normally cash in about 10 to 12 mil. I am ranked tycoon. Maybe higher payout mission will come my way. 5 mil per hour averages normal trading with my anaconda.
I'm not wrong lol there is a reason it was changed.
1.3m at 3 minutes to jump from A to B and presumably 1.3 mil on the return trip from B to A? Kinda difficult to work out particularly if it's not including landing, selling and buying, price changes or interdictions. Anyway, assuming 1.3m each way at 3 minutes per trip, or 2.6m per round trip of 6 minutes, that is 26m per hour.
That isn't coming close to the 40m per hour reported by players in Pythons, it's about 35% less - a huge difference. I made 10m an hour in a DBX at Merchant rank doing long range smuggling and I was cooking dinner at the same time; I could have easily made it 15m - 20m if I was Elite ranked and not preoccupied - in a DBX!. A Python can have 5x the cargo space of a DBX, so one can assume 5x as many missions being carried - taking away the time it takes to stack the missions - and it's easy (for me) to see why 40m per hour or more is achievable.
You also don't take into consideration the ease of finding long range smuggling missions vs the difficulty of finding a trading route that offers that type of income. Long Range smuggling missions are offered by stations that are a long way away from the bubble, places like Sothis. Good trading routes are not obvious, they are not highlighted in anyway and often require pot luck to happen across not to mention it is not one trip that defines a trading route - it's a round trip. Making 1500 profit per tonne one way and 300 profit per tonne on the way back is not going to offer you this income, particularly if one station has a 2500ls entry point.
Regarding your comments on trading being boring - If you don't enjoy trading, don't do it. :\
I don't do it, all of my trading rank has come from smuggling, from the shorter range missions in the bubble and then the ridiculous increase of long range smuggling at Sothis taking me from Merchant to Broker in a few hours.
Isn't that a spectacularly bad idea?Never before has the development of a game and its community made me so sad and bitter. If I could have but one wish, it would be for FD to ignore any negative community feedback in the future and never again nerf something, but rather adjust the rewards for all other activities to match the payout of the so-called "exploit".
And the other thing is, people found a loophole to make these missions pay out a ridiculous amount of money.Thing is: The smuggling missions WERE challenging. You HAD to put in an effort. They were dangerous, time-consuming, they had you on the edge of your seat... the only thing they did different than any other ingame-content: They actually gave you a frakkin' reward for your efforts. One that matched the time and energy invested for a change.
of course there had to be some players who'd rather game the system and ruin it for the rest of us.
Listen, I do not have nor want an Anaconda. I don't care some people were making a billion.
No, it's not contra-dictionary because you misrepresent my point.Isn't that a little contradicting?
How can the ones who enjoyed the smuggling missions ruin the game for you? Or even the ones exploiting the login bingo?
Frontier Development does. Because it's their game and they have intentions in the way they configure the features in it.Who cares if some random dude now has an anaconda?
While the imbalance suited them, they were all nice and quiet. As soon as the tide turned to others, they suddenly turn balance evangelists.
Please claify when you did this adjustment
Not one long distance cargo/smuggling run all day since 8am UK (BST) has appeared for me in Sothis - you've killed it guys - too far the other way.
All you guys had to do was tone down a bit the frequency and value - seriously the sneaking around and evading interdictions / death etc has been immense fun - best fun in ages. Money isn't the object for most long termers, the fun is.
Now you've killed the fun
I never did the luxury goods, but weren't they pick up goods at station A, deliver to point in space B. Repeat ad nauseum? Or to put it another way:That was fun! Finding them was fun! Hauling to them while they lasted was fun!
Hello
I am very, very, very, very, very, sad to see as a great advance in the missions, it has gone down the toilet in this way.
I have participated in smuggling missions. These missions were well structured before the nerf.
I firmly believe that the change has destroyed a dynamic in the game that was very well built.
The mission provided very good benefits, but were at high risk.
* Long range jumps no A to B missions
* Constant interdictions.
* High risk of interdictions the other players (in open offcourse)
* NPCs chasing you offering a jump point to meet them, and then it was a trap to attack you.
* Fines in the destination systems by security scan.
* Silent running flight + chaff
* Extensive hiking trip with a little system exploration.
* You could choose to wait at the station for further missions.
It was a very good interesting system that has been broken by the complaints of a few who have ruined a great programming job.
In my opinion the solution has completely ruined the mission system. And the solution can be reassured that complained nervously something that was fine.
In my opinion (again) the applied solution to the problem is invalid. The solution was much easier. There was only increasing the number of goods to be transported.
Instead of doing a mission of smugling to be transported 3 slaves to earn 1.5 million for example. Changing the amount of material eg: to 30 whit the same profit, it had been reduced the number of missions that a player could access.
But no, it was better break completely the best system of missions in the game. there was no touching anything else
never been to sothis, but I have enjoyed smuggling missions. I prefer them to mining, or trading. In fact, my ship was fitted for smuggling with some assassination missions on the side. I really enjoyed it. Logged on for the first time since the nerf... and not one single smuggling mission.
So now I have to do what everyone one else is doing and find that better paying trade run or mining spot.......... Its ok doing that, but I ended up hundreds of light years away from my home base following smuggling (and I wasn't making billions, nor millions). It paid less than a good trade run but it was a hell of a lot more enjoyable.
Sorry to see it go.
I agree, I done all the disciplines, Stuck to trading in large vessels, T9, Anaconda. Boy do I hate the T9. I did miss the outpost tho. Not the part about finding the pad from time to time. I still make more money in my ASP smuggling in LRM than my anaconda in normal space.. I guess I found out about the LRM payouts a little late. I dont realy time how long it takes. Ruins things.
Hopefully these become common again really soon. I really miss visiting all the cool and varied little outposts in different settings and systems types. It really shows off the best parts of the game in a way that makes the game feel more alive. And it got me playing again![]()
Hopefully these become common again really soon. I really miss visiting all the cool and varied little outposts in different settings and systems types. It really shows off the best parts of the game in a way that makes the game feel more alive. And it got me playing again![]()