That's a theory. It has holes though. Why wait 2 weeks? Because it's a company who can't knee-jerk react to these things.
Why didn't they have the correct fix handy, if this was all planned? Their communications and the way it was handled smells like a "whoopsie" to me.
Fixed that for you![]()
I didn't say FD was without fault, or that I agreed with their solutions. But if you look at every patch, they issue changes that have extremely broken levels of exploitable income. Which are then squashed at a perfect 2 week interval after the patch was initially released. You could be right, and it could be a total coincidence that each patch creates an accidental loophole turns out to be a bug that nets a similarly obscene rate of income. But that seems a little too convenient.
The so-called "whoopsie" reaction seemed more like a, "uh-oh, this is not only extremely popular, but people are actually having fun, how do we tell them this is about to get a scheduled deletion without creating a riot? Oh, I know, we'll tell them that it will be fixed again in the future... " really that fix would take them about as much time as it took to delete the missions. They issued a blanket fractional multiplier on their spawn chance, when they could have issued a blanket fractional multiplier on their payout rate instead. Why a semi-deletion rather than a reduction in payout? Now that is something I am still scratching my head over. The obvious difference in effect between deletion and balancing mission payouts is that rarity means that most lower ranked traders couldn't just do smuggling runs anymore. So If I had to guess, I'd say it was probably to prevent the inevitable burnout from OCD single-tasking, and because they want people to invest themselves in their other content and stick around, gathering momentum for Horizons. But that is just a guess.